Stock Code: 603444 Stock Name: G-bits G-bits Network Technology (Xiamen) Co., Ltd. 2023 Interim Report (Summary) August 2023 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. Part I Important Notes 1.1 This interim report summary is derived from the full text of the interim report. In order to have a comprehensive understanding of the Company's operating results, financial condition, and future development plans, investors should carefully read the full text of the interim report, which is available on the website of the Shanghai Stock Exchange (www.sse.com.cn). 1.2 The board of directors (or the “Board”), supervisory board, directors, supervisors, and senior management of the Company guarantee the truthfulness, accuracy, and completeness of the interim report, ensuring that there are no false records, misleading statements, or material omissions. They also bear individual and joint legal responsibilities. 1.3 All directors of the Company attended the board meeting for the review of this report. 1.4 This interim report is unaudited. 1.5 This report includes the profit distribution proposal or capitalization of reserves proposal, which has been approved by the board of directors. In the future implementation of the profit distribution plan for the first half of 2023, the total share capital on the equity registration date will be used as the basis. An amount of RMB 70.00 (including taxes) in cash dividend will be distributed to all shareholders for every 10 shares held. It is hereby clarified that there will be no capitalization of the profit distribution through capital reserve conversion, nor will there be any other form of profit distribution in this instance. The projected profit distribution amount during the reporting period is estimated to be RMB 504 million (calculated based on the total share capital of June 30, 2023). This amount accounts for 74.60% of the net profit attributable to shareholders of the Company during the reporting period. Since the Company's initial public offering in January 2017, the cumulative cash dividends amount to RMB 5.298 billion (including the announced but yet-to-be-implemented dividend amount during the reporting period), which is 5.89 times the net proceeds raised from the initial public offering of stocks. P A G E Part II Basic Information of the Company 2.1 Company Profile Stock Profile Previous Stock Types of Stocks Stock Exchange Stock Name Stock Code Name Shanghai Stock A-shares G-bits 603444 N/A Exchange Contact Information Board Secretary Securities Affairs Representative Name LIANG Lili CAI Luxi Telephone 0592-3213580 0592-3213580 G-bits Building, No.4 Wang Hai G-bits Building, No.4 Wang Hai Office Address Road, Software Park II, Xiamen Road, Software Park II, Xiamen Email ir@g-bits.com ir@g-bits.com 2.2 Key Financial Information Unit: RMB Yuan 30 June 2023 31 December 2022 YoY+/- (%) Total assets 6,864,634,222.72 6,490,420,298.78 5.77 Equity attributable to shareholders of the 4,535,560,151.16 3,978,734,566.03 14.00 Company H1 2023 H1 2022 YoY+/- (%) Operating income 2,348,924,659.16 2,510,553,952.19 -6.44 Net profit attributable to shareholders of the 675,971,006.54 688,329,156.45 -1.80 Company Net profit attributable to shareholders of the Company after deducting 645,696,206.55 667,680,463.30 -3.29 non-recurring profits and losses Net cash flows from 601,649,840.64 749,913,191.08 -19.77 operating activities Weighted average return on an increase of 0.73 15.82 15.09 equity (%) percentage points Basic earnings per share 9.40 9.58 -1.88 (RMB/share) Diluted earnings per share 9.39 9.58 -1.98 (RMB/share) Description: 1. Business Overview During the Reporting Period (1)Overview of Major Game Revenue 1)Domestic Game Business P A G E A. The operating revenue of Asktao (PC) during the reporting period decreased slightly compared to the same period last year. B. The operating revenue of Asktao (Mobile) during the reporting period decreased compared to the same period last year. C. The operating revenue of Overmortal (Mainland version) during the reporting period decreased compared to the same period last year. D. Aobi Island: Dreamland was launched in July 2022, contributing incremental operating revenue during the reporting period compared to the same period last year. E. The Company's cooperation with the developer of "Mole's World" expired on May 26, 2023, and the Company recognized the deferred revenue balance as operating revenue during the reporting period, as the performance obligations are no longer required. 2)Overseas Game Business During the reporting period, the operating revenue from overseas game business amounted to RMB 119 million, with a year-on-year growth of 5.99%. (2)Overview of Company Personnel 1) The total number of employees at the end of this reporting period was 1,356, an increase of 102 employees compared to the end of the previous year with a growth rate of about 8.13%, mainly due to the increase in the number of employees engaged in game research and development activities. 2) The average monthly number of employees during the reporting period was approximately 1,317, an increase of around 268 employees compared to the same period last year with a growth rate of about 26%. Among them, the number of employees engaged in game research and development activities and overseas operation activities increased by 167 and 33, respectively. The total number of employees increased year-on-year, resulting in corresponding increases in basic compensation and related expenses. However, the accrued bonuses based on business performance decreased year-on-year, leading to a reduction in overall employee compensation and related expenses year-on-year. (3)Overview of Equity Investment Business The company's investment targets mainly consist of upstream and downstream enterprises in the game industry or investment funds in the industry. During the reporting period, the Company made relatively few new equity investments. The income generated from investment activities during the reporting period (including investment income, gains or losses from changes in fair value, assets impairment losses, etc.) increased by RMB 83 million compared to the same period last year. This increase was primarily due to higher share of profits of joint associates P A G E compared to the same period last year. (4)Overview of Exchange Rate Changes As of June 30 2023, the central parity rate of the U.S. dollar against the RMB was 7.2258, representing a 3.75% increase from the end of the previous year. As a portion of the Company's business is settled in U.S. dollars and the Company holds a relatively large amount of U.S. dollars (mainly deposited in domestic banks), the foreign exchange gains were RMB 68 million during the reporting period, compared with RMB 104 million in the same period last year, with a decrease of RMB 35 million. 2. Overview of Game Profits During the Reporting Period (1)Domestic Game Business 1) For Asktao (PC), the operating revenue and profits during the reporting period decreased slightly compared to the same period last year. 2) For Asktao (Mobile), during the reporting period, the operating revenue experienced a decrease compared to the same period in the previous year. Furthermore, there was an increase in product-related expenditures such as advertising costs and operational service fees. As a result, the overall profit showed a year-on-year decrease. 3) For Overmortal (Mainland Version), during the reporting period, product-related expenditures including advertising costs and operational service fees demonstrated a year-on- year decrease. However, the game gross billings for the same period experienced a decline compared to the previous year, resulting in a year-on-year reduction in business profit. 4) Aobi Island: Dreamland, launched in July 2022, contributed incremental profits during the period compared to the same period last year. (2)Overseas Game Business During the reporting period, the Company launched products such as Overmortal (Vietnam version), Dungeon Survivor III: Dark Genesis (Hong Kong, Macau and Taiwan, China version), and Funny Fighters: Battle Royale (Southeast Asia version) in overseas markets. As of 30 June 2023, the above products have not yet turned profitable. 3. Overview of Operating Cash Flow from Operating Activities During the Reporting Period (1) The net cash flow generated from operating activities during the reporting period decreased by 19.77% compared to the same period last year. The main reasons for this decrease are as follows: 1) The year-on-year decline in core product gross billings resulted in a reduction in operating cash inflow from sales receipts. P A G E 2) The overall operating cash outflow remained relatively stable compared to the same period last year, with the following factors contributing: A. Taxes paid during the reporting period decreased compared to the same period last year. B. Due to an increase in personnel, basic compensation expenses increased compared to the same period last year. (2) The year-on-year decrease in operating revenue during the reporting period, which amounts to a decline of 6.44%, is relatively proportional to the decrease in operating cash inflow, which declined by 6.26%. However, the operating cash outflow remained stable, leading to a larger decrease in net cash flow from operating activities compared to the decline in operating revenue. 4. Overview of Deferred Game Revenue As of June 30, 2023, the Company's unamortized deferred game revenue balance amounts to RMB 479 million, a decrease of RMB 77 million compared to the end of the previous year RMB 556 million. This decrease is primarily due to the expiration of the Company's cooperation with the developer of Mole's World on May 26, 2023, and the Company recognized the deferred revenue balance as operating revenue, as the performance obligations are no longer required. 2.3 Quarterly Key Financial Information Unit: RMB Yuan Item Q2 2023 Q1 2023 Q4 2022 Q3 2022 Operating revenue 1,204,554,622.60 1,144,370,036.56 1,337,578,117.04 1,319,483,418.94 Net profit attributable to shareholders of the 369,418,231.91 306,552,774.63 449,146,781.15 323,398,522.08 Company Net profit attributable to shareholders of the Company after deducting 365,081,137.68 280,615,068.87 465,927,278.40 334,709,485.30 non-recurring profits and losses Net cash flows from 356,063,608.17 245,586,232.47 459,866,468.28 542,614,303.18 operating activities Description: 1. Changes in operating revenue and net profit attributable to shareholders of the Company for the second quarter of this year compared to the first quarter are as follows: (1) Profits from Game Business 1) For Asktao (PC), the operating revenue and profits for the second quarter of this year decreased compared to the first quarter. 2) For Asktao (Mobile), the operating revenue increased for the second quarter of this year due to the 7th-anniversary celebration event. The product-related expenses such as promotion and operation service fee also increased. As the increase in revenue exceeded the increase in P A G E expenses, the overall profit showed an increase compared to the first quarter. 3) For Overmortal (Mainland version), the product-related expenses such as promotion and operation service fee decreased for the second quarter of this year. However, the game gross billings decreased in the same period, leading to a decrease in business profit compared to the first quarter. 4) For Aobi Island: Dreamland, the operating revenue and profits for the second quarter of this year decreased compared to the first quarter. (2) Exchange Rate Change Gains In the second quarter of this year, gains from exchange rate change amounted to RMB 94 million, with losses of RMB 25 million in the first quarter. This represents a quarter-on-quarter increase in gains of RMB 120 million (an increase of RMB 73 million attributable to shareholders of the Company). 2. The net cash inflow from operating activities for the second quarter of this year increased compared to the first quarter, primarily influenced by the following factors combined: (1) The cash inflow generated from operating activities remained relatively stable quarter- on-quarter. (2) The overall cash outflow from operating activities decreased quarter-on-quarter, with the following contributing factors: A. Annual bonuses for the year 2022 were disbursed in the first quarter of this year; B. Tax payments made in the second quarter of this year increased quarter-on-quarter. 2.4 Table of Top 10 Shareholders Unit: Shares Total number of ordinary shareholders at the end of the reporting 11,695 period Number of preferred shareholders whose voting rights had been - restituted during the report period Top 10 shareholders Number of Number of Shareholding Number of Shares Held Shares Nature of Name of shareholder Percentage Shares under Pledged, Shareholder (%) Held Restricted/Lock Marked, or -up Conditions Frozen Domestic LU Hongyan 29.72 21,412,615 None natural person Domestic CHEN Tuolin 11.44 8,240,025 None natural person Hong Kong Overseas Securities Clearing 10.19 7,339,763 None corporation Company Ltd. Domestic HUANG Zhihui 1.92 1,384,782 None natural person P A G E Domestic LI Peiying 1.87 1,350,000 None natural person Zhongtai Securities Asset Management - China Merchants Bank - Zhongtai Other 1.42 1,019,840 None Xinghe No. 12 Collective Asset Management Plan Ping An Fund - Ping An Life Insurance Company of China, Ltd. - Ping An Life - Ping An Fund Equity Other 1.19 860,606 None Entrusted Investment No. 1 Single Asset Management Plan China Minsheng Bank Co., Ltd. - Huaxia CSI Animation & Game Other 1.03 744,864 None Exchange-Traded Open-End Index Securities Investment Fund China Construction Bank Corporation - Zhongtai Kaiyang Value-Optimized Other 0.57 413,855 None Flexible Allocation Mixed-Type Securities Investment Fund China Construction Bank Corporation - Fullgoal Long-Term Other 0.54 386,030 None Growth Mixed-Type Securities Investment Fund Related or acting-in-concert parties N/A among the shareholders listed above Explanation of preferred shareholders with voting rights restored and their N/A shareholding quantities 2.5 Number of Preferred Shareholders as of the End of the Reporting Period and Table of Top 10 Preferred Shareholders Applicable N/A 2.6 Changes in Controlling Shareholder or Ultimate Controlling Party Applicable N/A 2.7 Outstanding Bond Situation as of the Approval Date of the Semi-Annual Report Applicable N/A P A G E Part III Management Discussion and Analysis 3.1 Overview of Core Business During the Reporting Period 1. Business Profile The company specializes in the development and operation of online games, with a focus on nurturing innovative talent and promoting efficiency. Its mission is to present unique products and enriching entertainment to a global audience. Founded in 2004, the Company has immersed itself in the game industry. Through years of development and technological advancement, the Company has grown significantly, enhancing its technical capabilities and expanding its product portfolio. Rooted in traditional Chinese culture, the Company has developed games such as Asktao (PC), Asktao (Mobile), and Overmortal. Asktao (PC) has been in continuous operation for 17 years since its debut in 2006. Building on its strong user base and IP popularity, the Company launched the mobile version of the MMORPG Asktao in April 2016, which has enjoyed steady popularity for the past 7 years. In February 2021, the Company launched Overmortal, an ink-wash style idle mobile game about the Taoist cultivation of immortality. Since its release, it has attracted over 24 million users. Leiting Games, a platform G-bits operates independently, has robust game management capabilities. The Company has managed a wide range of games such as Asktao (Mobile), Overmortal, Aobi Island: Dreamland, Dragon POW!, World Flipper, Tale of Immortal (PC), Dungeon Survivor II: Dark Tide (Android), Dungeon Survivor III: Dark Genesis, Funny Fighters: Battle Royale, Gumballs, and Abyss Blade, among other successful titles. 2. Business Models The Company specializes in the development and operations of games. Below is a breakdown of the Company’s revenue streams and operating models: (1) Revenue Streams For online games, the Company has three revenue streams: Pay-To-Play (PTP), Free-To- Play (FTP), or In-Game Advertising (IGA). The majority of our revenue comes from FTP, where players can play for free and publishers profit from in-game item sales. FTP is a popular revenue model for the online game industry in China. (2) Operating Models There are three main operating models for the Company’s games: independent operation, licensed operation, and cooperative operation. (1) Independent Operation: The Company publishes games on its platform and handles both publishing and promotion. These games might be developed by the Company or by other organizations. (2) Licensed Operation: The Company licenses games developed by itself to external publishers, who are responsible for managing the game's publishing and promotion. The Company’s role is limited to technical support and content development. P A G E (3) Cooperative Operation: The Company partners with third-party platforms, such as the App Store and Android application stores, to co-publish and promote its games, whether developed by the Company itself or licensed. The Company’s mobile games mainly follow the independent operation and cooperative operation models. For example, Asktao (PC) is licensed to GY Games, and other PC games from the Company’s mainly follow the cooperative operation model. 3.2 Analysis of Core Competencies During the Reporting Period 1. Strong Independent Research and Development (R&D) Capabilities (1) Overview of the Company’s R&D Performance The Company attached great importance to R&D and talent development. During this reporting period, The Company’s R&D expense amounted to RMB 0.37 billion, accounting for 15.74% of its revenue. This sustained investment has laid the foundation for its innovation. The Company’s R&D team has grown year on year, with the number of employees reaching 530 in 2021, 692 in 2022, and 776 in the first half of 2023, representing 56.08%, 55.18%, and 57.23% of the total workforce respectively. The Company’s experienced core R&D personnel, all possessing excellent game development and management skills, are the foundation for the Company’s ongoing product launches. (2) Boost R&D Performance with the Minimum Viable Product (MVP) Approach Games, as a medium of entertainment, thrive by providing users with compelling and novel experiences. The Company’s commitment to innovation is unwavering. The Company strives to create games that are both unique and commercially viable. By focusing on differentiation, the P A G E Company increases its product's competitiveness on the market while also increasing the innovation of their gameplay, concepts, art styles, etc. This also intensifies the challenges of R&D, requiring teams that excel in gameplay design, project management, and data analysis. Through years of experience, the Company has adopted the MVP approach to its R&D process. In applying the MVP approach to the Company’s R&D, at the start of a project, the Company assembles a core team to develop a prototype based on the creative designer's idea. Extensive user testing is then used to validate the feasibility of the core gameplay mechanics. Throughout the development process, the game undergoes numerous iterations and is fine-tuned based on test data. This MVP testing approach, starting from the demo version, allows the Company to keep a tight rein on product direction, avoid wasteful investments, and control R&D costs. frequent testing during development helps the Company to control variables between two successive tests, allowing the Company to analyze user behavior feedback more accurately. As a result, the Company has able to address issues that arise during development in a timely manner, increasing R&D efficiency. As the demo evolves into a final project, the Company continually refines and adapts the MVP approach to ensure seamless integration between gameplay testing and art assets. While the MVP approach is effective in controlling R&D costs, it doesn't imply smaller projects or less overall investment. The scope of the project depends on the experience of the core team, project management skills, technological accumulation, the nature of the project, etc. The Company is committed to nurturing excellent game producers over the long term, and through the MVP approach, the Company filters projects and allocates more resources in the hope of producing more innovative, engaging, and high-quality products. In addition, the MVP approach involves the Company’s operations team working closely with the R&D team on a variety of tests and analyses. This allows the Company to gain a deep understanding of the market and users of its products, so that the Company can tailor its strategies and minimize the risks and costs of release. (3) Middle Platform Construction, A Strong R&D Foundation P A G E The Company has prioritized the establishment of solid R&D middle platforms. This includes the Company’s Technical Center, Art Department, Audio Department, and Test Center. These pillars support every aspect of development, from R&D and art design, to soundtrack creation and product testing. This system not only ensures development, efficiency, and high quality output, but also optimizes the allocation of resources across projects, minimizing redundant costs and ensuring a stable R&D process. The Company’s Technical Center specializes in game development, focusing on both conventional and emerging technologies. It provides strong support including performance testing and optimization, effectively tackling technical challenges and improving R&D efficiency. Currently, the Technical Center focuses on developing compilers and auxiliary tools for GS, while building server frameworks and various public services rooted in GS. It's designing PKG and development tool chain is based on the GS environment, so that it can develop universal tools for all R&D teams and provide automated building and deployment solutions. The center conducts in-depth research on Unity, Unreal engine, and 3D rendering technologies. The center standardizes, modularizes, and builds frameworks for projects to provide service tailored to the needs of different teams. As a result, The Technical Center manages to reduce both the resources and time costs of game development, while improving R&D quality. In addition, The Technical Center applies cutting-edge AI technologies across all stages of game development, including planning, development, and testing, improving both the R&D efficiency and the overall gaming experience. The Company’s Art Department focuses on improving the quality and style of game art. The Art Department creates unique art styles that fit the unique vibe of our games, providing a distinctive gaming experience while satisfying diverse aesthetic preferences. Through continuous testing and new iterations, the Art Department strikes a balance between distinctive and mainstream art elements. In its pursuit of artistic excellence, the Art Department has designed detailed art standards and rules for each product, while consistently improving its design capabilities and quality control. The Art Department actively follows the latest technology trends, and promote their application in game art, especially cutting-edge technologies such as AIGC. By using image generation techniques and apps like Stable Diffusion, the Art Department manages to produce illustrations and in-game icons more efficiently, reducing resource costs P A G E and streamlining our workflows. The Company’s Audio Department is dedicated to creating immersive audio that integrates with the game's narrative and gameplay. It pioneers the use of state-of-the-art audio and AI technology to effectively create audio that enhances the gaming experience and is tailored to player preferences. The Company’s Test Center manages project testing for daily and version updates to ensure that the performance is up to the standard. The center ensures a stable allocation of testing resources, improving both the efficiency and standardization of our testing process. By drawing on past experience, it provides reusable testing methodologies to ensure that our games maintain a stable quality. 2. Exceptional Game Operations (1) Proven Long-term Operational Proficiency Leiting Games, an independently operated platform, is committed to a quality-first approach that prioritizes the user experience. The high-quality, unique, and highly engaging games under Leiting Games' operations have gained significant popularity and earned an excellent reputation. With years of experience, Leiting Games has developed a comprehensive understanding of operating various game genres including MMORPG, Roguelike, idle games, and casual simulation. Leiting Games' operational framework covers everything, such as game version optimization, brand development, media outreach, event planning, cooperative channels, customer support, etc. With a keen understanding of the unique features of mobile games and P A G E the target market, as well as a sharp insight into player demographics, behaviors, and spending habits, Leiting Games tailor its strategies to deliver precise and effective promotion. (2) Precise and Effective Promotion In recent years, "buying traffic" has become an important promotion method in the game industry. However, its rising cost can negatively impact a game's profitability. Over the years, the Company has consistently prioritized creating unique, high-quality products and tailoring its promotion strategies accordingly. The Company’s promotion plans are based on the game's features, the target market, and our understanding of the player base — their preferred platforms, behaviors, and spending habits. This allows the Company to reach its target audience effectively and precisely, while avoiding over-reliance on "buying traffic". 1) User Relationship Management The Company values user relationship management as it facilitates communication between the Company and its players. It allows the Company to meet the evolving demands of our players by understanding their needs deeply, a strategy that benefits its relationship with the users and enhances the Company’s reputation within the industry. With sincerity towards the players being the core of the Compnay’s operations, game designers, promotions staff, and customer support personnel organized numerous events for players. Some activities for users of Asktao (Mobile) are as follow: Since 2017, Asktao (Mobile) has held a national competition every year, attracting a huge number of participants. The competition includes warm-ups, point-based matches, city matches (offline), knockout stages, and finals (offline), creating an energetic and engaging environment. The Company has also been organizing Designers Talk, an event for game designers to meet players, in various cities since 2016. Additionally, starting in 2018, the Company has held an annual Asktao Conference, which gives players an opportunity to engage in in-depth discussions and participate in fun events, either online or offline. 2) Advertising Throughout game releases, updates, and promotions, the Company’s user platforms to advertise, send KOC (key opinion consumer) recommendations, and livestream games. At the same time, the Company supports UGC (user-generated content) across multiple platforms to spread the product information faster and further. The Company also focuses on user retention with well-designed gameplay and customer service. The Company believes that improving the user experience is the key to higher user retention and long-term product success. During the reporting period, the Company’s games like Asktao (Mobile) and Overmortal have run KOL (key opinion leader) promotional campaigns on short video platforms based on the dates of major version updates and user activities. These targeted promotions ensure a continuous flow of new users. Furthermore, the games have adopted additional promotional plans such as the TikTok publisher program, bidding ad release, and micro-end ad release to reach a wider range of users and increase conversion rates to keep the product consistently popular. 3) IP Development P A G E The Company’s IP development aims to enrich the game's world, character portrayals, and storylines to deepen players' immersion and emotional connection to the game. Asktao (Mobile), a classic IP that has been in operation for 17 years, represents the Company’s efforts to strengthen the Asktao brand. To build the brand, the Company is enhancing game stories and player immersion through various Asktao IP derivatives, including novels, audiobooks, merchandise, and short films. After the release of its first novel, Asktao: Dashing Spear, the Company invited renowned author Yan Leisheng to write the sequel, Asktao: Tao in the Heart, which was published in 2021 as a printed book and audiobook. Throughout the process, the Company invited dozens of hardcore players to contribute ideas and read the work in advance to ensure that the novel aligned with players' perceptions of the Asktao world. Overmortal is a unique Taoist immortality cultivation-themed IP which is enhanced by music recordings, comics, novels, animations, and more. In 2022, Overmortal launched its animated derivative I'm Carl, which is updated on platforms such as TikTok, Kuaishou, and Bilibili, and boasts nearly 2.4 million fans across all platforms. The IP related releases include the film Ordinary Yet Extraordinary, the mini-drama Mr. White Fox, the audiobook Between Demon and Immortal, and more, maintaining high popularity across all major platforms. In May 2023, the game's theme song, "Beyond Mortal", was released on major music platforms. The song, a unique blend of Chinese traditional elements, rap, and chanting, received acclaim from players and music lovers alike. 4) Collaborations The Company frequently collaborates with products and brands that appeal to its games' target players to increase the Company’s popularity and recognition. The collaboration partners can range from the Company’s games to those of other companies, as well as animated films and web series. The Company held numerous themed collaboration events during the reporting period that attracted a large number of participants. In particular, during the reporting period, Overmortal ran successful collaborations with the West Lake Scenic Area Administration and the classic IP, Shrouding the Heavens. In April 2023, Asktao (Mobile) teamed up with the China Academy of Art, creating the "the seventh anniversary fashion" that blended traditional Chinese colors and patterns. 5) Charts & Recommendations The Company’s high-quality, unique, and intriguing games have earned the recognition from leading platforms such as the App Store and TapTap. The Company is regularly featured in its charts, attracting a significant number of downloads and earning widespread attention. In addition, players' ratings and discussions on these platforms have further increased its games' popularity. During the reporting period, several of the Company’s games, including Asktao (Mobile), Overmortal, Aobi Island: Dreamland, World Flipper, Dungeon Survivor III: Dark Genesis, and Elona, were featured on popular platforms such as the App Store. 6) Word-of-Mouth Marketing The Company leverags its excellent product quality to drive word-of-mouth marketing through various third-party gaming platforms, recommendations from KOCs (key opinion P A G E consumers), WeChat accounts, QQ groups, and its official channels. The Company’s approach includes user selection, expectation management, feature communication, and user feedback tracking to refine and improve its operations. (3) Player-Centric Approach The Company long-standing commitment to a player-centric design and operation philosophy enables it to create and share enjoyable experiences. As part of this philosophy, the Company encourages its producers to adopt the MVP (minimum viable product) approach. This means prototyping and testing core gameplay as early as possible so that the Company can incorporate player feedback to refine its games and ultimately make high-quality, original content that its players love. The Company invests in its customer service team through competitive salaries and comprehensive business and technical training, ensuring they provide professional, efficient, and satisfying service. With the philosophy of “being an official friend of players and a guide to great experiences”, the Company provide in-depth support through various channels such as in-game CS (customer service) button, a 24-hour hotline, WeChat account, forums, and email. The Company maintains a dedicated team to monitor service quality daily and employs AI technology to enhance its support capabilities, significantly improving the players’ experience. Additionally, The Company organizes online and offline events to directly engage with its players, facilitating open dialogue about game events and updates. For instance, for Asktao (Mobile), the Company holds annual the Designers Talk and Asktao Conference to discuss with players the future updates and promotion plans and collect feedback from KOLs and players to help them "customize" their games. 3.3 Analysis of Core Competencies During the Reporting Period 1. Major Product Performance (1) Status of Launched Products Overview of Launched Products: In-house Name Genre Release Date Developed/Licensed Asktao (PC) In-house Developed Turn-Based MMORPG April, 2006 Asktao (Mobile) In-house Developed Turn-Based MMORPG April, 2016 Idle Taoist Immortality Overmortal In-house Developed February, 2021 Cultivation Game Aobi Island: Dreamland Licensed Casual Simulation July, 2022 Licensed, in Charge World Flipper of Localization RPG with Pinball Element October, 2021 Development Dungeon Survivor III: Licensed Dungeon RPG October, 2021 Dark Genesis P A G E In-house Name Genre Release Date Developed/Licensed Funny Fighters: Battle In-house Developed Casual Competitive RPG July, 2019 Royale Fantasy Roguelike Shooting Dragon POW! Licensed August, 2023 Game Please note: All the games are mobile games except Asktao (PC). (2) Major Product Performance 1) Asktao (PC) The Company’s first product, Asktao (PC), an online game that the Company developed independently, was launched in April 2006 and quickly became a favorite among gamers, even reaching a peak of nearly one million concurrent users. The game's excellence was awarded with the Best Design for Digital Balance and the Best 2D (characters/scenes) Art Design (Art Design) awards at the 5th annual CGDA (China Game Developers Awards). It was also nominated as one of the Top 10 Outstanding PC Games in 2022 by CADPA (China Audio-Video and Digital Publishing Association). Since its release in 2006, Asktao (PC) has won players' hearts with its high-quality gameplay and fair pricing. To prolong the game's life cycle and increase its IP value, the Company adapts to market trends and player feedback to update the game consistently. Every year, the Company release four major updates, the new year, annual, mid-year, and zodiac updates, to keep the game fresh and maintain its profitability. 2) Asktao (Mobile) In April 2016, the Company launched Asktao (Mobile), an in-house developed MMORPG. It retains the narrative and world setting of Asktao (PC). Harnessing the loyal user base and IP value the PC version built over the past decade, and with extensive user research, it was deeply P A G E optimized to adapt its core gameplay to the mobile platform. The Company also incorporates user feedback into regular updates to ensure the game meets player expectations. To extend the game's life cycle, the Company persistently work on enhancing the Asktao brand and its IP value. Due to its exceptional performance, Asktao (Mobile) has gained industry recognition, and was chosen as the 6th game to win the China Excellent Publication Award (Audio-Visual Electronic Game Publication) from the CADPA. It also won several other awards as well, including Best Original Mobile Game at the 2016 Golden Plume Awards, and Best Game Music Design at the 9th CGDA. It was voted one of the Top Ten Most Popular Original Mobile Online Games of 2016. During the reporting period, Asktao (Mobile) maintained an average ranking of 29th on the App Store's bestselling game list, with a peak ranking of 10th. 3) Overmortal Overmortal is an in-house developed, idle Taoist immortality cultivation mobile game with a traditional Chinese ink wash art style. The game depicts a Taoist realm inhabited by humans, immortals, monsters, and demons. It faithfully recreates the stages and mechanisms of Taoist spiritual cultivation, as well as displaying abilities and techniques from similar novels of the genre. Accompanied by dynamic lighting and sound effects, players will enjoy an immersive and engaging gaming experience. Thanks to its excellent production and operational performance, Overmortal has received high industry recognition, winning awards such as the Best Concept Art Design award at the 12th CGDA, the Best Creativity for Mobile Games award at the 14th CGDA, and nominations for the Top 10 Outstanding Creative Games and Top 10 Emerging Games by the CADPA in 2021. During the reporting period, Overmortal maintained an average ranking of 27th on the App Store's best-selling game list, with a peak ranking of 7th. P A G E 4) Aobi Island: Dreamland Aobi Island: Dreamland is a casual mobile game based off an existing IP launched on July 12, 2022. The game retains many iconic elements from its web-based predecessor, while introducing various social interaction features and integrating fashion trends such as modernized Chinese traditional styles. Players can engage in various in-game features such as character development, management simulation, and outfit changing. The game has been updated at a rapid pace since its release, providing players with a fresh and varied gaming experience. 5) Dragon POW! Launched on August 11, 2023, Dragon POW! is a top down shoot 'em up mobile game with a unique gameplay mechanic of counterattacking by devouring bullets. Players take on the role of a dragon knight who travels through various kingdoms with a small black dragon to retrieve the lost treasures of the dragons. Instead of dodging enemy attacks, players can swallow P A G E incoming bullets to unleash powerful counterattacks, resulting in a thrilling gameplay experience. 2. Major Product Performance Overview of Products in Development: Status of Estimated Products Developed Planned Regions Game Genre Release Date In-House for Release Licensing Second Half of Equip Master (Code License Western Fantasy Idle Worldwide 2023 (Mainland Name: BUG) Obtained Game China) Hong Kong, Macao, Not Yet First-Person Shooting First Quarter of Outpost: Infinity Siege Taiwan, and Applied PC Game 2024 Overseas Second Half of Alchemy Family (Code License Family Management Worldwide 2023 (Mainland Name: M66) Obtained Idle Game China) Project Super Meow License Customized 3D Cat First Half of - Star Obtained Card Game 2024 License Fortress Battle Tower Defense SLG Worldwide TBD Obtained Not Yet Western Fantasy Idle 2024 Origin (Code Name) Worldwide Applied Card Game (Overseas) Mainland China, Hong Kong, Macao, Not Yet Western Fantasy Idle M88 (Code Name) and Taiwan, as well TBD Applied Game as Japan and South Korea Mainland China, Not Yet Idle Taoist Cultivation Hong Kong, Macao, M72 (Code Name) TBD Applied Simulation Taiwan, and Southeast Asia P A G E Status of Estimated Products Developed Planned Regions Game Genre Release Date In-House for Release Licensing Not Yet Western Fantasy Idle M11 (Code Name) Worldwide TBD Applied Game Estimated Licensed Products ISBN Genre Authorized Regions Release Date Farming Simulation August 24, New Manor Times Owned Mainland China Game 2023 Strategy Card Beasts Evolved Owned Mainland China TBD Game Fantasy Beast Beast Planet Not Owned Survival Strategy Overseas TBD Game Roguelike Mainland China, Hong Project S (Code Name) Not Owned TBD Simulation Game Kong, Macao, and Taiwan Business Simulation PicaTown Owned Mainland China 2023 Game Mainland China, Hong Business Simulation Chinese Cuisine Cruise Owned Kong, Macao, Taiwan, and TBD Game Southeast Asia Note: 1. The games listed above are currently in development. Whether they will be released is not set in stone, and as such have no currently fixed release dates. If you're interested, please stay up to date with the latest news and announcements from Leiting Games. 2. All of the above games are mobile games except Outpost: Infinity Siege, which is a PC game. Project Super Meow Star is licensed to Qingci Games for operations. Introductions to Products in Development: 1) Equip Master (Code Name: BUG) Equip Master (Code Name: BUG) is a Dungeons and Dragons-themed idle game. Players can create their own unique characters by collecting and combining various equipment. In this world, players can enhance their abilities, explore strange environments, and build their homes. The game also allows players to create guilds and cooperate with others, creating a glorious world of wonders players and other players can adventure together in. Licensed in May 2023, its mini-program version will be released in late 2023. P A G E 2) Outpost: Infinity Siege Outpost:Infinity Siege is a first-person shooting PC game. Players can build their outposts, combine different weapons and ammunition, and fight within the unique terrains offered by a variety of game modes. It's scheduled to launch on Steam in first quarter of 2024. 3) M88 (Code Name) M88 (Code Name) is an anime-style idle MMO mobile game. Players can customize their characters, skill sets, and classes, strategize against formidable enemies, and explore lost legends in a world of magic. Additionally, players can build their home, and team up with other players to build guilds and fight for an adventurous yet relaxing idle gaming experience. The game's overseas version is expected to be released in 2024. P A G E 4) M72 (Code Name) M72 (Code Name) is an idle game about immortal cultivation. You start as a novice Taoist and gradually grow into important member of your sect, engaging in amazing adventures across three worlds. The game features 3D aerial combat, recreating the famous mid-air battles and use of magical talismans seen in famous Chinese fantasy works. We have completed its core gameplay design and are working on the art assets and optimizing it operational performance. 5) New Manor Times New Manor Times is a farm simulation mobile game focusing on European manor estate management, adapted from the 2009 web game Manor Era. The gameplay mechanics are centered around the farming and processing of materials, as well as incorporating resource trading systems, item collection, hunting and gathering, dungeon exploration, and an in-depth companion system. Players can immerse themselves in an idealic lifestyle as the lords of their P A G E own manor. The game has obtained licensing and is expected to be released on August 24, 2023. 3. Overseas Business Overview As the Company has been expanding its overseas operations for some time, the Company has established systematic procedures for overseas product testing and publishing, thereby achieving extensive coverage in most regions of the world. The Company’s MVP approach can be easily applied in overseas markets, allowing the Company to start tests with in-game purchases at an earlier stage than in domestic markets. This provides the Company with a rich pool of information and data for product selection, development, and optimization. During the first six months of 2023, our overseas division recorded a revenue of RMB 119 million, representing a year-on-year growth of 5.99%. During the reporting period, the Company has successfully launched products such as Overmortal (Vietnamese), Dungeon Survivor III (HK/MO/TW), and Funny Fighters: Battle Royale (Southeast Asia) in overseas markets. At the same time, the Company’s existing games are maintaining stable operations. Furthermore, the Company has conducted multiple tests for various in-house developed products in overseas markets, in line with our MVP approach of rapid iterations. The Company is also preparing to launch several new products targeted for overseas markets, including Alchemy Family, Outpost: Infinity Siege, New Manor Times, Origin (Code Name), and M88 (Code Name). 4. Investment Overview While immersing itself in the game industry, the Company is not only focusing on game development and operations, but also prioritizing investment in top-tier game studios, publishers, and other related companies and funds within the industry. Companies we invest in: (1) Qingci Games Inc. P A G E Qingci Games, established in March 2012, specializes in online game development and operations. It's known for The Marvelous Snail, the idle mobile game with a beautiful hand-drawn art style, and the roguelike game Gumballs. It was listed on the Hong Kong Exchanges in December 2021, and the Company holds an 18.55% stake in the company. (2) TapTap TapTap, founded in March 2016, manages the TapTap platform. G-bits holds a 9.67% stake in the company. TapTap is a renowned third-party platform connecting game developers, publishers, and players, allowing users to download high-quality games and share their experiences with others. (3) Xiamen Yongshi Technology Co., Ltd. Xiamen Yongshi Technology Co., Ltd., established in December 2014, focuses on online game development and production. Azure Lane, an anime-style game co-developed by the company, has received international acclaim. G-bits holds a 20.00% stake in the company, which is listed on the NEEQ. According to its 2023 biannual report, it generated a revenue of RMB 28 million, with a net profit of RMB 13 million. (4) Xiamen Taojin Interactive Network Co., Ltd. Established in June 2013, Xiamen Taojin Interactive Network Co., Ltd. focuses on online game development and production. The company created the popular roguelike series Dungeon Survivor, in which the Company holds a 30.00% stake. Its 2022 annual report showed a revenue of RMB 67 million, with a net profit of RMB 40 million. (5) Xiamen Zhenyouqu Information Technology Co., Ltd. Xiamen Zhenyouqu Information Technology Co., Ltd., established in August 2012, mainly develops and produces online games. G-bits holds a 10.00% stake in the company. It has numerous popular games such as Sausage Party, Ulala: Idle Adventure, and Rapid Clash. In particular, Sausage Party has over 200 million downloads on TapTap. (6) Unity China Unity China, established on November 29, 2021, is a joint venture of US-based game engine developer Unity Technologies. G-bits holds a 1.6% stake in the company. Unity Technologies is one of the leading companies in the industry. Apps built on Unity have been downloaded over 5 billion times per month by the end of 2021. Moreover, over 50% of games across mobile, PC, and console platforms are developed on Unity. Unity China is tasked with creating localized versions of Unity's core products and managing their operations in China. (7) PeroPeroGames PeroPeroGames, founded in August 2017, mainly develops and produces online games. G-bits holds a 15.00% stake in the company. Its parkour-themed music game Muse Dash received a score of 9.2 on TapTap and has a 96% positive review rating on Steam. P A G E Part IV Financial Statements CONSOLIDATED STATEMENT OF FINANCIAL POSITION As at 30 June 2023 Prepared by: G-bits Network Technology (Xiamen) Co., Ltd. Unit: RMB Yuan Item 30 June 2023 31 December 2022 CURRENT ASSETS Cash and Cash equivalents 2,379,884,538.91 2,628,619,551.17 Settlements Provision Loans to banks and other financial institutions Financial assets held for trading 1,212,174,622.80 629,605,938.78 Derivative financial assets Notes receivable Accounts receivable 258,677,260.15 264,695,831.84 Financing receivables Prepayments 23,658,742.54 13,330,296.84 Insurance premium receivable Due from reinsurers Receivable reinsurance contract reserve Other receivables 8,949,877.42 8,022,029.25 Including: Interest receivable Dividends receivable 4,000,000.00 Financial assets purchased under agreements to resell Inventories Contract assets Assets classified as held for sale Current portion of non-current assets 7,959,252.60 20,502,738.32 Other current assets 14,294,113.51 14,078,760.20 Total current assets 3,905,598,407.93 3,578,855,146.40 NON-CURRENT ASSETS Loans and advances Debt investment Other debt investments Long-term receivables 18,058,251.69 16,707,513.05 Long-term equity investments 1,228,422,435.99 1,187,261,211.65 Other equity instruments investments Other non-current financial assets 655,113,097.99 656,389,807.13 Investment properties 177,882,028.29 185,051,014.53 Fixed assets 621,883,954.47 639,100,053.20 Construction in progress Productive biological assets Oil and gas assets Right-of-use asset 41,605,912.69 7,639,002.23 Intangible assets 70,967,728.51 72,135,456.36 Development expenditures Goodwill 3,808,266.80 3,808,266.80 Long-term prepaid expenses 10,625,038.11 5,681,818.18 Deferred tax assets 89,369,600.25 97,185,342.58 Other non-current assets 41,299,500.00 40,605,666.67 Total non-current assets 2,959,035,814.79 2,911,565,152.38 Total assets 6,864,634,222.72 6,490,420,298.78 Current liabilities P A G E Item 30 June 2023 31 December 2022 Short-term borrowings Borrowing from the central bank Deposits and balances from banks and other financial institutions Financial liabilities held for trading Derivative financial liabilities Notes payable Accounts payable 207,785,818.75 282,198,091.94 Receipts in advance 100,276.12 64,876.98 Contract liabilities 448,189,265.99 509,694,875.47 Financial assets sold under agreements to buy Customer deposits and balances from banks and other financial institutions Customer brokerage deposits Securities underwriting brokerage deposits Payroll and employee benefits payable 492,737,493.81 530,906,045.00 Taxes payable 262,051,791.66 262,203,676.39 Other payables 36,108,230.31 75,527,618.02 Including: Interest payable Dividend payable Fees and commission payable Payable reinsurance Liabilities classified as held for sale Current portion of non-current liabilities 11,284,866.59 4,148,677.00 Other current liabilities 20,252,983.36 25,882,386.82 Total current liabilities 1,478,510,726.59 1,690,626,247.62 Non-current liabilities Insurance reserves Long-term borrowings Bonds payable Including: Preference share Perpetual debt Lease liabilities 32,075,917.63 3,606,651.23 Long-term Payable Long-term payroll and employee benefits payable Provisions Deferred income 684,231.97 684,231.97 Deferred tax liabilities 2,967,456.63 3,464,492.20 Other non-current liabilities 68,484,152.95 82,537,676.23 Total non-current liabilities 104,211,759.18 90,293,051.63 Total liabilities 1,582,722,485.77 1,780,919,299.25 Shareholders' equity: Paid-in capital 72,041,101.00 71,866,482.00 Other equity instruments Including: Preference share Perpetual debt Capital reserve 1,399,861,164.66 1,334,367,676.34 Less: treasury shares Other comprehensive income 91,011,756.51 59,710,028.24 Special reserve Surplus reserve 36,020,550.50 35,941,112.50 General reserve Retained earnings 2,936,625,578.49 2,476,849,266.95 Equity attributable to shareholders of the Company 4,535,560,151.16 3,978,734,566.03 P A G E Item 30 June 2023 31 December 2022 Non-controlling interests 746,351,585.79 730,766,433.50 Total shareholders’ equity 5,281,911,736.95 4,709,500,999.53 Total liabilities and shareholders’ equity 6,864,634,222.72 6,490,420,298.78 Legal Representative: Lu Hongyan Chief Accountant: Lin Jiajin Head of Accounting Department: Chen Hualiang COMPANY STATEMENT OF FINANCIAL POSITION As at 30 June 2023 Prepared by: G-bits Network Technology (Xiamen) Co., Ltd. Unit: RMB Yuan Item 30 June 2023 31 December 2022 CURRENT ASSETS Cash and Cash equivalents 253,337,165.02 316,357,502.93 Financial assets held for trading 252,400,342.50 60,342,000.00 Derivative financial assets Notes receivable Accounts receivable 27,486,813.86 31,868,438.63 Financing receivables Prepayments 781,044.44 560,714.17 Other receivables 248,715,324.16 116,613,690.66 Including: Interest receivable Dividends receivable 234,997,000.00 114,576,000.00 Inventories Contract assets Assets classified as held for sale Current portion of non-current assets 2,300,588.45 4,089,865.87 Other current assets 495,619.78 177,765.77 Total current assets 785,516,898.21 530,009,978.03 NON-CURRENT ASSETS Debt investment Other debt investments Long-term receivables 7,262,677.06 5,861,968.11 Long-term equity investments 2,165,018,988.14 2,128,930,582.66 Other equity instruments investments Other non-current financial assets 145,287,238.63 148,339,140.34 Investment properties 293,945,588.47 304,655,429.83 Fixed assets 10,375,190.20 10,849,209.46 Construction in progress Productive biological assets Oil and gas assets Right-of-use asset Intangible assets 397,794.25 518,200.56 Development expenditures Goodwill Long-term prepaid expenses 507,604.24 Deferred tax assets Other non-current assets Total non-current assets 2,622,795,080.99 2,599,154,530.96 Total assets 3,408,311,979.20 3,129,164,508.99 Current liabilities Short-term borrowings Financial liabilities held for trading P A G E Item 30 June 2023 31 December 2022 Derivative financial liabilities Notes payable Accounts payable 4,759,431.03 7,546,577.55 Receipts in advance 40,366.55 34,710.95 Contract liabilities 22,852,026.93 28,818,229.76 Payroll and employee benefits payable 101,105,279.35 118,552,169.31 Taxes payable 29,158,123.60 47,822,500.61 Other payables 5,237,785.39 5,109,242.69 Including: Interest payable Dividend payable Liabilities classified as held for sale Current portion of non-current liabilities Other current liabilities 2,118,982.90 1,976,867.48 Total current liabilities 165,271,995.75 209,860,298.35 Non-current liabilities Long-term borrowings Bonds payable Including: Preference share Perpetual debt Lease liabilities Long-term payable Long-term payroll and employee benefits payable Provisions Deferred income 533,731.97 533,731.97 Deferred tax liabilities 2,386,423.07 3,061,614.95 Other non-current liabilities 1,802,092.57 1,653,646.50 Total non-current liabilities 4,722,247.61 5,248,993.42 Total liabilities 169,994,243.36 215,109,291.77 SHAREHOLDERS’ EQUITY: Paid-in capital 72,041,101.00 71,866,482.00 Other equity instruments Including: Preference share Perpetual debt Capital reserve 1,208,892,386.39 1,143,391,521.98 Less: treasury shares Other comprehensive income -24,035.06 -24,035.06 Special reserve Surplus reserve 36,020,550.50 35,941,112.50 Retained earnings 1,921,387,733.01 1,662,880,135.80 Total shareholders’ equity 3,238,317,735.84 2,914,055,217.22 TOTAL LIABILITIES AND SHAREHOLDERS’ 3,408,311,979.20 3,129,164,508.99 EQUITY Legal Representative: Lu Hongyan Chief Accountant: Lin Jiajin Head of Accounting Department: Chen Hualiang CONSOLIDATED INCOME STATEMENT For the six months ended 30 June 2023 Prepared by: G-bits Network Technology (Xiamen) Co., Ltd. Unit: RMB Yuan Item H1 2023 H1 2022 1. Total revenue 2,348,924,659.16 2,510,553,952.19 Including: Operating revenue 2,348,924,659.16 2,510,553,952.19 Interest income P A G E Item H1 2023 H1 2022 Net earned premiums Net fee and commission revenue 2. Total cost of sales 1,372,301,755.60 1,399,534,728.61 Including: Cost of sales 269,653,185.81 252,704,356.91 Interest expenses Fees and commission expenses Surrenders Net payments for insurance claims Net provision of insurance reserve Policyholder dividends Reinsurance expenses Taxes and surcharges 13,817,803.01 8,188,094.84 Selling expenses 643,496,326.15 669,586,391.87 General and administrative expenses 195,040,040.65 204,728,261.24 Research and development expenses 369,828,064.89 378,571,292.51 Financial expenses -119,533,664.91 -114,243,668.76 Including: Interest expense 651,783.12 172,743.30 Interest income 45,750,292.34 10,179,288.12 Add: Other income 36,216,535.75 27,182,794.62 Investment income/(loss) 67,632,401.01 7,590,758.94 Including: Share of profits or loss of associates and joint 58,257,678.97 -8,310,230.70 ventures Gain from derecognition of financial assets measured at amortized cost Exchange gains or losses Net exposure hedging gains/ (losses) Gain/ (loss) on the changes in fair value 1,012,585.46 -5,570,418.04 Credit impairment losses 957,606.19 6,096,020.02 Assets impairment losses -149,355.22 -8,368,613.63 Gain/ (loss) from disposal of assets 161,357.95 -28,270.84 3. Operating profit 1,082,454,034.70 1,137,921,494.65 Add: Non-operating income 193,954.18 829,851.55 Less: Non-operating expenses 1,261,219.80 2,203,851.48 4. Profit/(loss) before tax 1,081,386,769.08 1,136,547,494.72 Less: Income tax expense 187,643,728.41 242,489,321.80 5. Net profit /(loss) 893,743,040.67 894,058,172.92 (1) Categorized by operation continuity Net profit from continuing operations 893,743,040.67 894,058,172.92 Net profit from discontinuing operations (2) Categorized by ownership Net profit attributable to shareholders of the Company 675,971,006.54 688,329,156.45 Net profit attributable to non-controlling interests 217,772,034.13 205,729,016.47 6. Other comprehensive income, net of tax 32,736,567.34 40,620,784.68 (1) Other comprehensive income, net of tax, attributable to 31,301,728.27 39,108,451.33 shareholders of the Company (i) Other comprehensive income that will not be reclassified to profit or loss Remeasurement gains or losses of a defined benefit plan Other comprehensive income using the equity method that will not be reclassified to profit or loss Changes in fair value of other equity instrument investments Changes in fair value of enterprise's own credit risk P A G E Item H1 2023 H1 2022 (ii) Other comprehensive income to be reclassified to profit or 31,301,728.27 39,108,451.33 loss Other comprehensive income that can be reclassified to 8,719,662.30 10,600,240.71 profit or loss in equity method Changes in fair value of other debt investments Amount of financial assets reclassified into other comprehensive income Provision for credit impairment of other debt investments Cash flow hedging reserves (effective part of profit and loss of cash flow hedging) Exchange differences on translation of foreign currency 22,582,065.97 28,508,210.62 financial statements Others (2) Other comprehensive income, net of tax, attributable to non- 1,434,839.07 1,512,333.35 controlling interests 7. Total comprehensive income 926,479,608.01 934,678,957.60 Total comprehensive income attributable to shareholders of the 707,272,734.81 727,437,607.78 Company Total comprehensive income attributable to non-controlling 219,206,873.20 207,241,349.82 interests 8. Earnings per share Basic earnings per share (yuan / share) 9.40 9.58 Diluted earnings per share (yuan / share) 9.39 9.58 Legal Representative: Lu Hongyan Chief Accountant: Lin Jiajin Head of Accounting Department: Chen Hualiang INCOME STATEMENT OF COMPANY For the six months ended 30 June 2023 Prepared by: G-bits Network Technology (Xiamen) Co., Ltd. Unit: RMB Yuan Item H1 2023 H1 2022 1. Total revenue 188,690,911.55 191,026,723.95 Less: Total cost of sales 24,331,834.66 24,411,222.82 Taxes and surcharges 2,380,122.39 1,780,037.99 Selling expenses Administrative expenses 31,248,373.61 38,387,601.11 Research and development expenses 72,013,475.11 74,599,691.19 Finance expenses -5,433,832.03 -1,048,347.15 Including: Interest expenses (expressed with positive value) Interest income (expressed with positive 4,019,007.66 1,023,408.29 value) Add: Other income 23,071,223.30 6,351,021.35 Investment income/(loss) 405,947,008.66 204,608,695.88 Including: Share of profits or loss of associates and -414,794.00 -1,872,133.22 joint ventures Gain from derecognition of financial assets measured at amortized cost Net exposure hedging gains/ (losses) Gain/ (loss) on the changes in fair value -2,493,559.21 -1,466,191.79 Credit impairment losses 302,347.91 -34,461.10 Assets impairment losses Gain/ (loss) from disposal of assets 419.03 -28,329.80 P A G E Item H1 2023 H1 2022 2. Operating profit/Loss 490,978,377.50 262,327,252.53 Add: Non-operating income 5,795.58 4,741.60 Less: Non-operating expenses 255,057.24 337,888.16 3. Profit/(loss) before tax 490,729,115.84 261,994,105.97 Less: Income tax expense 16,026,823.63 13,981,614.20 4. Net profit /(loss) 474,702,292.21 248,012,491.77 (1) Net profit from continuing operations 474,702,292.21 248,012,491.77 (2) Net profit from discontinuing operations 5. Other comprehensive income, net of tax (1) Other comprehensive income, net of tax Other comprehensive income that will not be reclassified to profit or loss Other comprehensive income using the equity method that will not be reclassified to profit or loss Changes in fair value of other equity instrument investments Changes in fair value of enterprise's own credit risk (2) Other comprehensive income to be reclassified to profit or loss Other comprehensive income that can be reclassified to profit or loss in equity method Changes in fair value of other debt investments Amount of financial assets reclassified into other comprehensive income Provision for credit impairment of other debt investments Cash flow hedging reserves (effective part of profit and loss of cash flow hedging) Exchange differences on translation of foreign currency financial statements Others 6. Total comprehensive income 474,702,292.21 248,012,491.77 7. Earnings per share (1) Basic earnings per share (yuan / share) (1) Diluted earnings per share (yuan / share) Legal Representative: Lu Hongyan Chief Accountant: Lin Jiajin Head of Accounting Department: Chen Hualiang CONSOLIDATED STATEMENT OF CASH FLOWS For the six months ended 30 June 2023 Prepared by: G-bits Network Technology (Xiamen) Co., Ltd. Unit: RMB Yuan Item H1 2023 H1 2022 1. CASH FLOWS FROM OPERATING ACTIVITIES Cash receipts from the sale of goods and the rendering of 2,362,948,931.09 2,581,104,505.64 services Net increase in customer bank deposits and due to banks and other financial institutions Net increase in loans from the central bank Net increase in funds borrowed from other financial institutions Cash premiums received on original insurance contracts Net cash received from re-insurance business Net increase in deposits and investments from insurers Cash received from interest, fees and commission P A G E Item H1 2023 H1 2022 Net increase in funds deposit Net increase in repurchase business funds Net income from securities trading brokerage business Tax refunds received Cash received relating to other operating activities 96,462,452.54 42,480,945.04 Sub-total of cash inflows 2,459,411,383.63 2,623,585,450.68 Cash paid for purchase of goods and services 387,513,135.80 378,169,754.99 Net increase in loans and payments on behalf of customers Net increase in deposits with central bank and other financial institutions Payments for claims for original insurance contracts Net increase in funds lent Cash paid for interest, fees and commission Commissions on insurance policies paid Cash paid to and on behalf of employee 610,711,025.42 552,059,896.75 Cash paid for taxes 268,724,511.21 447,362,595.10 Cash paid relating to other operating activities 590,812,870.56 496,080,012.76 Sub-total of cash outflows 1,857,761,542.99 1,873,672,259.60 Net cash flows from operating activities 601,649,840.64 749,913,191.08 2. CASH FLOWS FROM INVESTING ACTIVITIES Cash received from disposal of investments 2,181,050,000.00 2,618,479,663.05 Cash received from investment income 62,707,662.00 72,724,205.80 Net proceeds from disposal of property, plant and equipment, 1,310.00 60,970.00 intangible assets and other long-term assets Cash received from disposal of subsidiaries and other business units Cash received relating to other investing activities 6,841,666.67 Sub-total of cash inflows 2,243,758,972.00 2,698,106,505.52 Purchase of property, plant and equipment, intangible assets 41,046,523.24 41,557,308.85 and other non-current assets Cash paid for investments 2,756,960,000.00 1,954,805,000.00 Net increase in secured loans Net cash paid for acquisition of a subsidiary and other operating units Cash paid relating to other investing activities Sub-total of cash outflows 2,798,006,523.24 1,996,362,308.85 Net cash flows from investing activities -554,247,551.24 701,744,196.67 3. Cash flows from financing activities Cash received from investment 63,743,604.71 601,287.70 Including: Cash receipts from capital contributions from non- controlling interests of subsidiaries Proceeds from borrowings Cash receipts relating to other financing activities Subtotal of cash inflows 63,743,604.71 601,287.70 Repayments for debts Cash payments for distribution of dividends or profit and interest 428,916,112.00 1,353,857,312.00 expenses Including: Dividends or profit paid to non-controlling 204,000,000.00 204,000,000.00 shareholders of subsidiaries Cash payments relating to other financing activities 3,607,844.95 2,398,336.27 Subtotal of cash outflows 432,523,956.95 1,356,255,648.27 Net cash flows from financing activities -368,780,352.24 -1,355,654,360.57 4. EFFECT OF EXCHANGE RATE CHANGES ON CASH AND 74,837,052.69 111,379,716.66 CASH EQUIVALENTS P A G E Item H1 2023 H1 2022 5. NET INCREASE IN CASH AND CASH EQUIVALENTS -246,541,010.15 207,382,743.84 Add: Cash and cash equivalents at beginning of year 2,622,640,821.07 2,900,085,934.16 6. CASH AND CASH EQUIVALENTS AT END OF THE 2,376,099,810.92 3,107,468,678.00 PERIOD Legal Representative: Lu Hongyan Chief Accountant: Lin Jiajin Head of Accounting Department: Chen Hualiang COMPANY STATEMENT OF CASH FLOWS For the six months ended 30 June 2023 Prepared by: G-bits Network Technology (Xiamen) Co., Ltd. Unit: RMB Yuan Item H1 2023 H1 2022 1. CASH FLOWS FROM OPERATING ACTIVITIES Cash receipts from the sale of goods and the rendering of 176,479,019.30 180,276,252.57 services Tax refunds received Cash received relating to other operating activities 42,120,414.02 39,292,269.24 Sub-total of cash inflows 218,599,433.32 219,568,521.81 Cash paid for purchase of goods and services 1,563,337.97 4,297,897.13 Cash paid to and on behalf of employee 120,964,069.28 115,791,197.27 Cash paid for taxes 40,189,771.25 87,094,057.07 Cash paid relating to other operating activities 13,796,480.26 17,437,404.40 Sub-total of cash outflows 176,513,658.76 224,620,555.87 Net cash flows from operating activities 42,085,774.56 -5,052,034.06 2. CASH FLOWS FROM INVESTING ACTIVITIES Cash received from disposal of investments 210,000,000.00 1,028,900,000.00 Cash received from investment income 286,022,510.83 898,654,434.60 Net proceeds from disposal of property, plant and equipment, 30,033.00 intangible assets and other long-term assets Cash received from disposal of subsidiaries and other business units Cash received relating to other investing activities Sub-total of cash inflows 496,022,510.83 1,927,584,467.60 Purchase of property, plant and equipment, intangible assets and 2,892,637.93 2,081,222.61 other non-current assets Cash paid for investments 436,100,000.00 679,800,000.00 Cash Paid for disposal of subsidiaries and other business units Cash paid relating to other investing activities Sub-total of cash outflows 438,992,637.93 681,881,222.61 Net cash flows from investing activities 57,029,872.90 1,245,703,244.99 3.Cash flows from financing activities Cash received from investment 63,743,604.71 601,287.70 Proceeds from borrowings Cash receipts relating to other financing activities Subtotal of cash inflows 63,743,604.71 601,287.70 Repayments for debts Cash payments for distribution of dividends or profit and interest 224,916,112.00 1,149,857,312.00 expenses Cash payments relating to other financing activities 122,760.30 656,042.06 Subtotal of cash outflows 225,038,872.30 1,150,513,354.06 Net cash flows from financing activities -161,295,267.59 -1,149,912,066.36 4. EFFECT OF EXCHANGE RATE CHANGES ON CASH AND 3,783.81 29,541.62 CASH EQUIVALENTS P A G E Item H1 2023 H1 2022 5. NET INCREASE IN CASH AND CASH EQUIVALENTS -62,175,836.32 90,768,686.19 Add: Cash and cash equivalents at beginning of year 312,508,715.23 296,008,023.58 6. CASH AND CASH EQUIVALENTS AT END OF THE PERIOD 250,332,878.91 386,776,709.77 Legal Representative: Lu Hongyan Chief Accountant: Lin Jiajin Head of Accounting Department: Chen Hualiang P A G E CONSOLIDATED STATEMENT OF CHANGES IN EQUITY For the six months ended 30 June 2023 Prepared by: G-bits Network Technology (Xiamen) Co., Ltd. Unit: RMB Yuan H1 2023 Equity attributable to shareholders of the Company Total Item Other equity instruments Less: Other Non-controlling Special Surplus General Retained shareholders’ Share capital preference Perpetual Capital reserve Treasury comprehensive Others Subtotal interests Others reserve reserve reserve earnings equity share debt Shares income 1. Balance at the end 71,866,482.00 1,334,367,676.34 59,710,028.24 35,941,112.50 2,476,849,266.95 3,978,734,566.03 730,766,433.50 4,709,500,999.53 of previous year Changes in accounting policies Corrections of prior period errors Business combination under common control Others 2. Balance at the 71,866,482.00 1,334,367,676.34 59,710,028.24 35,941,112.50 2,476,849,266.95 3,978,734,566.03 730,766,433.50 4,709,500,999.53 beginning of the year 3. Increase/(decrease) 174,619.00 65,493,488.32 31,301,728.27 79,438.00 459,776,311.54 556,825,585.13 15,585,152.29 572,410,737.42 during the period (1) Total 31,301,728.27 675,971,006.54 707,272,734.81 219,206,873.20 926,479,608.01 comprehensive income (2) Shareholders’ contributions and 174,619.00 65,222,087.90 65,396,706.90 278,776.51 65,675,483.41 reduction (i) Shareholders ‘contributions in 174,619.00 63,568,985.71 63,743,604.71 63,743,604.71 ordinary share (ii) Other equity instruments contributions (iii) Amount of share- based payments 1,653,102.19 1,653,102.19 278,776.51 1,931,878.70 recognized in equity P A G E H1 2023 Equity attributable to shareholders of the Company Total Item Other equity instruments Less: Other Non-controlling Special Surplus General Retained shareholders’ Share capital preference Perpetual Capital reserve Treasury comprehensive Others Subtotal interests Others reserve reserve reserve earnings equity share debt Shares income (iv) Others (3). Profit distribution 79,438.00 -216,194,695.00 -216,115,257.00 -204,000,000.00 -420,115,257.00 (i) Transfer to surplus 79,438.00 -79,438.00 reserve (ii) Transfer to general Reserve (iii) Distribution to -216,115,257.00 -216,115,257.00 -204,000,000.00 -420,115,257.00 shareholders (iv) Others (4) Transfer within equity (i) Capital reserves converted to share capital (ii) Surplus reserves converted to share capital (iii) Loss made up by surplus reserves (iv) Changes in the defined benefit plan transferred to retained earnings (v) Other comprehensive income transferred to retained earnings (vi) Others (5). Special reserve (i). Additions P A G E H1 2023 Equity attributable to shareholders of the Company Total Item Other equity instruments Less: Other Non-controlling Special Surplus General Retained shareholders’ Share capital preference Perpetual Capital reserve Treasury comprehensive Others Subtotal interests Others reserve reserve reserve earnings equity share debt Shares income (ii). Utilisation (6) Others 271,400.42 271,400.42 99,502.59 370,903.00 4. Balance at the end 72,041,101.00 1,399,861,164.66 91,011,756.51 36,020,550.50 2,936,625,578.49 4,535,560,151.16 746,351,585.79 5,281,911,736.95 of the period H1 2022 Equity attributable to shareholders of the Company Item Other equity instruments Less: Other Non-controlling Total shareholders’ Special Surplus General Share capital preference Perpetual Capital reserve Treasury comprehensive Retained earnings Others Subtotal interests equity Others reserve reserve reserve share debt Shares income 1. Balance at the end 71,864,752.00 1,314,418,710.72 -14,049,938.94 35,941,112.50 3,171,962,867.27 4,580,137,503.55 479,481,724.36 5,059,619,227.91 of previous year Changes in accounting policies Corrections of prior period errors Business combination under common control Others 2. Balance at the 71,864,752.00 1,314,418,710.72 -14,049,938.94 35,941,112.50 3,171,962,867.27 4,580,137,503.55 479,481,724.36 5,059,619,227.91 beginning of the year 3. Increase/(decrease) 1,530.00 11,888,470.95 39,108,451.33 -461,528,155.55 -410,529,703.27 3,898,105.86 -406,631,597.41 during the period (1) Total 39,108,451.33 688,329,156.45 727,437,607.78 207,241,349.82 934,678,957.60 comprehensive income (2) Shareholders’ contributions and 1,530.00 4,303,384.55 4,304,914.55 590,145.07 4,895,059.62 reduction P A G E H1 2022 Equity attributable to shareholders of the Company Item Other equity instruments Less: Other Non-controlling Total shareholders’ Special Surplus General Share capital preference Perpetual Capital reserve Treasury comprehensive Retained earnings Others Subtotal interests equity Others reserve reserve reserve share debt Shares income (i) Shareholders ‘contributions in 1,530.00 599,757.70 601,287.70 601,287.70 ordinary share (ii) Other equity instruments contributions (iii) Amount of share- based payments 3,703,626.85 3,703,626.85 590,145.07 4,293,771.92 recognized in equity (iv) Others (3). Profit distribution -1,149,857,312.00 -1,149,857,312.00 -204,000,000.00 -1,353,857,312.00 (i) Transfer to surplus reserve (ii) Transfer to general Reserve (iii) Distribution to -1,149,857,312.00 -1,149,857,312.00 -204,000,000.00 -1,353,857,312.00 shareholders (iv) Others (4) Transfer within equity (i) Capital reserves converted to share capital (ii) Surplus reserves converted to share capital (iii) Loss made up by surplus reserves (iv) Changes in the defined benefit plan transferred to retained earnings P A G E H1 2022 Equity attributable to shareholders of the Company Item Other equity instruments Less: Other Non-controlling Total shareholders’ Special Surplus General Share capital preference Perpetual Capital reserve Treasury comprehensive Retained earnings Others Subtotal interests equity Others reserve reserve reserve share debt Shares income (v) Other comprehensive income transferred to retained earnings (vi) Others (5). Special reserve (i). Additions (ii). Utilisation (6) Others 7,585,086.40 7,585,086.40 66,610.97 7,651,697.37 4. Balance at the end 71,866,282.00 1,326,307,181.67 25,058,512.39 35,941,112.50 2,710,434,711.72 4,169,607,800.28 483,379,830.22 4,652,987,630.50 of the period Legal Representative: Lu Hongyan Chief Accountant: Lin Jiajin Head of Accounting Department: Chen Hualiang COMPANY STATEMENT OF CHANGES IN EQUITY For the six months ended 30 June 2023 Prepared by: G-bits Network Technology (Xiamen) Co., Ltd. Unit: RMB Yuan H1 2023 Other equity instruments Less: Other Item Special Surplus Retained Total shareholders’ Share capital preference Perpetual Capital reserve Treasury comprehensive Others reserve reserve earnings equity share debt Shares income 1. Balance at the end of previous year 71,866,482.00 1,143,391,521.98 -24,035.06 35,941,112.50 1,662,880,135.80 2,914,055,217.22 Changes in accounting policies Corrections of prior period errors P A G E H1 2023 Other equity instruments Less: Other Item Special Surplus Retained Total shareholders’ Share capital preference Perpetual Capital reserve Treasury comprehensive Others reserve reserve earnings equity share debt Shares income Others 2. Balance at the beginning of the year 71,866,482.00 1,143,391,521.98 -24,035.06 35,941,112.50 1,662,880,135.80 2,914,055,217.22 3. Increase/(decrease) during the period 174,619.00 65,500,864.41 79,438.00 258,507,597.21 324,262,518.62 (1) Total comprehensive income 474,702,292.21 474,702,292.21 (2) Shareholders’ contributions and reduction 174,619.00 65,500,864.41 65,675,483.41 (i)Shareholders’ contributions in ordinary share 174,619.00 63,568,985.71 63,743,604.71 (ii)Other equity instruments contributions (iii) Amount of share-based payments recognized in equity 1,931,878.70 1,931,878.70 (iv) Others (3). Profit distribution 79,438.00 -216,194,695.00 -216,115,257.00 (i) Transfer to surplus reserve 79,438.00 -79,438.00 (ii) Distribution to shareholders -216,115,257.00 -216,115,257.00 (iii) Others (4) Transfer within equity (i) Capital reserves converted to share capital (ii) Surplus reserves converted to share capital (iii) Loss made up by surplus reserves (iv) Changes in the defined benefit plan transferred to retained earnings (v) Other comprehensive income transferred to retained earnings (vi) Others (5). Special reserve P A G E H1 2023 Other equity instruments Less: Other Item Special Surplus Retained Total shareholders’ Share capital preference Perpetual Capital reserve Treasury comprehensive Others reserve reserve earnings equity share debt Shares income (i). Additions (ii). Utilisation (6) Others 4. Balance at the end of the period 72,041,101.00 1,208,892,386.39 -24,035.06 36,020,550.50 1,921,387,733.01 3,238,317,735.84 H1 2022 Other equity instruments Less: Other Item Special Surplus Total shareholders’ Share capital preference Perpetual Capital reserve Treasury comprehensive Retained earnings Others reserve reserve equity share debt Shares income 1. Balance at the end of previous year 71,864,752.00 1,134,650,612.13 -24,035.06 35,941,112.50 2,607,757,021.13 3,850,189,462.70 Changes in accounting policies Corrections of prior period errors Others 2. Balance at the beginning of the year 71,864,752.00 1,134,650,612.13 -24,035.06 35,941,112.50 2,607,757,021.13 3,850,189,462.70 3. Increase/(decrease) during the period 1,530.00 4,893,529.62 -901,844,820.23 -896,949,760.61 (1) Total comprehensive income 248,012,491.77 248,012,491.77 (2) Shareholders’ contributions and reduction 1,530.00 4,893,529.62 4,895,059.62 (i)Shareholders’ contributions in ordinary share 1,530.00 599,757.70 601,287.70 (ii)Other equity instruments contributions (iii) Amount of share-based payments recognized in equity 4,293,771.92 4,293,771.92 (iv) Others (3). Profit distribution -1,149,857,312.00 -1,149,857,312.00 (i) Transfer to surplus reserve P A G E H1 2022 Other equity instruments Less: Other Item Special Surplus Total shareholders’ Share capital preference Perpetual Capital reserve Treasury comprehensive Retained earnings Others reserve reserve equity share debt Shares income (ii) Distribution to shareholders -1,149,857,312.00 -1,149,857,312.00 (iii) Others (4) Transfer within equity (i) Capital reserves converted to share capital (ii) Surplus reserves converted to share capital (iii) Loss made up by surplus reserves (iv) Changes in the defined benefit plan transferred to retained earnings (v) Other comprehensive income transferred to retained earnings (vi) Others (5). Special reserve (i). Additions (ii). Utilisation (6) Others 4. Balance at the end of the period 71,866,282.00 1,139,544,141.75 -24,035.06 35,941,112.50 1,705,912,200.90 2,953,239,702.09 Legal Representative: Lu Hongyan Chief Accountant: Lin Jiajin Head of Accounting Department: Chen Hualiang P A G E