Wuhu 37 Interactive Entertainment Network Technology Group Co., Ltd. 2020 Interim Report August 2020 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 1 Part I Important Notes, Table of Contents and Definitions The Board of Directors (or the “Board”), the Supervisory Committee as well as the directors, supervisors and senior management of Wuhu 37 Interactive Entertainment Network Technology Group Co., Ltd. (hereinafter referred to as the “Company”) hereby guarantee the truthfulness, accuracy and completeness of the contents of this Report, and shall be jointly and severally liable for any misrepresentations, misleading statements or material omissions therein. Li Weiwei, the Company’s legal representative, and Ye Wei, the Company’s Chief Financial Officer & Board Secretary, hereby guarantee that the financial statements carried in this Report are truthful, accurate and complete. All the Company’s directors have attended the Board meeting for the review of this Report. Possible risks facing the Company and countermeasures have been detailed in “X Risks Facing the Company and Countermeasures” under “Part IV Operating Performance Discussion and Analysis” herein, which investors are kindly reminded to pay attention to. The Company is subject to the disclosure requirements for listed companies engaged in software and IT services. The Board has approved an interim dividend plan as follows: based on 2,112,251,697 shares, a cash dividend of RMB 3 (tax inclusive) per 10 shares is planned to be distributed to all the shareholders of the Company, with no bonus issue from either profit or capital reserves. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 2 Table of Contents Part I Important Notes, Table of Contents and Definitions...................................................................................................... 2 Part II Corporate Information and Key Financial Information ................................................................................................. 5 Part III Business Summary........................................................................................................................................................... 8 Part IV Operating Performance Discussion and Analysis .......................................................................................................13 Part V Significant Events ...........................................................................................................................................................34 Part VI Share Changes and Shareholder Information .............................................................................................................37 Part VII Financial Statements....................................................................................................................................................40 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 3 Definitions Term Definition CSRC China Securities Regulatory Commission SZSE/the Stock Exchange Shenzhen Stock Exchange Wuhu Shunrong Auto Parts Co., Ltd./Wuhu Shunrong Sanqi Interactive Entertainment Company/ the Company/ the Listed Network Technology Co., Ltd./ Wuhu 37 Interactive Entertainment Network Technology Company/ 37 Interactive Entertainment Group Co., Ltd. 37 Interactive Entertainment (Shanghai) 37 Interactive Entertainment (Shanghai) Technology Co., Ltd. Company Law Company Law of the People's Republic of China Securities Law Securities Law of the People's Republic of China Articles of Association of Wuhu Shunrong Auto Parts Co., Ltd./Articles of Association of Articles of Association Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Co., Ltd./Articles of Association of Wuhu 37 Interactive Entertainment Network Technology Group Co., Ltd. RMB, RMB’0,000 Expressed in the Chinese currency of Renminbi, expressed in tens of thousands of Renminbi Reporting Period/the Reporting Period The period from 1 January 2020 to 30 June 2020 Period-end/end of the Reporting Period 30 June 2020 Clientless or browser kernel-based micro-client games that are based on web development Browser games technologies and utilize standard protocols as basic transmission modes. Game users can play browser games directly through an Internet browser Games that are downloaded via mobile network and run on mobile phones or other mobile Mobile games terminals RPG Role playing game ARPG Action role playing game SLG Strategy game STG Shooting game MMO Massive Multiplayer Online MOBA Multiplayer Online Battle Arena Chengdu Pengwan Technology Co., Ltd. Chengdu Pengwan Technology Co., Ltd. and its subsidiaries Wangzhong Investment ZhangshuWangzhong Investment Management Center (Limited Partnership) Zengame Technology Zengame Technology Holding Limited and its business entities X.D.Network XD Inc. and its business entities Jiangsu Aurora/Aurora Network/Jiangsu Jiangsu Aurora Network Technology Co., Ltd. Aurora Network Guangzhou 37 Guangzhou 37 Network Technology Co., Ltd. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 4 Part II Corporate Information and Key Financial Information I Corporate Information Stock name 37 Interactive Entertainment Stock code 002555 Place of listing Shenzhen Stock Exchange Company name in Chinese 芜湖三七互娱网络科技集团股份有限公司 Abbr. (if any) 三七互娱 Company name in English (if WUHU 37 INTERACTIVE ENTERTAINMENT NETWORK TECHNOLOGY GROUP CO.,LTD. any) Legal representative Li Weiwei II Contact Information Board Secretary Securities Affairs Representative Name Ye Wei Wang Sijie 11/F, Creative Advertising Complex, Wuhu 11/F, Creative Advertising Complex, Wuhu Office address Advertising Industrial Park, Middle Beijing Road, Advertising Industrial Park, Middle Beijing Road, Jiujiang District, Wuhu City, Anhui Province Jiujiang District, Wuhu City, Anhui Province Tel. 0553-7653737 0553-7653737 Fax 0553-7653737 0553-7653737 Email address ir@37.com ir@37.com III Other Information 1. Contact Information of the Company Indicate by tick mark whether any change occurred to the registered address, office address and their zip codes, website address and email address of the Company in the Reporting Period. □ Applicable √ Not applicable No change occurred to the said information in the Reporting Period, which can be found in the 2019 Annual Report. 2. Media for Information Disclosure and Place where this Report is Lodged Indicate by tick mark whether any change occurred to the information disclosure media and the place for lodging the Company’s periodic reports in the Reporting Period. □ Applicable √ Not applicable The newspapers designated by the Company for information disclosure, the website designated by the CSRC for disclosing the Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 5 Company’s periodic reports and the place for lodging such reports did not change in the Reporting Period. The said information can be found in the 2019 Annual Report. 3. Other Information Indicate by tick mark whether any change occurred to other information in the Reporting Period. √ Applicable □ Not applicable The Proposal on Amendments to the Articles of Association was approved at the 12th Meeting of the Fifth Board of Directors on 29 April 2020 and later at the First Extraordinary General Meeting of Shareholders of 2020 on 15 May 2020. As such, th e business term of the Company has been changed to “permanent” and its name in English to “WUHU 37 INTERACTIVE ENTERTAINMENT NETWORK TECHNOLOGY GROUP CO.,LTD.”. For the relevant announcement, please visit http://www.cninfo.com.cn. IV Key Financial Information Indicate by tick mark whether there is any retrospectively restated datum in the table below. □ Yes √ No H1 2020 H1 2019 Change (%) Operating revenue (RMB) 7,988,675,195.57 6,070,957,503.06 31.59% Net profit attributable to the Listed 1,699,736,123.46 1,033,074,405.38 64.53% Company’s shareholders (RMB) Net profit attributable to the Listed Company’s shareholders after deducting 1,464,942,321.24 949,369,446.08 54.31% non-recurring profits and losses (RMB) Net cash flows from operating activities 2,450,226,546.90 616,354,936.37 297.53% (RMB) Basic earnings per share (RMB/share) 0.80 0.49 63.27% Diluted earnings per share (RMB/share) 0.80 0.49 63.27% Weighted average return on equity (%) 22.05% 16.31% 5.74% 30 June 2020 31 December 2019 Change (%) Total assets (RMB) 12,470,434,893.08 10,145,259,855.73 22.92% Equity attributable to the Listed 8,189,534,514.66 7,029,307,859.08 16.51% Company’s shareholders (RMB) V Accounting Data Differences under China’s Accounting Standards for Business Enterprises (CAS) and International Financial Reporting Standards (IFRS) and Foreign Accounting Standards 1. Net Profit and Equity under CAS and IFRS □ Applicable √ Not applicable No difference for the Reporting Period. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 6 2. Net Profit and Equity under CAS and Foreign Accounting Standards □ Applicable √ Not applicable No difference for the Reporting Period. VI Non-recurring profits and losses √ Applicable □ Not applicable Unit: RMB Items Amount Note Gain or loss on disposal of non-current assets (inclusive of impairment 75,379.94 allowance write-offs) Mainly due to refund of value-addad tax and Government grants through profit or loss (exclusive of government government grants other than grants given in the Company’s ordinary course of business at fixed 49,692,383.85 super-deduction in the quotas or amounts as per the government’s uniform standards) calculation of taxable amount for VAT Gain or loss on fair-value changes on trading and derivative financial assets and liabilities & income from disposal of trading and derivative financial assets and liabilities and other debt investments (exclusive of 206,999,039.68 the effective portion of hedges that arise in the Company’s ordinary course of business) Non-operating income and expenses other than the above -5,127,802.70 Less: Income tax effects 12,310,377.16 Non-controlling interests effects (net of tax) 4,534,821.39 Total 234,793,802.22 -- Explanation of why the Company reclassifies as recurrent an non-recurring profits and losses item defined or listed in the Explanatory Announcement No. 1 on Information Disclosure for Companies Offering Their Securities to the Public—Non-recurring profits and losses Items: □ Applicable √ Not applicable No such cases for the Reporting Period. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 7 Part III Business Summary I Principal Activity of the Company in the Reporting Period The Company is required to comply with the disclosure requirements of the SZSE Industrial Information Disclosure Guide No. 12—Listed Companies Engaged in Software and IT Services. During the Reporting Period, the Company focused on cultural and creative businesses based on the development, publishing, and operation of mobile and browser games, as well as the development in segments such as film and television, music, anime, VR, cultural health, e-learning for children, and social entertainment. As a top performer in the industry, the Company steadily advanced its development strategy of "boutiqueization, diversification, platformization and globalization". During the Reporting Period, the Company achieved robust performance growth and recorded operating revenue of RMB7,989 million, with a year-over-year (YoY) increase of 31.59%; a profit before income tax expenses of RMB1,993 million, up by 54.41% YoY; and a net profit attributable to the Listed Company’s shareholders of RMB1,700 million, rising by 64.53% YoY. The above growth was mainly attributable to a YoY growth of 36.59% in mobile games in the first half of 2020. 1. Changes in industry-related economic situation and their impacts on the Company China's game market has developed rapidly. In accordance with the 2019-2020 Report on the Competitiveness of Listed Game Enterprises issued by Gamma Data, China's gaming industry has grown quickl y since 2019, especially in the first half of 2020. The actual sales revenue of the mobile game market accounted for 75.7% of the Chinese game market in 2020. According to the China Mobile Games Annual Market Comprehensive Analysis 2020 H1 released by Analysys, 37 Interactive Entertainment’s market share in domestic mobile games publishing has further risen to 10.51%. The competition landscape of the gaming industry has changed. In the first half of 2020, on the one hand, the industry's attention was increasingly concentrated on top games and leading manufacturers, suggesting a prominent "head" effect in the industry. On the other hand, players were posing higher requirements for online games, which had substantially raised the threshold of game development and barriers to competition. Top game companies embracing strengths in the R&D and publishing of quality products and operation are more likely to benefit from the new situation. The Company furthered the strategy of "integration of R&D and operation". During the Reporting Period, the Company kept its leading role in R&D capabilities by raising R&D investments and strengthened the output of quality games. Moreover, it advanc ed the "diversification" strategy from the aspects of R&D and publishing, and reserved varied quality games on different themes through independent development, investment in R&D-oriented companies, and enhanced cooperation with developers capable of producing quality games. In addition, the Company, through independently developed AI sy stems, consolidated refined operation, prolonged the life cycle of quality games, improved operation efficiency, and gave full play to the "integration of R&D and operation" model. 2. Changes in industrial policy environment and their impacts on the Company (1) An important article of General Secretary Xi Jinping entitled Speech on COVID-19 Prevention and Control at Meeting of Standing Committee of Political Bureau of CPC Central Committee was published in Qiushi 2020 Issue 4 on February 16, 2020. Th e article stressed that, "Great efforts shall be exerted to stabilize consumer spending. Expanding consumption is one of the crucial methods to offset the impact of the epidemic. China will accelerate the release of emerging consumption potential, vigorously enrich the application scenarios of 5G technology, push the end-consumer market including 5G mobiles, and promote consumption Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 8 in e-commerce, e-government affairs, online education, and Internet-based entertainment." Further promotion of 5G technology will bring opportunities for new growth to the online gaming industry. Furthermore, the overall operation of cloud gaming was made based on R&D strengths. During the Reporting Period, the Company leveraged on its R&D strengths to actively reserve cloud gaming technologies, including building internal cloud and providing computing and network supports for cloud gaming; developing a universal framework covering user interaction, video decoding, and cloud server communication to support the universal light Apps for clo ud gaming; and developing ads based on game demos integrating game demos based on the cloud gaming service framework for promotion. (2) In June 2020, the 20th Meeting of the Standing Committee of the 13th National People's Congress ("NPC") reviewed the Second Reading Draft of the Law on the Protection of Minors ("Draft Revisions"). The Second Reading Draft planned to strengthen juvenile protection online, required to build a unified online game electronic authentication system for minors nationwide, a nd specified the online game service time for minors. Besides, it asked Internet service providers ("ISPs") to enhance user and information management and timely adopt appropriate measures to control illegal information or criminal offenses against juveniles. Meanwhile, the Second Reading Draft specified penalties for ISPs who fail to fulfill obligations, such as anti -addiction and anti-cyberbully obligations. The Company promoted the standardized development of the industry. During the Reporting Period, 37 Inter active Entertainment fully upgraded the "real-name registration and anti-addiction system for minors" and launched it on all its independent operation online games (including browser and mobile games) early this year. Additionally, the Company added contents applicable to children to its Privacy Policy in line with the user habits of juveniles under 14 years old and their guardi ans. It contributed to turning China's gaming industry more standardized by actively participating in the compilation of group standards for the gaming industry led by the China Audio-video and Digital Publishing Association ("CADPA"), such as the Specifications on Age Ratings of Online Games, the Specifications on Parent Monitoring Platforms, and Online Game Terminology. (3) In July 2020, the General Office of the State Council issued the Legislative Work Plan of the State Council for 2020 (hereinafter referred to as the "Plan"). The Plan mentioned that the Standing Committee of the NPC would be invited to review the Cultural Industry Promotion Law (Draft). Previously, the Ministry of Justice published a notice to solicit public opinions on the Cultural Industry Promotion Law of the People’s Republic of China (Draft for Review) in December 2019, which determined to invest more resources in the three key processes, namely, creation and production, cultural enterprises, and the cultural market, and support talent, technology, finance, and taxation. The formulation of the "Cultural Industry Promotion Law" reflected the importance attached by China to cultural industry development. The Cultural Industry Promotion Law will serve as significant guidance to cultural industry development direction and drive high-quality development of the cultural industries of China. 37 Interactive Entertainment facilitated the diffusion of traditional Chinese culture. Recently, China has become the largest online gaming market around the world. Chinese games have become a vital cultural carrier to "tell Chinese stories". 37 Interactive Entertainment, engaging in cultural industries, has centered on the games business, earnestly expanded its business presence to film and television, anime, and music, and paid close attention to innovative development and talent cultivation. Over the pa st two years, it endeavored to promote overseas business, and took advantage of its experience, strengths, and the cultural carrier of games to facilitate the diffusion of traditional Chinese culture. 3. Main businesses and business models of the Company During the Reporting Period, the Company's main businesses included the development, publishing, and operation of mobile games and browser games. The operating modes of the Company’s mobile games and browser games mainly include independent operation and third-party joint operation. Under the independent operation mode, the Company obtains the licenses of games through independent R&D or being an Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 9 operator of other games, and publishes and operates these products through its own or third -party channels. The Company is fully responsible for the operation, promotion and maintenance of the games; providing unified management services for online promotion, online customer service and top-up payment; and updating games along with game developers based on the real -time feedback of users and games. Under the third-party joint operation mode, the Company cooperates with one or more game operators or game application platforms to jointly operate games. And the aforesaid parties are responsible for the management of their own channels, including operation, promotion, the recharge and charge system, while the Company provides technical support services for third parties along with game developers. II Significant Changes in Major Assets 1. Significant Changes in Major Assets Major assets Main reason for significant changes Equity assets No significant change in equity assets The ending balance of fixed assets increased 1853.66%, or RMB873 million, compared to the Fixed assets beginning balance, primarily driven by the transfer of office building from construction in progress to fixed assets. Intangible assets No significant change in intangible assets The ending balance of construction in progress decreased 100.00%, or RMB797 million, Construction in progress compared to the beginning balance, primarily driven by the transfer of office building from construction in progress to fixed assets. The ending balance of monetary funds increased 61.52%, or RMB1,324 million, compared to the Monetary funds beginning balance, primarily driven by the increase in revenue, including a year-over-year increase of RMB1,834 million in net cash flows from operating activities. The ending balance of other current assets increased 36.11%, or RMB45 million, compared to the Other current assets beginning balance, primarily driven by the combined effects of the increase in term deposits held in bank and of the decrease in overpaid and pending VAT. The ending balance of other non-current assets increased 308.82%, or RMB837 million, Other non-current assets compared to the beginning balance, primarily driven by the payment made in the Reporting Period for acquisition of land use rights together with the relevant tax and fees. 2. Major Assets Overseas □ Applicable √ Not applicable III Core Competitiveness Analysis During the Reporting Period, the Company steadily promoted the development strategy of "boutiqueization, diversification, platformization and globalization" and formed the following core competitiveness: Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 10 1. Industry-leading R&D strength The Company is ranked among the top in terms of R&D strengths. It has always emphasized R&D investments and talent cultivation. Particularly, R&D investments increased significantly during the Reporting Period. Meanwhile, the Company's independently developed products are characterized by high output, a high success rate and a long period, and center on "boutiqueization and diversification". During the Reporting Period, a number of independently developed quality games, such a s Yong Heng Ji Yuan (永恒纪元) and Swords of Archangels H5 (大天使之剑H5), have achieved steady gross billing in the markets after being launched for more than one year. (1) Prominent YoY increase in R&D investments The Company’s R&D investments amounted to RMB645 million during the Reporting Period, up by 102.48% YoY. It expanded from product upgrading to talent cultivation, established a training system for young employees, and embraced employee diversity. Moreover, the Company encouraged innovation by employees, welcomed employees with diversified backgrounds, and strove to provide global players with more quality content. (2) "Boutiqueization and diversification" of independently developed products First, the "boutiqueization" strategy greatly improved the R&D success rate. The "boutiqueization" strategy runs through the entire life cycle of the Company's independently developed products. Before the launch of games, the Company carefully worked out details regarding product planning, art quality, music effects, etc.; after the launch of games, the Company continued to invest in product iteration, process optimization, user experience and other aspects to ensure high gross billing and a long life cy cle of games. In the meantime, its independently developed AI systems assisted in producing "quality games". T he Company offered precise reference value for the design of new products and iteration and optimization of existing products, improved product development and procedure optimization, and substantially enhanced product experience, by analyzing and studying the enormous data accumulated with the two independently developed AI ad systems, i.e. "Quantum" and "Destiny", as well as the three platform-based big data products—"Athena", "Ares", and "Poseidon". Second, the Company made breakthroughs in the "diversification" strategy. During the Reporting Period, the Company's R&D team, based on its R&D strengths in ARPGs, expanded its game categories to card games and SLGs. It will continue innovation i n diversified aspects, including product types, themes, art performance, and gameplay. The main products developed during the Reporting Period were mobile games like Code Xiu Xian ( 代号修仙) and Code DL (代号DL). With its profound experience and continuous innovation, the Company is expected to continue to produce long-life-cycle quality games that surpass Yong Heng Ji Yuan (永恒纪元) and Swords of Archangels (大天使之剑). 2. Excellent publishing strength Publishing capabilities were enhanced. The Company constantly promoted the "boutiqueization, diversification and platformization" strategy and published multiple types of quality games on different themes. According to the China Mobile Games Annual Market Comprehensive Analysis 2020 H1 released by Analysys, its market share in domestic mobile games publishing further rose to 10.51% during the Reporting Period. Its highest monthly gross billing of domestic mobile games under operation surpassed RMB1.8 billion. Newly registered users totaled over 132 million. The highest number of monthly active users (MAUs) was up to 82 million. Besides, the Company maintained its leading position in domestic browser games, strengthened the precise distribution capabilities of independently developed AI systems, and dramatically improved operation efficiency. (1) Improvement in publishing capabilities based on the "boutiqueization" strategy The "boutiqueization" strategy applies to product supply before the launch of games and operation optimization after the launch. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 11 In terms of product supply, the Company has garnered abundant product resources, establish ed a rigorous evaluation process and evaluation criteria for product introduction, and also utilized its own advantages in user data and numerical experiences to work out products along with game developers, thus ensuring a better quality of games before their launch. In terms of operation optimization, the Company possesses strong capabilities for operation and optimization in numerical management, process optimization, event planning, etc. After the launch of games, the Company continues to improve the qu ality of games, attract users through better contents, prolong the product life cycle, and accumulate higher gross billing. (2) Efficiency improvement in multiple aspects based on the "diversification" strategy With the "diversification" strategy, the Company achieved good results in multiple aspects, including products, promotion, and services. With respect to products, on the one hand, 37 Interactive Entertainment enriched the product supply via independent R&D, investments, and cooperation with excellent developers. On the other hand, the Company constantly explored diversification in product types and themes. During the Reporting Period, the Company expanded its product matrix and offered diversified gaming experience to players by launching quality games in different types and on varied themes, including Yun Shang Cheng Zhi Ge ( 云上 城之歌), to the domestic mobile game market. In regard to promotion, the Company independently developed the two AI ad systems, i.e. "Quantum" and "Destiny", as well as the three platform-based big data products—"Athena", "Ares", and "Poseidon". Besides, it mined big data on user demand graphs according to behavior characteristics like browsing of game ads and in-game activities. 37 Interactive Entertainment, based on the AI systems, diverted users with the same demands to the same game or the same server. Therefore, it conducted differentiated iteration and refined operation for specific types of users of specific games and servers in order to enhance user interaction and activity, activate the paid game ecology, and maximize the effect of life time value ("LTV"). In terms of services, the Company is committed to providing players with comprehensive, detailed, and long -term services. Through an improved user account and service system, and an experienced service team, the Company uses abundant product supplies to provide users with comprehensive gaming products and one-stop services to continuously improve user satisfaction, activation and retention, and also to extend the product life cycle. 3. Advantage of the model of "integration of R&D and operation" The efficiency of R&D and operation was improved. The model of “integration of R&D and operation” of the Company is conducive to making full use of resources and creating quality products from a long-term perspective. On the one hand, the Company can ensure the stable supply of quality products to support the operation development and reduce its reliance on external supplies through strong R&D strengths. At the same time, the R&D team can utilize the feedback of the operation department to optimize products and extend the product life cycle. On the other hand, at the early stage of product R&D, the operation team can provide advises and suggestions to the R&D team based on its years of experience and keen market insights. 4. Team strengths The fighting entrepreneurial spirit was upheld. The Company has been deeply involved in the field of cultural and creative industries for many years. Its core management team consists of experienced employees who engage in front-line work and have strong and forward-looking capabilities for strategic layout, while the core team consists of highly skilled R&D personnel, creative operators, and highly efficient managers. The Company has always adhered to the entrepreneurial spirit like marathoners and constantly caught up to surpass the industry leader. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 12 Part IV Operating Performance Discussion and Analysis I Overview The competition landscape of the domestic gaming industry underwent great changes during the Reporting Period. The "head" effect was prominent. The industry ushered in a new period of development. The Company precisely grasped the industry development trends, made continuous improvements in operation, and remained a top performer in the indust ry, while adhering to the "boutiqueization, diversification, platformization and globalization" strategy. During the Reporting Period, the Company achieved robust performance growth and recorded operating revenue of RMB7,989 million, with a year-over-year (YoY) increase of 31.59%; a profit before income tax expenses of RMB1,993 million, up by 54.41% YoY; and a net profit attributable to the Listed Company’s shareholders of RMB1,700 million, rising by 64.53% YoY. The growth of publishing and R&D for mobile games was the main driver for the increase in overall revenue and profit during the Reporting Period. (I) Mobile game business During the Reporting Period, the Company recorded operating revenue of RMB7,412 million from mobile games, a YoY increase of 36.59%. Its gross profit margin remained stable. The Company’s business revenue from, and R&D investments in, mobile games continue to increase, and the mobile game business maintains the leading position in domestic and overseas markets. 1. Research and development of mobile games During the Reporting Period, the Company continuously exerted more efforts for R&D, published more independently developed products, and improved the profitability of individual product from the previous year. Especially, the Company achieved a significant increase in the gross billing of mobile game R&D business, thereby enhancing the Company's profitability. R&D investments grew YoY. The Company’s R&D investments amounted to RMB645 million during the Reporting Period, up by 102.48% YoY. The continuous investment into mobile game R&D is an important pillar of the Company’s “boutiqueization, diversification and globalization” business strategy. The R&D investments were mainly concentrated on improvement of product quality and exploration of product categories. Product quality was improved. The "boutiqueization" strategy runs through the entire life cycle of the Company's independently developed products. The Company is committed to making better the product engines, art design and sound quality of gaming products to meet the user demand in experiencing high-quality games at the technical level; it is dedicated to game innovation and process optimization to meet user demand in fun and smooth experience at the planning level. High -quality development and high-frequency iterations turned new products more attractive to users, and allowed most independently developed products to maintain high gross billing for a long time. Product diversification was intensified. The Company improved the "dive rsification" of product R&D. During the Reporting Period, it made new attempts at multiple types of games, including simulation games ("SIM" games), card games, and SLGs: 37 Interactive Entertainment has published independently developed SIM games to overseas markets. Besides, it will release the card game Code DL (代号DL) this year. In addition, the quality SLG, Wild Frontier (狂野西境), has been published globally, especially European and American markets. The Company will continue innovation in diversified aspects, including product types, themes, art performance, and gameplay. It will pay close attention to the in-depth exploration of SLGs and card games and endeavor to Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 13 become a first-class game company that can provide global players with various gaming products, based on quality content, operation experience in multiple types of products, and advantages in numerical value and gameplay. Meanwhile, the Company turned the product supply side more diversified, by buying a stake in and joining hands with excellent developers. In order to further raise the product success rate, the Company established a rigorous evaluation process, utilized its own advantages in user data and numerical experiences to work out products along with game developers, thus ensuring a better quality of games before their launch. A cloud gaming system is being built. The Company is currently committed to building a better cloud gaming system, including: building internal cloud, providing computing and network supports for cloud gaming; building cloud gaming operation services, proactively developing efficient game video transcoding and decoding technologies; developing a universal framework with user interaction, video decoding, and cloud server communication, so as to support the universal light apps for cloud gaming. In the upcoming 5G era, the Company’s smooth transition among cloud gaming technologies is expected to bring new experiences to game players. 2. Publishing of mobile games (1) Domestic market During the Reporting Period, according to the China Mobile Games Annual Market Comprehensive Analysis 2020 H1 released by Analysys, the Company's market share in the domestic mobile game market jumped to 10.51%, suggesting its prominent advantage in "refined" operation. The highest monthly gross billing of its domestic mobile games exceeded RMB1.8 billion, with the total number of newly registered users surpassing 132 million and the highest number of MAUs of over 82 million. Meanwhile, the Company continuously promoted the "boutiqueization, diversification and platformization" strategy, and published multiple types of quality games on different themes to expand its product matrix. (1.1) Product life cycle prolonged via "refined" operation During the Reporting Period, the Company accurately understood users' needs, delivered advertisements to target groups accurately, and provided a full range of high-quality services from initial contact, access to games to start of games, thereby prolonging the product life cycle and accumulating higher gross billing. The Company has achieved this by adhering to the core idea of systemic traffic management and the diversified methods of "multi -channel marketing + targeted advertising + long-term service" that cover "products + promotion + users" under the principles of "refinement, datamation and intelligentization". Self-developed AI systems facilitated "refined" operation. During the Reporting Period, the Company put its independently developed intelligent ad platform, "Quantum" and intelligent operation anal ysis platform, "Destiny", into production. On the one hand, "Quantum" can connect with all mainstream channels to achieve rapid and automatic advertising. Meanwhile, the platform can be used together with multiple systems and connect procedures in series to greatly reduce the time to create plans, perform standardized processing of plans in batches, and maintain plans automatically and systematically. Moreover, the platform can improve promotion efficiency and effect through big data analysis and AI algorithms. On the other hand, "Destiny" is a comprehensive operational decision system for statistics, analysis and prediction of game data. The system can accurately pre dict the life cycle of games through data analysis models. It supports operation teams to adopt differentiated event marketing based on user data, so that customer service can focus on higher value user services to generate more revenue. (1.2) Product supply enriched via the "diversification" strategy During the Reporting Period, the Company applied the "diversification" strategy to multiple aspects, including products, promotion, and services, based on its capabilities of operating multiple types of games. Thanks to the strategy, the Company reserved adequate products in terms of type, theme, and quantity. Its product matrix covered different types of games, such as Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 14 ARPGs, MMO games, card games, SLGs, and SIM games, as well as varied themes, such as fantasy, mythology/martial arts, city li fe, campus and galgames. The product pipeline is strong. During the Reporting Period, the Company offered diversified gaming experience to players by launching quality games in different types and on varied themes, including Hun Dun Qi Yuan ( 混沌起源) and Yun Shang Cheng Zhi Ge (云上城之歌). As of the date of this report, the Company’s pipeline of independently developed games include Code NB ( 代号 NB), Code DL (代号DL), etc. Besides, it distributes and operates an array of domestic agency games, including: Fantasy and swordsman games: Code JZ (代号JZ) and Code XN (代号XN) Card games: My Girls (王牌高校) SIM games: Code RS (代号RS) MMORPG: Code GC (代号GC) Galgames: Queen of Diamonds (一千克拉女王) (2) Overseas market During the Reporting Period, the Company significantly accelerated the strategic expansion of global footprint. Its overseas operating revenue rose by 94.77% YoY. As of the end of the Reporting Period, its overseas brand, 37GAMES, covered over 200 countries and regions, whose products included RPGs, card games, and SLGs in a dozen of languages, such as traditional Chinese, English, Japanese, simplified Chinese, and Thai. The product pipeline for the overseas market was enriched via multiple means. During the Reporting Period, the Company input resources in the upstream and downstream of the industry chain, invested in outstanding R&D -oriented companies worldwide, and promoted the localization of products. Furthermore, it achieved results in the "globalization" of overseas bus iness. The Company published products overseas from a global vision by expanding its layout from advantageous re gions to the whole world, while maintaining the competitiveness in advantageous regions like Southeast Asia, Japan, and South Korea. Since this year, the Company has distributed SLGs on multiple themes, such as Western, military, and apocalypse, which are highly received by global players. Multiple games were well received. As of the date of this report, 37 Interactive Entertainment achieved remarkable results in several games published globally: SNK All Star (SNKオールスター) rose quickly to the top of the Google Play Store and iOS App Store app lists, after being launched in Japan. Within less than one month after its launch, the SLG, Heroes of Three Kingdom s (三国 英雄たちの夜明け), was highly received by players. Swords of Archangels H5 (大天使之剑H5) was ranked No. 1 on top grossing chart in Vietnam. During the Reporting Period, the Company constantly updated and iterated its flagship product, Yong Heng Ji Yuan (永恒纪元), keeping a stable gross billing in regional markets. MU: Across Time ( 奇迹MU:跨时代) was launched in Hong Kong, Macao, and Taiwan regions of China in February this year and quickly came out top on the list of best-selling games on App Store and the free game list on the Google Play Store. The global footprint expansion was accelerated. The Company will continue to expand its global footprint by launching several quality SLGs in the second half of the year. As of the date of this report, the quality SLG of Wild Frontier ( 狂野西境) had been launched globally, especially in Europe and North America. The Western fantasy game, P&C, was released in Europe and North America as well. It quickly opened the market and maintained a stable increase in gross billing, attributable to its innovative gameplay of RPG plus SLG. Furthermore, based on the stable growth of gross billing, the Company will introduce card games in Japan catering for the taste of local players, and primarily promote MMO games in South Korea in the second half of the year. Main products to be promoted overseas in the second half of 2020 also include: Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 15 SIM games: Code ZG (代号ZG) SLGs: Code FRZ (代号FRZ) and Code FO (代号FO) Card games: Code OX (代号OX) Casual RPGs: Code CM (代号CM) MMO games: Code E (代号E) and Code AH (代号AH) (II) Browser games Refined operation supported the steady growth of operating revenue. During the Reporting Period, the operating revenue from the browser game business reached RMB565 million. The gross profit margin rose by 2.75% YoY. The Company will continue to launch new products in the second half of the year. The Company strengthened partnership with dom estic top browser game developers through strategic investment and business cooperation on the one hand, on the other hand, the Company also refined the operation of its major quality games, improved user stickiness, stabilized the product life cycle, and further maintained its operating revenue. (III) Cultural industry The Company invested into other fast-growing cultural and creative segments, while maintaining the high-speed growth of its core business. The Company exploited opportunities in 5G cloud gaming, film and television, anime, music, VR/AR, cultural health, e-learning for children, and social entertainment with a strategic focus on quality content. As of the date of this report, cultural and creative enterprises funded or acquired by the Company included: Film and television: DSMovie, Youying Culture, Zhonghui Television, Mowei Pictures, JinhaiShiyi, etc. Music: FenghuaQiushi Talent agent: Original Plan and Haohao Bangyang Anime: YHKT Entertainment, IDRAGONS Creative Studio, and Junengwan VR/AR: Archiact Cultural health: Wake E-learning for children: KaDa Story and Miaocode Social entertainment: Wuli Planet Consumption: Mutual Help Parking and Nowwa Coffee The long-term value investment concept was upheld. In terms of investment concept and logic, the Company adhered to the long-term investment concept. Based on the main business of games, it reached audiences in varied segments by investing in the upstream and downstream companies of the industry chain. With respect to investment strategies, the Co mpany paid close attention to new products and technologies in the industry and overseas and international distribution of products. In regard to the selection of investment targets, the Company valued the ability to constantly output quality products, excellent team or talent reserves, and future growth potential. The Company continuously consolidated its status in the cultural and creative industry by integrating quality resources in the industry. A closed loop of the entertainment eco-system has been developed. The Company made constant efforts to create a closed loop of the entertainment eco-system and achieved favorable multi-directional synergy in the first half of the year. 37 Interactive Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 16 Entertainment's mobile game, "The King of Fighters (拳魂觉醒)", performed noticeably well and achieved outstanding results at home and abroad in the first half of the year, thanks to the integration of the SNK IP under DIGital Color where the Company holds equity. Meanwhile, Karma Game led by a top producer and the project of Chengdu Xinghe Interactive Entertainment Technology Co., Ltd. are about to go live and expected to bring good returns in key overseas SLG markets. In addition, companies in vert ical fields where the Company invests have been more closely connected. For instance, Zhonghui Television and YHKT Entertainment cooperated to purchase the copyright of "Incarnation", a sci-fi blockbuster on bilibili.com, and would make a series. "Original Plan", the talent agent of He Luoluo and Liu Xiening who made a debut at "Creation Camp 2019" and "Creation Camp 2020", respectively, and "Haohao Bangyang" are working with FenghuaQiushi, Zhonghui Television, and 37 Interactive Entertainment to maximize the outstanding talent resources. Besides, "DSMovie", a superb domestic Mul ti-Channel Network (MCN), is used as a promotional channel to exert an amplified and superimposed effect on the entertainment eco-system of 37 Interactive Entertainment. The education division is taking shape gradually. The education division serves as a key and long-term sector of 37 Interactive Entertainment. Miaocode.com, a platform offering online programming training courses to kids acquired by the Company, has grown to be a top-performing company in China. It will establish chain stores to integrate i n-person classes in order to make high-quality courses available to increasing users. In terms of content and quantity, the audiobook platform of "KaDa Story" has become a top platform in China and achieved positive growth and profitability amid the COVID-19 pandemic. Likewise, "Wake Yoga", an online yoga platform, has turned profitable despite the pandemic. Overall, the Company has achieved sound progress in the education division by devoting enormous resources in quality content and traffic operation. Returns on investments were good. As of the date of this report, the Company's many target investees have shown the great potential for development, and the Company's investment strategies in the whole cultural and creative industrial chain have begun to produce preliminary results. In March 2020, the Company exited from ZLONGAME and obtained considerable return. In June 2020, the Company partially exited from X.D.Network after its IPO, gaining substantial return. This deal won the CV Source the Best Exit of the Year. Additionally, the Company participated in the management of Fuhai 37 Fund. After its investment target, Weimob, went public, the fund exited and obtained high return. Investments are made in new areas. In the coming future, the Company will focus on the main business of games and continue to invest in entertainment technologies. In connection to previous operations in VR, AR and cloud gaming, the Company will actively explore, in the 5G era, operations in emerging fields such as interactive games, virtual hosts, VR social and esports, in a bid to empower and coordinate strategically with the invested companies, offer more high-quality content with new experience, create a one-stop cultural and entertainment ecosystem, and become the most trusted cul tural brand of China’s younger generation. (IV) IP strategy It’s a long-term development goal of the Company to create quality content and establish a quality content brand. Based on this, the Company continues to explore, by the methods of internal incubation and external access, high-quality IPs for the development of quality cultural products including games, relying on its own advantages. A cultural and creative strategy system was built based on the IP strategy. As of the date of this report, the IPs of the Company's reserves covered different segments, including games, anime, literature, film, and television. Meanwhile, the Compa ny will gradually develop its own IPs to create higher value. Relying on its excellent IP strategy, the Company will continue to build its cultural and creative strategy system, satisfy the diversified demands of users for entertainment, and exploit the opportunit ies of IP value in film and television, music, anime, VR, cultural health industry, e-learning for children and social entertainment. II Core Business Analysis Overview: Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 17 See “I Overview” above. Year-over-year changes in key financial data: Unit: RMB H1 2020 H1 2019 Change (%) Main reason for change Significant increase in revenue as a result Operating revenue 7,988,675,195.57 6,070,957,503.06 31.59% of good business results for mobile games Cost of sales 863,666,663.98 838,986,561.51 2.94% No significant change Distribution and selling Increase in Internet traffic fee charges for 4,549,628,282.98 3,632,067,521.84 25.26% expenses games Increase in depreciation of office building transferred to fixed assets, and increase General and in the remuneration and equity administrative 166,919,490.05 88,053,838.68 89.57% incentives for employees as a result of a expenses larger scale of operating and better operating results of the Company in the Reporting Period Financial expenses 9,827,281.57 4,333,541.72 126.77% Increase in interest expense Income tax expenses 110,659,828.94 131,634,742.44 -15.93% No significant change Increase in employee remuneration and Research and design expenses in research and development 644,896,512.00 318,493,874.16 102.48% development projects as a result of investments greater investments in this respect in the Reporting Period Net cash flows from operating activities increased significantly year-over-year, primarily driven by increase in cash Net cash flows from 2,450,226,546.90 616,354,936.37 297.53% received from the sales of goods or operating activities rendering services as a result of higher operating revenue compared to the same period of last year Net cash flows used Payment for the acquisition of land use in/from investing -952,419,788.81 476,138,307.69 -300.03% rights in the Reporting Period activities Net cash flows used in New discounted notes in the Reporting -180,181,077.21 -823,976,503.10 -78.13% financing activities Period Significant increase in net cash flows Net increase in cash from operating activities, as well as 1,328,403,368.73 268,388,648.05 394.96% and cash equivalents decrease in net cash flows used in investing and financing activities Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 18 Significant changes to the profit structure or sources of the Company in the Reporting Period: □ Applicable √ Not applicable No such changes in the Reporting Period. Breakdown of operating revenue: Unit: RMB H1 2020 H1 2019 As % of operating As % of operating Change (%) Amount Amount revenue (%) revenue (%) Total operating 7,988,675,195.57 100% 6,070,957,503.06 100% 31.59% revenue By operating division Online games 7,988,675,195.57 100.00% 6,070,957,503.06 100.00% 31.59% By product category Mobile games 7,412,153,082.93 92.78% 5,426,572,514.55 89.39% 36.59% Browser games 564,975,213.48 7.07% 644,384,988.51 10.61% -12.32% Others 11,546,899.16 0.14% 100.00% By operating segment Domestic 7,019,815,819.74 87.87% 5,573,514,047.04 91.81% 25.95% Overseas 968,859,375.83 12.13% 497,443,456.02 8.19% 94.77% Operating division, product category or operating segment contributing over 10% of operating revenue or operating profit: √ Applicable □ Not applicable Unit: RMB YoY change in YoY change in YoY change in Operating Gross profit Cost of sales operating cost of sales gross profit revenue margin revenue (%) (%) margin (%) By operating division Online games 7,988,675,195.57 863,666,663.98 89.19% 31.59% 2.94% 3.01% By product category Mobile games 7,412,153,082.93 729,296,931.11 90.16% 36.59% 7.95% 2.61% Browser games 564,975,213.48 128,538,647.98 77.25% -12.32% -21.32% 2.75% By operating segment Domestic 7,019,815,819.74 716,853,000.99 89.79% 25.95% 6.76% 1.84% Overseas 968,859,375.83 146,813,662.99 84.85% 94.77% -12.35% 18.52% Core business data restated according to the changed methods of measurement that occurred in the Reportin g Period: □Applicable √ Not applicable The Company is required to comply with the disclosure requirements of the SZSE Industrial Information Disclosure Guide No. 12—Listed Companies Engaged in Software and IT Services. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 19 Operating division contributing over 10% of operating revenue or operating profit: √ Applicable □ Not applicable Unit: RMB Gross YoY change in YoY change in YoY change in Operating revenue Cost of sales profit operating cost of sales gross profit margin revenue (%) (%) margin (%) By operating division of customers Online games 7,988,675,195.57 863,666,663.98 89.19% 31.59% 2.94% 3.01% By product category Mobile games 7,412,153,082.93 729,296,931.11 90.16% 36.59% 7.95% 2.61% Browser games 564,975,213.48 128,538,647.98 77.25% -12.32% -21.32% 2.75% By operating segment Domestic 7,019,815,819.74 716,853,000.99 89.79% 25.95% 6.76% 1.84% Overseas 968,859,375.83 146,813,662.99 84.85% 94.77% -12.35% 18.52% Ongoing sales contracts with a single contract amount that is over RMB50 million and accounts for over 30% of the Company’s audited operating revenue in the most recent accounting year: □Applicable √ Not applicable Breakdown of the cost of sales for the core business: Unit: RMB H1 2020 H1 2019 Breakdown of cost Change (%) Amount As % of cost of sales Amount As % of cost of sales Royalties 756,529,181.79 87.60% 713,853,625.84 85.09% 5.98% Cost of servers 77,914,092.53 9.02% 52,216,599.22 6.22% 49.21% Amortization of 22,029,060.95 2.55% 72,014,090.09 8.58% -69.41% copyright money Other costs 7,194,328.71 0.83% 902,246.36 0.11% 697.38% Any over 30% YoY movements in the data above and why: √ Applicable □ Not applicable 1. The online and mobile games divisions recorded a year-over-year increase of 31.59% and 36.59% respectively in operating revenue, primarily because the Company’s mobile game development and launch business continued to grow in the Reporting Period, resulting in a significant increase in operating revenue. 2. Overseas operating revenue increased 94.77% year-over-year, primarily because the Company launched a number of new games overseas in the Reporting Period. III Analysis of Non-Core Businesses √ Applicable □ Not applicable Amount As % of profit before Reason/source Recurrent or not Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 20 income tax expenses Mainly due to gains on investments from disposal of equity investments, Investment income 108,093,257.02 5.42% dividends during the period of holding Not equity investments, and wealth management products Gain/loss on Mainly due to changes in fair value of changes in fair 115,130,432.61 5.78% Not equity investments value Loss on doubtful Mainly due to impairment loss on accounts is recurrent Impairment loss on 51,573,042.74 2.59% accounts and other receivables and while impairment loss on assets long-term equity investments long-term equity investments is not. Non-operating 2,297,869.41 0.12% Mainly due to compensation income Not income Mainly due to donations for Non-operating governments and medical institutions 7,429,745.23 0.37% Not expenses in the fight against the COVID-19 pandemic Mainly due to refund of VAT and other Refund VAT is recurrent Other income 95,213,596.55 4.78% government grants given in the while other government Company’s ordinary course of business grants are not. IV Analysis of Assets and Liabilities 1. Significant Changes in Asset Composition Unit: RMB 30 June 2020 31 December 2019 Change in As % of As % of percentage Reason for any significant change Amount Amount total total assets (%) assets Year-over-year increase of RMB1,834 million in net cash flows from operating activities as a result Monetary funds 3,476,651,621.54 27.88% 1,788,431,889.15 20.40% 7.48% of increasing revenue, as well as decrease in net cash flows used in investing and financing activities Accounts Stepped-up efforts in the collection 1,275,085,408.62 10.22% 1,717,575,938.59 19.59% -9.37% receivable of accounts receivable Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 21 Long-term equity 466,187,441.61 3.74% 514,224,823.77 5.87% -2.13% investments Transfer of office building from Fixed assets 920,231,133.44 7.38% 36,385,942.05 0.42% 6.96% construction in progress to fixed assets in the Reporting Period Transfer of office building from Construction in 0.00% 751,293,007.77 8.57% -8.57% construction in progress to fixed progress assets in the Reporting Period New undue discounted bank Short-term loans 889,324,326.07 7.13% 0.00 0.00% 7.13% acceptance bills in the Reporting Period Repayment of mortgage loan for Long-term loans 0.00 0.00% 265,883,241.55 3.03% -3.03% office building purchase in the Reporting Period Payment made in the Reporting Other Period for acquisition of land use non-current 1,107,475,299.02 8.88% 58,269,048.52 0.66% 8.22% rights together with the relevant assets tax and fees 2. Assets and Liabilities at Fair Value √ Applicable □ Not applicable Unit: RMB Gain/loss on Cumulative Impairment Purchased fair-value fair-value allowance Sold in the Beginning in the Other Item changes in changes made in the Reporting Ending amount amount Reporting changes the through Reporting Period Period Reporting equity Period Period Financial assets 1. Trading financial assets 2,042,903,416 7,062,542.6 4,754,790,0 -4,726,866, (exclusive of 286,785.89 2,078,176,380.47 .32 2 00.00 364.36 derivative financial assets) 4. Other equity 119,521,347.6 -125,795,9 5,717,169.5 573,436.28 125,811,953.38 investments 0 26.21 0 Other 389,489,978.6 108,067,88 32,615,650. -102,136,15 2,314,604. non-current 430,351,973.16 8 9.99 00 0.48 97 financial assets Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 22 2,551,914,742 115,130,43 -125,795,9 4,793,122,8 -4,829,002, 3,174,827. Total of the above 0.00 2,634,340,307.01 .60 2.61 26.21 19.50 514.84 14 Financial 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 liabilities Contents of other changes: Other changes were incurred by exchange rate fluctuations during the shareholding period. Significant changes to the measurement attributes of the major assets in the Reporting Period: □ Yes √ No 3. Restricted Asset Rights as at the End of the Reporting Period Item Ending carrying amount(RMB) Reason for restriction Monetary funds 12,989,136.84 Money frozen by bank and security deposits Trading financial assets 1,401,658,473.29 Security deposits for notes Total 1,414,647,610.13 -- V Investments Made 1. Total Investment Amount √ Applicable □ Not applicable Total investment amount in H1 2020 Total investment amount in H1 2019 Change (%) (RMB) (RMB) 5,787,414,868.16 2,518,507,340.85 129.80% Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 23 2. Major Equity Investments Made in the Reporting Period √ Applicable □ Not applicable Unit: RMB Type of Index (if Any Date Term the Investment Antici Investment any) to Way of The Fundin Co-in legal (if any) Amount of of investee progress as of pated income in the disclose Investee Principal activity investm Company’s g vesto matter of investment invest ’s the balance incom Reporting d ent interest source r involved disclos ment product sheet date e Period informat or not ure s ion Technology development; basic software services; application software services; computer system services; computer technology training (not for national Ownership enrollment); data processing (except for Beijing bank card centers that are processing data change Meng52 and cloud computing data centers with a Game completed PUE value of 1.5 or more); organization of Capital Self-fun Perma Network 28,600,000.00 22.00% None develop with the 13,398,234.25 Not cultural and artistic exchange activities; increase ded nent Technolog conference services; exhibition activities; ment industrial and y Co., Ltd. product design; packaging and decoration commercial design; computer animation design; design, production, agency, and release of administration ads; sales of computers, software, and auxiliary equipment; and Internet-based cultural activities. Technology development, transfer, and consultancy and services of network and Ownership Shanghai computer technologies, design, change production, and agency of ads, publication Dobala Game completed of ads through self-owned media, planning Capital Self-fun Perma Network of cultural and artistic exchanges, 5,000,000.00 10.00% None develop with the Not organization and planning of public increase ded nent Technolog ment industrial and relation activities, conference services, y Co., Ltd. exhibition services, creative services, and commercial sales of computers, software, and auxiliary administration equipment. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 24 Operations of parking lots; property management; engineering and technical research and experimental development; R&D of electronic, communication, and automatic control technologies; software development; information system integration services; information technology consultancy services; electromechanical equipment installation services; special equipment installation (except for elevators and boilers); electronic equipment installation services; general equipment repair; special equipment repair; electrical equipment Ownership Guangzho repairs; sales of general mechanical change equipment; professional contracting of Internet u Kapark electromechanical equipment installation completed Capital Self-fun Perma -based Network projects; R&D, installation, and 15,000,000.00 12.00% None with the Not maintenance of parking berths with increase ded nent car Technolog industrial and automatic are collection function; motor parking y Co., Ltd. vehicle agency management business; commercial battery charging services for electric administration vehicles; car rental; sales of auto parts; car rescue services; motor vehicle performance inspection services; network information technology promotion services; advertising services; installation and construction of street nameplates, road signs, and advertising board; designated driver services; computer network system engineering services; intelligent installation services; site leasing (excluding warehouses); car sales; car cleaning services; and car repair and maintenance. Licensed items: Food. General items: Shanghai Operati Ownership Technical development, transfer, Lixing consultancy, and services of information Capital Self-fun Perma on of a change 7,000,000.00 11.67% None Not Technolog technology, computer hardware, and increase ded nent coffee completed network technology; sales of furniture, y Co., Ltd. kitchen equipment, household appliances, brand with the Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 25 hotel equipment, instruments and industrial and apparatus, building materials, metal materials, hardware and electrical commercial equipment, mechanical equipment, administration automobile and motorcycle accessories, household supplies, kitchenware, feedstuff, flowers, jewelry, handicrafts (except for ivory and its products), automobile supplies, road traffic safety equipment, automobiles, chemical raw materials and products (except for hazardous chemicals, monitored chemicals, fireworks and firecrackers, civil explosives, and precursor chemicals), advertising equipment, printing materials, packaging materials, mineral products, electronic products, elevators, mechanical equipment, molds, and lubricants (including online retail). The following items are exclusive to branch offices: catering services. Network consultancy and information security management consultancy; Ownership technology development, technology Game-b change promotion, and technical services: ased completed Information technology, computer Capital Self-fun Perma GUGI INC. technology, and computer software and 10,615,650.00 5.46% None social with the Not hardware; design and development: toys increase ded nent softwar industrial and and anime; network sales: computer software and hardware, toys, and anime; e commercial telecommunications value-added services; administration and operating Internet cultural services. Total -- -- 66,215,650.00 -- -- -- -- -- -- 0.00 13,398,234.25 -- -- -- Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 26 3. Major Non-Equity Investments Ongoing in the Reporting Period √ Applicable □ Not applicable Unit: RMB Reason for failing Way Investment Industry Cumulative Investment in Cumulative Anticipat to reach the Date (if of in fixed of Funding Project income as of Index (if any) to disclosed Name of project the Reporting investment as of ed scheduled progress any) of invest assets or investm source progress the information Period the period-end income and anticipated disclosure ment not ent period-end income Announcement No. Land Lot AH040124 in Comme 2020-003 on a Pazhou West Zone, rcial Self-funde 7 January Other Yes 890,579,700.00 1,105,179,700.00 0.00 0.00 N/A Wholly-Owned Subsidiary Haizhu District, propert d 2020 Bidding for the Use Rights Guangzhou y of State-Owned Land Office space on 12/F, 14/F and 17/F to 23/F, Self-funde as well as parking Comme Announcement No. d and space on -3/F and -4/F rcial 26 April 2017-034 on a Subsidiary Other Yes 75,112,348.66 957,843,541.68 mortgage 0.00 0.00 N/A of Zhongrong Plaza, propert 2017 Intending to Purchase loan-fund 666 Huangbu Road y Office and Parking Space ed Central, Tianhe District, Guangzhou Total -- -- -- 965,692,048.66 2,063,023,241.68 -- -- 0.00 0.00 -- -- -- 4. Financial Assets at Fair Value √ Applicable □ Not applicable Unit: RMB Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 27 Gain/loss on fair-value Type of Initial investment Cumulative fair-value Purchased in the Sold in the Cumulative changes in the Reporting Ending amount Funding source assets cost changes through equity Reporting Period Reporting Period income Period Stock 278,899,199.76 101,862,285.85 -52,759,111.69 101,486,150.48 24,362,105.75 184,632,631.62 Self-funded Other 2,647,448,274.12 13,268,146.76 -73,036,814.52 4,793,122,819.50 4,727,516,364.36 70,599,981.21 2,449,707,675.39 Self-funded Total 2,926,347,473.88 115,130,432.61 -125,795,926.21 4,793,122,819.50 4,829,002,514.84 94,962,086.96 2,634,340,307.01 -- 5. Financial Investments (1) Securities Investments √ Applicable □ Not applicable Accounti Gain/loss on Code Cumulative Purchas Fun Initial ng Beginning fair-value Sold in the Gain/loss in Variety of of Name of fair-value ed in the Ending carrying Accounting ding measure carrying changes in the Reporting the Reporting securities securit securities investment cost changes Reportin amount title sour ment amount Reporting Period Period ies through equity g Period ce method Period Domestic/ Fair Trading Self- 00244 foreign ZNHI 21,743,091.99 value 2,725,492.78 557,035.08 3,282,527.86 financial fund 5-SZSE stock method assets ed Other Domestic/ Fair Self- 02660- ZENGAM non-current foreign 18,000,000.00 value 14,301,324.38 7,683,996.94 22,231,519.71 fund HKEX E financial stock method ed assets Domestic/ Fair Trading Self- 96018 foreign SNK 1,036.35 value 23,021,920.43 -3,861,552.17 19,447,154.15 financial fund 0-KRX stock method assets ed Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 28 Other Domestic/ Fair Self- 02400- non-current foreign XD INC 100,055,903.60 value 103,133,292.11 100,422,951.19 88,989,266.99 20,640,508.22 116,646,208.80 fund HKEX financial stock method ed assets CMGE Other Domestic/ Fair Self- 00302- Technolo non-current foreign 14,101,880.71 value 15,438,704.59 -2,940,145.19 12,496,883.49 3,721,597.53 fund HKEX gy Group financial stock method ed Limited assets Other Domestic/ 83360 Fair Self- Southern non-current foreign 4-NEE 64,997,287.11 value 15,784,332.79 15,784,332.79 fund Pictures financial stock Q method ed assets Domestic/ 83506 Fair Other Self- foreign 7-NEE Mokylin 60,000,000.00 value 7,240,888.31 -52,759,111.69 7,240,888.31 equity fund stock Q method investments ed Total 278,899,199.76 -- 181,645,955.39 101,862,285.85 -52,759,111.69 0.00 101,486,150.48 24,362,105.75 184,632,631.62 -- -- Disclosure date of the announcement on the board’s 6 December 2019 approval of the securities investments Disclosure date of the announcement on the general meeting of shareholders’ 25 December 2019 approval of the securities investment (if any) Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 29 (2) Investments in Derivative Financial Instruments □ Applicable √ Not applicable No such cases in the Reporting Period. 6. Use of Raised Funds □ Applicable √ Not applicable No such cases in the Reporting Period. 7. Significant Projects Invested with Non-Raised Funds □ Applicable √ Not applicable No such cases in the Reporting Period. VI Sale of Major Assets and Equity Investments 1. Sale of Major Assets □ Applicable √ Not applicable No such cases in the Reporting Period. 2. Sale of Major Equity Investments □ Applicable √ Not applicable VII Principal Subsidiaries and Joint Stock Companies √ Applicable □ Not applicable Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 30 Principal subsidiaries and joint stock companies with an over 10% effect on the Company’s net profit: Unit: RMB Relationship Name with the Principal activity Registered capital Total assets Net assets Operating revenue Operating profit Net profit Company Development of mobile Jiangsu Aurora Subsidiary 6,250,000.00 4,931,895,434.41 3,389,070,354.63 1,212,422,839.46 600,800,831.35 629,776,283.93 and browser games Launch and operation Guangzhou 37 Subsidiary 11,764,706.00 7,328,807,906.38 1,495,082,563.16 5,121,786,020.32 1,033,382,969.23 918,920,434.10 of mobile games Subsidiaries obtained or disposed of in the Reporting Period: □ Applicable √ Not applicable Other information on principal subsidiaries and joint stock companies: Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 31 VIII Structured Bodies Controlled by the Company □ Applicable √ Not applicable IX Operating Performance Forecast for January-September 2020 Warning of a forecast negative net profit for the January-September period of the current year or a considerable YoY change therein, as well as the reasons: □ Applicable √ Not applicable X Risks Facing the Company and Countermeasures 1. Market competition risks and countermeasures The online gaming industry is facing increasingly fierce competition as it gradually matures. Meanwhile, the development of various Internet-based cultural creative segments other than online games is further exacerbating external competition. At the same time, online game users are also becoming more sophisticated, and onl ine game users have increasingly higher quality requirement for game products. Intense market competition will challenge the Company’s development in terms of products and market channels. In response, the Company will continue to increase R&D investments, R&D and innovation in product creativity, gameplay, theme, art and technology. It will maintain close cooperation with excellent developers to guarantee the supply of quality pr oducts, and continue to connect users with quality games. In terms of market channels, the Company will further bring in play the role of new ideas in traffic operation, deepen the business strategy of multi -channel marketing, targeted advertising and long-term services, and continuously enhance its core market competitiveness. 2. Business risks and countermeasures The online gaming industry is characterized by fast product update, limited life cycle and fast change of user preference. Game enterprises need to increase their investment in technology development and closely keep in pa ce with trend of the industrial technologies. If the technology, products and other aspects of the game undergo major changes, and game enterprises fail to keep up with the development of industry technology, their products will fail to meet the market dem ands. At the same time, information security and user privacy protection arouse great public concerns. If the Company leaks users’ information due to negligence, there will be a significant damage to the user experience and brand image. Consequently, its operation performance will be impaired. In response, increasing R&D investments are needed to maintain continuous product innovation. The Company also needs to dig deeper into operational data through independently developed AI systems, continuously update the understanding of changes in target users' preferences, and timely adjust operational and R&D strategies, to meet the core demands of users. A strict internal control system for information security management and user privacy protection has been set up to ensure the security of users’ information to the maximum extent. In terms of information security, the Company has developed a serie s of internal control systems to define and classify security incidents and to respond to possible data security problems. Information security audits take place once every six months for systematic control of information security risks. In terms of privacy pr otection, the Privacy Policy has been established, which provides in details the rules and standards for collection and use of users’ personal information and sets forth the reasonable and feasible security measures adopted for protection of users’ personal informatio n. In this way the Company will make sure with greatest efforts that all users’ personal information are protected at the highest level. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 32 The Company ensures that it runs the business in compliance with applicable laws and regulations throughout the world, and protects the users’ right to manage personal information. A response procedure has been stipulated to inform users of any possible cost and necessary actions needed to be taken. 3. Risks of core personnel turnover and countermeasures A stable and high-quality talent team for game development, operation and management is an important guarantee for the Company to maintain its core competitive advantage. If the Company fails to effectively build a core talent team, give reasonabl e incentives and manages the core personnel, the employees’ enthusiasm and creativity will be affected, which will have an adve rse impact on the Company’s core competitiveness. In response, much attention has been attached to cultivation and acquisition of professional talents. The Company creatively builds a platform-based talent management mechanism, according to which excellent game producers are rewarded with high project bonus, and given discretion of research and creation. In order to flexibly attract and retain quality management and business talents, taking into account the Company’s long-term and recent interests and the Company’s long-term, sustainable and sound development, the Company implemented the employee stock ownership plan during the Reporting Period to establish and improve the benefit sharing mechanism between workers and owners, further improve the corporate govern ance structure of the Company and effectively mobilize the enthusiasm of workers and employees. The Company maintains the stability of core technology and management personnel by signing agreements with core personnel, creating a favorable working environment and building a great corporate culture. Meanwhile, the Company helps employees to realize their potential through a well -trained employee training system, and rationally manages the team by using a clear rule of survival of the fittest to reinforce the team’s dynamics. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 33 Part V Significant Events I Annual and Extraordinary General Meetings of Shareholders Convened during the Reporting Period 1. General Meetings of Shareholders Convened during the Reporting Period Investor Date of the Date of Index to disclosed Meeting Type participation meeting disclosure information ratio The 2019 Annual Annual General 23 April General Meeting of Meeting of 44.13% 22 April 2020 http://www.cninfo.com.cn 2020 Shareholders Shareholders The First Extraordinary Extraordinary General Meeting of General Meeting of 42.78% 15 May 2020 16 May 2020 http://www.cninfo.com.cn Shareholders of 2020 Shareholders 2. Extraordinary General Meetings of Shareholders Convened at the Request of Preferred Shareholders with Resumed Voting Rights □ Applicable √ Not applicable II Interim Dividend Plan √ Applicable □ Not applicable Bonus issue from profit (share/10 shares) 0 Cash dividend/10 shares (RMB) (tax inclusive) 3 Bonus issue from capital reserves (share/10 shares) 0 Share base (share) 2,112,251,697 Cash dividends (RMB) (tax inclusive) 633,675,509.10 Cash dividends in other forms (such as share repurchase) (RMB) 0.00 Total cash dividends (including those in other forms) (RMB) 633,675,509.10 Distributable profit (RMB) 873,232,208.83 Total cash dividends (including those in other forms) as % of total 100% profit to be distributed Applicable cash dividend policy If the Company is in the growth stage and has a significant capital expenditure arrangement, when making profit distribution, Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 34 cash dividends shall account for no less than 20% in the profit distribution. Details of the cash and/or stock dividend plan In view of the Company’s sustained and solid profitability and good financial position, as well as the expe ctations and confidence for the Company’s future development, and fully considering the interests and reasonable demands of investors, the Company’s Board of Directors proposed a 2020 interim dividend plan in accordance with the No. 3 Listed Companies Regulatory Guidelines, the Company Law, the Articles of Association and the Company’s shareholder return plan, under the principle of profit distribution and the premise of ensuring the normal operation and long-term development of the Company. Upon approval by the Board of Directors, the Company’s 2020 interim dividend plan is as follows: Based on the total issued share capital on the date of record, a cash dividend of RMB3 (tax inclusive) per 10 shares is planned to be distributed to all the shareholders of the Company, with the remaining undistributed profit carried forward to the next year; and there will be no bonus issue from either profit or capital reserves. The above interim dividend plan is consistent with the Company’s performance growth, and also in line with relevant provisions of the Company Law, the Securities Law, the Articles of Association and the Company’s shareholder return plan. Therefore, it is legal, valid and reasonable. III Equity Incentive Plans, Employee Stock Ownership Plans or Other Incentive Measures for Employees √ Applicable □ Not applicable The Proposal on the Third Employee Stock Ownership Plan (Draft) and Its Summary, along with related proposals, was approved at the Fourth Meeting of the Fifth Board of Directors and the Fourth Extraordinary General Meeting of Shareholders of 2019 of the Company. The company performance requirement for this employee stock ownership plan is a net profit (based on net profit attributable to shareholders of the Company and exclusive of share -based payments under this employee stock ownership plan) not lower than RMB1.5 billion for 2019. According to the Independent Auditor’s Report Hua Xing Suo (2020) Shen Zi GD—No. 026 issued by Huaxing Certified Public Accountants LLP, the net profit attributable to shareholders of the Company for 2019 was RMB2.115 billion (RMB2.185 billion after excluding the share-based payments under this employee stock ownership plan in 2019). As such, the company performance requirement for this employee stock ownership plan was fulfilled. Therefore, 30% shares under this employee stock ownership plan would be unlocked for the 12 months commencing from 27 July 2019 (the date when the Company announced that the final batch of target shares were transferred to this employee stock ownership plan). For further information, please visit http://www.cninfo.com.cn. The lock-up period for the first batch of shares (6,704,261 shares) under the third employee stock ownership plan expired on 26 July 2020. For further information, please refer to the Reminder of the Expiry of the Lock-up Period of the First Batch of Shares under the Third Employee Stock Ownership Plan disclosed by the Company on http://www.cninfo.com.cn dated 23 July 2020. IV Other Significant Events √ Applicable □ Not applicable The Proposal on the 2020 Private Placement Plan, along with related proposals, was approved at the Eleventh Meeting of the Fifth Board of Directors and the 2019 Annual General Meeting of Shareholders of the Company. According to the Plan, the Company intended to raise funds not exceeding RMB4.5 billion (inclusive) by offering shares of no more than 5% of the total pre -offering share capital. The raised funds after deducting the issuance expenses would be invested in the online games development and operation project (RMB1.6 billion), the 5G-based cloud gaming platform project (RMB1.65 billion) and the Guangzhou headquarters Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 35 building project (RMB1.25 billion). On 27 April 2020, the Company received the Acceptance of Application for Administrative Permission (acceptance No.: 200844) issued by the China Securities Regulatory Commission (hereinafter, the “CSRC”) on 26 Apri l 2020. Upon preliminary examination of the Application for Private Placement by Listed Company submitted by the Company, together with related materials, the CSRC decided to accept the application for further review on the ground that the applica tion materials were in compliance with the prescribed form. On 1 June 2020, the Company received the First Feedback Concerning Application for Administration Permission (No. 200844) issued by the CSRC on 29 May 2020. Upon the receipt of the Feedback, the Company, together with the relevant intermediary agencies, carefully analyzed and discussed the issues raised in the Feedback, and made a corresponding reply, upon relevant checks, as required by the Feedback. The reply has been disclosed to the public. Please refer to the Reply of Wuhu 37 Interactive Entertainment Network Technology Group Co., Ltd. Concerning the Feedback to Its Private Placement Application Documents disclosed by the Company on http://www.cninfo.com.cn dated 24 June 2020. The Proposal on Reducing the Total Funds to Be Raised in the 2020 Private Placement, along with related proposals, was approved at the Thirteenth Meeting of the Fifth Board of Directors of the Company. As such, the total funds to be raised was agreed to be reduced to an amount not exceeding RMB4.463 billion. The raised funds after deducting the issuance expenses would be invested in the online games development and operation project (RMB1.6 billion), the 5G-based cloud gaming platform project (RMB1.65 billion) and the Guangzhou headquarters building project (RMB1.213 billion). On 9 July 2020, the Company received the Letter on Preparations for the Issuance Appraisal Committee Meeting on the Application of 37 Interactive Entertainment for Private Placement (hereinafter, the “Letter”) issue d by the CSRC. The Company, together with Orient Securities Investment Banking Co., Ltd. and other relevant intermediary agencies, carried out careful ch ecks in respect of the issues raised in the Letter, and made a corresponding reply as required. For further information, please refer to the Reply of Wuhu 37 Interactive Entertainment Network Technology Group Co., Ltd. and Orient Securities Investment Banking Co., L td. on the Letter on Preparations for the Issuance Appraisal Committee Meeting on the Application of 37 Interactive Entertainment for Private Placement disclosed by the Company on http://www.cninfo.com.cn dated 18 July 2020. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 36 Part VI Share Changes and Shareholder Information I Share Changes 1. Share Changes Unit: share Before Increase/decrease in the Reporting Period (+/-) After Shares Shares as as dividend Percenta New dividend Percenta Number converte Other Subtotal Number ge (%) issues converte ge (%) d from d from capital profit reserves 1. Restricted shares 794,755,467 37.63% -84,000,441 -84,000,441 710,755,026 33.65% 1.1 Shares held by other domestic 794,755,467 37.63% -84,000,441 -84,000,441 710,755,026 33.65% investors Shares held by domestic 794,755,467 37.63% -84,000,441 -84,000,441 710,755,026 33.65% natural persons 2. Un-restricted shares 1,317,496,230 62.37% 84,000,441 84,000,441 1,401,496,671 66.35% 2.1 RMB-denominated 1,317,496,230 62.37% 84,000,441 84,000,441 1,401,496,671 66.35% common shares 3. Total shares 2,112,251,697 100.00% 0 0 2,112,251,697 100.00% 2. Changes in Restricted Shares √ Applicable □ Not applicable Unit: share Shares with Increase in Beginning restriction restricted Ending Name of Reason for restricted lifted in the shares in the restricted Lifting date shareholder restriction shares Reporting Reporting shares Period Period Subject to regulations in respect of Locked-up shares of Li Weiwei 302,743,539 0 0 302,743,539 changes in shareholdings of directors, senior management supervisors and senior management Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 37 Subject to regulations in respect of Locked-up shares of Zeng Kaitian 276,978,130 -31,633,800 0 245,344,330 changes in shareholdings of directors, senior management supervisors and senior management Subject to regulations in respect of Locked-up shares of Wu Weihong 112,002,562 -28,000,641 0 84,001,921 changes in shareholdings of directors, senior management supervisors and senior management Post-offering Hu Yuhang 4,315,518 0 0 4,315,518 17 July 2020 restricted shares Subject to regulations in respect of Locked-up shares of Wu Weidong 98,195,668 -24,375,000 0 73,820,668 changes in shareholdings of directors, senior management supervisors and senior management Subject to regulations in respect of Locked-up shares of Yang Jun 520,050 0 0 520,050 changes in shareholdings of directors, senior management supervisors and senior management Subject to regulations in respect of Locked-up shares of Qi Jifeng 0 0 9,000 9,000 changes in shareholdings of directors, senior management supervisors and senior management Total 794,755,467 -84,009,441 9,000 710,755,026 -- -- II Issuance and Listing of Securities □ Applicable √ Not applicable III Shareholders and Their Holdings as at the Period-End Unit: share Number of preferred shareholders with resumed Number of common shareholders 55,993 0 voting rights (if any) (see note 8) 5% or greater common shareholders or the top 10 common shareholders Shareho Increase/decre Pledged or frozen Restricted Un-restricted Nature of lding Common ase in the status Name of shareholder common common shareholder percent shares held Reporting shares held shares held Status Shares age Period Domestic Li Weiwei 19.11% 403,658,052 0 302,743,539 100,914,513 Pledged 29,000,000 natural person Domestic Zeng Kaitian 11.62% 245,344,374 -81,781,400 245,344,330 44 Pledged 9,810,000 natural person Hong Kong Securities Overseas 6.98% 147,487,787 73,694,639 0 147,487,787 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 38 Clearing Company Ltd. corporation Domestic Wu Weihong 5.30% 112,002,562 0 84,001,921 28,000,641 natural person Domestic Hu Yuhang 5.00% 105,612,651 31,975,100 4,315,518 101,297,133 Pledged 5,050,000 natural person Domestic Wu Weidong 4.66% 98,427,557 0 73,820,668 24,606,889 natural person Domestic Wu Xushun 3.50% 73,937,782 0 0 73,937,782 natural person National Social Security Other 1.21% 25,503,030 25,503,030 0 25,503,030 Fund—Portfolio 111 Wuhu 37 Interactive Entertainment Network Technology Group Co., Other 1.06% 22,347,537 0 0 22,347,537 Ltd.—third employee stock ownership plan China Universal Asset Management (CUAM) - Bank of Ningbo—Zhuhai Rongxi Other 0.95% 20,089,263 -17,839,168 0 20,089,263 Equity Investment Partnership (Limited Partnership) Strategic investor or general corporation becoming a top-10 common shareholder Not applicable in a rights issue (if any) (see note 3) 1. Among the top 10 shareholders of the Company, Wu Xushun is the father of Wu Weihong and Wu Weidong, which makes them shareholders acting in concert. Related or acting-in-concert parties 2. The Company is not aware of whether there is, among the other top 10 shareholders, any related among the shareholders above parties or acting-in-concert parties as defined in the Measures on the Administration of Acquisition of Listed Companies. Top 10 un-restricted common shareholders Un-restricted common shares Shares by class Name of shareholder held Class Shares Hong Kong Securities Clearing Company 147,487,787 RMB-denominated common shares 147,487,787 Ltd. Hu Yuhang 101,297,133 RMB-denominated common shares 101,297,133 Li Weiwei 100,914,513 RMB-denominated common shares 100,914,513 Wu Xushun 73,937,782 RMB-denominated common shares 73,937,782 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 39 Wu Weihong 28,000,641 RMB-denominated common shares 28,000,641 National Social Security Fund—Portfolio 25,503,030 RMB-denominated common shares 25,503,030 111 Wu Weidong 24,606,889 RMB-denominated common shares 24,606,889 Wuhu 37 Interactive Entertainment Network Technology Group Co., Ltd.—third 22,347,537 RMB-denominated common shares 22,347,537 employee stock ownership plan China Universal Asset Management (CUAM) - Bank of Ningbo—Zhuhai Rongxi Equity 20,089,263 RMB-denominated common shares 20,089,263 Investment Partnership (Limited Partnership) National Social Security Fund—Portfolio 15,831,558 RMB-denominated common shares 15,831,558 416 Related or acting-in-concert parties among 1. Among the top 10 shareholders of the Company, Wu Xushun is the father of Wu Weihong and Wu the top 10 un-restricted common Weidong, which makes them shareholders acting in concert. shareholders, as well as between the top 10 2. The Company is not aware of whether there is, among the other top 10 shareholders, any related un-restricted common shareholders and parties or acting-in-concert parties as defined in the Measures on the Administration of Acquisition of the top 10 common shareholders Listed Companies. Top 10 common shareholders engaged in securities margin trading (if any) (see note None 4) Indicate by tick mark whether any of the top 10 common shareholders or the top 10 un-restricted common shareholders of the Company conducted any promissory repo during the Reporting Period. □ Yes √ No No such cases in the Reporting Period. Part VII Financial Statements I Independent Auditor’s Report Are these interim financial statements audited by an independent auditor? □ Yes √ No They are unaudited by such an auditor. II Financial Statements Currency unit for the financial statements and the notes thereto: RMB Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 40 1. Consolidated Balance Sheet Prepared by Wuhu 37 Interactive Entertainment Network Technology Group Co., Ltd. 30 June 2020 Unit: RMB Item 30 June 2020 31 December 2019 Current assets: Monetary funds 3,476,651,621.54 2,152,508,643.76 Transaction settlement funds Loans to other banks Trading financial assets 2,078,176,380.47 2,042,903,416.32 Derivative financial assets Notes receivable Accounts receivable 1,275,085,408.62 1,287,915,082.56 Accounts receivable financing Prepayments 648,900,877.82 661,089,054.70 Premiums receivable Reinsurance receivables Receivable reinsurance contract reserve Other receivables 80,200,345.60 84,842,613.18 Including: Interest receivable Dividends receivable 10,400,000.00 10,400,000.00 Redemptory monetary capital for sale Inventories Contract assets Assets held for sale Non-current assets due within one year Other current assets 171,339,570.64 125,885,754.42 Total current assets 7,730,354,204.69 6,355,144,564.94 Non-current assets: Loans and advances to customers Debt investments Other debt investments Long-term receivables Long-term equity investments 466,187,441.61 468,792,240.20 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 41 Other equity investments 125,811,953.38 119,521,347.60 Other non-current financial assets 430,351,973.16 389,489,978.68 Investment properties Fixed assets 920,231,133.44 47,102,974.14 Construction in progress 797,245,599.78 Productive living assets Oil and gas assets Right-of-use assets Intangible assets 16,210,163.97 16,997,408.09 Development expenditure Goodwill 1,614,909,880.35 1,614,909,880.35 Long-term deferred expenses 32,136,689.41 38,593,956.25 Deferred income tax assets 26,766,154.05 26,566,306.68 Other non-current assets 1,107,475,299.02 270,895,599.02 Total non-current assets 4,740,080,688.39 3,790,115,290.79 Total assets 12,470,434,893.08 10,145,259,855.73 Current liabilities: Short-term loans 889,324,326.07 Loans from the central bank Loans from other banks Trading financial liabilities Derivative financial liabilities Notes payable 540,000,000.00 300,000,000.00 Accounts payable 1,492,117,378.94 1,418,946,404.24 Advances from customers 196,924,263.69 Contract liabilities 236,490,124.28 Financial assets sold under repurchase agreements Customer deposits and interbank deposits Payables for acting trading of securities Payables for underwriting of securities Employee benefits payable 399,363,683.28 278,936,676.53 Taxes payable 178,142,122.00 161,110,700.51 Other payables 156,831,656.54 141,387,120.09 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 42 Including: Interest payable Dividends payable Handling charges and commissions payable Reinsurance payables Liabilities held for sale Non-current liabilities due within one year 31,158,472.31 Other current liabilities 56,387,620.73 71,925,723.44 Total current liabilities 3,948,656,911.84 2,600,389,360.81 Non-current liabilities: Insurance contract reserve Long-term loans 250,017,634.02 Bonds payable Including: Preferred shares Perpetual bonds Lease liabilities Long-term payables Long-term employee benefits payable Provisions Deferred income 721,630.66 Deferred income tax liabilities 1,102,695.20 422,626.71 Other non-current liabilities Total non-current liabilities 1,102,695.20 251,161,891.39 Total liabilities 3,949,759,607.04 2,851,551,252.20 Shareholders' equity: Share capital 2,112,251,697.00 2,112,251,697.00 Other equity instruments Including: Preferred shares Perpetual bonds Capital reserves 156,939,080.75 73,153,800.49 Less: Treasury shares Other comprehensive income -84,201,739.17 -94,582,500.13 Special reserves Surplus reserves 227,390,965.90 227,390,965.90 General risk reserves Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 43 Retained earnings 5,777,154,510.18 4,711,093,895.82 Total equity attributable to shareholders of the 8,189,534,514.66 7,029,307,859.08 Company Non-controlling interests 331,140,771.38 264,400,744.45 Total shareholders' equity 8,520,675,286.04 7,293,708,603.53 Total liabilities and shareholders’ equity 12,470,434,893.08 10,145,259,855.73 Legal representative: Li Weiwei Chief Financial Officer: Ye Wei Board Secretary: Ye Wei 2. Balance Sheet of the Company Unit: RMB Item 30 June 2020 31 December 2019 Current assets: Monetary funds 324,975.12 765,545.81 Trading financial assets Derivative financial assets Notes receivable Accounts receivable Accounts receivable financing Prepayments 5,000.00 Other receivables 375,998,167.92 1,010,549,806.19 Including: Interest receivable Dividends receivable 1,000,000,000.00 Inventories Contract assets Assets held for sale Non-current assets due within one year Other current assets 3,066,714.15 2,895,886.32 Total current assets 379,389,857.19 1,014,216,238.32 Non-current assets: Debt investments Other debt investments Long-term receivables Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 44 Long-term equity investments 6,574,316,138.89 6,487,297,853.18 Other equity investments 7,240,888.31 7,240,888.31 Other non-current financial assets 31,706,772.79 31,706,772.79 Investment properties Fixed assets Construction in progress Productive living assets Oil and gas assets Right-of-use assets Intangible assets Development expenditure Goodwill Long-term deferred expenses Deferred income tax assets Other non-current assets Total non-current assets 6,613,263,799.99 6,526,245,514.28 Total assets 6,992,653,657.18 7,540,461,752.60 Current liabilities: Short-term loans Trading financial liabilities Derivative financial liabilities Notes payable Accounts payable 122,179.29 14,203.83 Advances from customers Contract liabilities Employee benefits payable 136,748.20 120,059.83 Taxes payable 3,740,774.87 1,958,201.03 Other payables 6,051,829.21 6,806,054.20 Including: Interest payable Dividends payable Liabilities held for sale Non-current liabilities due within one year Other current liabilities Total current liabilities 10,051,531.57 8,898,518.89 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 45 Non-current liabilities: Long-term loans Bonds payable Including: Preferred shares Perpetual bonds Lease liabilities Long-term payables Long-term employee benefits payable Provisions Deferred income Deferred income tax liabilities Other non-current liabilities Total non-current liabilities Total liabilities 10,051,531.57 8,898,518.89 Shareholders' equity: Share capital 2,112,251,697.00 2,112,251,697.00 Other equity instruments Including: Preferred shares Perpetual bonds Capital reserves 3,709,796,608.05 3,622,063,902.37 Less: Treasury shares Other comprehensive income -52,759,111.69 -52,759,111.69 Special reserves Surplus reserves 340,080,723.42 340,080,723.42 Retained earnings 873,232,208.83 1,509,926,022.61 Total shareholders' equity 6,982,602,125.61 7,531,563,233.71 Total liabilities and shareholders’ equity 6,992,653,657.18 7,540,461,752.60 3. Consolidated Income Statement Unit: RMB Item H1 2020 H1 2019 1. Total operating revenue 7,988,675,195.57 6,070,957,503.06 Including: Operating revenue 7,988,675,195.57 6,070,957,503.06 Interest income Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 46 Premium income Handling charge and commission income 2. Total operating costs and expenses 6,257,275,520.69 4,908,533,506.03 Including: Cost of sales 863,666,663.98 838,986,561.51 Interest expense Handling charge and commission expenses Surrenders Net claims paid Net amount provided as insurance contract reserve Expenditure on policy dividends Reinsurance premium expenses Taxes and surcharges 22,337,290.11 20,392,371.96 Distribution and selling expenses 4,549,628,282.98 3,632,067,521.84 General and administrative expenses 166,919,490.05 88,053,838.68 Research and development expenses 644,896,512.00 324,699,670.32 Financial expenses 9,827,281.57 4,333,541.72 Including: Interest expense 34,655,637.60 18,926,518.37 Interest income 23,176,748.76 8,475,803.74 Add: Other income 95,213,596.55 49,294,108.11 Investment income (“-” for loss) 108,093,257.02 18,932,969.82 Including: Share of profits and losses of joint ventures and 13,131,170.06 -6,172,892.49 associates Gain on derecognition of financial assets measured at amortised cost (“-” for loss) Gain on exchange (“-” for loss) Net gain on exposure hedges (“-” for loss) Gain on changes in fair value (“-” for loss) 115,130,432.61 41,603,452.48 Impairment loss on credit (“-” for loss) -7,237,074.09 33,094,388.44 Impairment loss on assets (“-” for loss) -44,335,968.65 -14,789,077.01 Gain on disposal of assets (“-” for loss) 75,379.94 -77,711.53 3. Operating profit (“-” for loss) 1,998,339,298.26 1,290,482,127.34 Add: Non-operating income 2,297,869.41 3,082,997.15 Less: Non-operating expenses 7,429,745.23 2,674,771.67 4. Profit before income tax expenses (“-” for loss) 1,993,207,422.44 1,290,890,352.82 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 47 Less: Income tax expenses 110,659,828.94 131,634,742.44 5. Net profit (“-” for net loss) 1,882,547,593.50 1,159,255,610.38 5.1 Classified by continuity of operations 5.1.1 Net profit from continuing operations (“-” for net loss) 1,882,547,593.50 1,159,255,610.38 5.1.2 Net profit from discontinued operations (“-” for net loss) 5.2 Classified by ownership of the equity 5.2.1 Net profit attributable to shareholders of the Company 1,699,736,123.46 1,033,074,405.38 5.2.2 Net profit attributable to non-controlling interests 182,811,470.04 126,181,205.00 6. Other comprehensive income, net of tax 10,361,892.43 -25,288.71 Other comprehensive income attributable to shareholders of the 10,380,760.96 -25,288.71 Company, net of tax 6.1 Other comprehensive income that will not be reclassified subsequently to profit or loss 6.1.1 Changes caused by remeasurement of defined benefit pension schemes 6.1.2 Share of the other comprehensive income of the investee accounted for using equity method that will not be reclassified subsequently to profit or loss 6.1.3 Changes in fair value of other equity investments 6.1.4 Changes in the fair value of the company's own credit risk 6.1.5 Others 6.2 Other comprehensive income that will be reclassified 10,380,760.96 -25,288.71 subsequently to profit or loss 6.2.1 Share of the other comprehensive income of the investee accounted for using equity method that will be reclassified subsequently to profit or loss 6.2.2 Changes in fair value of other equity investments 6.2.3 Other comprehensive income arising from the reclassification of financial assets 6.2.4 Allowance for credit impairments in other debt investments 6.2.5 Cash flow hedge reserve 6.2.6 Exchange differences on translation of foreign 10,380,760.96 -25,288.71 currency financial statements 6.2.7 Others Other comprehensive income attributable to non-controlling -18,868.53 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 48 interests, net of tax 7. Total comprehensive income 1,892,909,485.93 1,159,230,321.67 Total comprehensive income attributable to shareholders of the 1,710,116,884.42 1,033,049,116.67 Company Total comprehensive income attributable to non-controlling 182,792,601.51 126,181,205.00 interests 8. Earnings per share: 8.1 Basic earnings per share 0.80 0.49 8.2 Diluted earnings per share 0.80 0.49 Where business combinations under common control occurred in the current period, the net profit achieved by the acquirees before the combinations was RMB0.00, with the amount for the same period of last year being RMB0.00. Legal representative: Li Weiwei Chief Financial Officer: Ye Wei Board Secretary: Ye Wei 4. Income Statement of the Company Unit: RMB Item H1 2020 H1 2019 1. Operating revenue 0.00 0.00 Less: Cost of sales 0.00 0.00 Taxes and surcharges 21,933.20 8,651.83 Distribution and selling expenses General and administrative expenses 2,375,644.75 664,215.31 Research and development expenses Financial expenses 389,882.06 5,026,558.14 Including: Interest expense 8,467,829.41 Interest income 810.35 3,444,301.05 Add: Other income 439,106.01 25,780.49 Investments income (“-” for loss) -714,419.97 789,008,294.71 Including: Share of profits and losses of joint ventures and -714,419.97 -979,081.27 associates Gain on derecognition of financial assets measured at amortised cost (“-” for loss) Net gain on exposure hedges (“-” for loss) Gain on changes in fair value (“-” for loss) Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 49 Impairment loss on credit (“-” for loss) 44,468.66 -2,270.00 Impairment loss on assets (“-” for loss) Gain on disposal of assets (“-” for loss) 2. Operating profit (“-” for loss) -3,018,305.31 783,332,379.92 Add: Non-operating income 0.63 Less: Non-operating expenses 3. Profit before income tax expenses (“-” for loss) -3,018,304.68 783,332,379.92 Less: Income tax expenses -567.49 4. Net profit (“-” for net loss) -3,018,304.68 783,332,947.41 4.1 Net profit from continuing operations (“-” for net loss) -3,018,304.68 783,332,947.41 4.2 Net profit from discontinued operations (“-” for net loss) 5. Other comprehensive income, net of tax 5.1 Other comprehensive income that will not be reclassified subsequently to profit or loss 5.1.1 Changes caused by remeasurement of defined benefit pension schemes 5.1.2 Share of the other comprehensive income of the investee accounted for using equity method that will not be reclassified subsequently to profit or loss 5.1.3 Changes in fair value of other equity investments 5.1.4 Changes in the fair value of the company's own credit risk 5.1.5 Others 5.2 Other comprehensive income that will be reclassified subsequently to profit or loss 5.2.1 Share of the other comprehensive income of the investee accounted for using equity method that will be reclassified subsequently to profit or loss 5.2.2 Changes in fair value of other equity investments 5.2.3 Other comprehensive income arising from the reclassification of financial assets 5.2.4 Allowance for credit impairments in other debt investments 5.2.5 Cash flow hedge reserve 5.2.6 Exchange differences on translation of foreign currency financial statements Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 50 5.2.7 Others 6. Total comprehensive income -3,018,304.68 783,332,947.41 7. Earnings per share: 7.1 Basic earnings per share 7.2 Diluted earnings per share 5. Consolidated Cash Flow Statement Unit: RMB Item H1 2020 H1 2019 1. Cash flows from operating activities: Cash received from the sales of goods or rendering services 8,468,127,558.75 5,978,803,476.57 Net increase in customer deposits and interbank deposits Net increase in loans from the central bank Net increase in loans from other financial institutions Premiums received on original insurance contracts Net proceeds from reinsurance Net increase in deposits and investments of policy holders Interest, handling charges and commissions received Net increase in loans from other banks Net increase in proceeds from repurchase transactions Net proceeds from acting trading of securities Refunds of taxes and levies 6,317,294.49 18,148,222.30 Cash received relating to other operating activities 106,875,881.05 53,303,204.02 Sub-total of cash inflows from operating activities 8,581,320,734.29 6,050,254,902.89 Cash paid for purchases of goods and services 1,036,250,684.73 663,495,847.03 Net increase in loans and advances to customers Net increase in deposits in the central bank and other banks and financial institutions Payments for claims on original insurance contracts Net increase in loans to other banks Interest, handling charges and commissions paid Policy dividends paid Cash paid to and on behalf of employees 580,145,971.94 384,362,339.55 Payments of taxes and levies 196,576,891.94 234,010,246.88 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 51 Cash paid relating to other operating activities 4,318,120,638.78 4,152,031,533.06 Sub-total of cash outflows used in operating activities 6,131,094,187.39 5,433,899,966.52 Net cash flows from operating activities 2,450,226,546.90 616,354,936.37 2. Cash flows from investing activities: Cash received from disposal of investments 224,285,017.49 105,816,280.71 Cash received from investment income 53,388,661.32 16,060,855.44 Cash received from disposal of fixed assets, intangible assets and 614,635.00 204,690.00 other long-term assets Net cash received from disposal of subsidiaries and other business 433,449,673.50 units Cash received relating to other investing activities 4,678,500,000.00 2,488,320,540.52 Sub-total of cash inflows from investing activities 4,956,788,313.81 3,043,852,040.17 Cash paid for acquisition of fixed assets, intangible assets and 968,397,533.12 59,645,209.49 other long-term assets Cash paid to acquire investments 86,020,569.50 78,068,522.99 Net increase in pledged loans granted Net cash paid for the acquisition of subsidiaries and other business units Cash paid relating to other investing activities 4,854,790,000.00 2,430,000,000.00 Sub-total of cash outflows used in investing activities 5,909,208,102.62 2,567,713,732.48 Net cash flows from/used in investing activities -952,419,788.81 476,138,307.69 3. Cash flows from financing activities: Cash received from capital contributions Including: Cash received from capital contributions by non-controlling interests of subsidiaries Cash received from borrowings Cash received relating to other financing activities 889,324,326.07 Sub-total of cash inflows from financing activities 889,324,326.07 Cash repayments of borrowings 281,176,106.33 383,609,640.58 Cash paid for interest and dividends 788,329,296.95 138,359,549.65 Including: Dividends paid by subsidiaries to non-controlling 120,000,000.00 122,000,000.00 interests Cash paid relating to other financing activities 302,007,312.87 Sub-total of cash outflows used in financing activities 1,069,505,403.28 823,976,503.10 Net cash flows used in financing activities -180,181,077.21 -823,976,503.10 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 52 4. Effect of foreign exchange rate changes on cash and cash equivalents 10,777,687.85 -128,092.91 5. Net increase in cash and cash equivalents 1,328,403,368.73 268,388,648.05 Add: Cash and cash equivalents at beginning of the period 2,135,260,406.77 1,515,740,344.79 6. Cash and cash equivalents at end of the period 3,463,663,775.50 1,784,128,992.84 6. Cash Flow Statement of the Company Unit: RMB Item H1 2020 H1 2019 1. Cash flows from operating activities: Cash received from the sales of goods or rendering services Refunds of taxes and levies Cash received relating to other operating activities 650,095,006.21 1,355,608,209.24 Sub-total of cash inflows from operating activities 650,095,006.21 1,355,608,209.24 Cash paid for purchases of goods and services Cash paid to and on behalf of employees 545,424.75 360,009.16 Payments of taxes and levies 21,933.20 1,736,261.21 Cash paid relating to other operating activities 1,016,292,709.85 2,256,700,554.73 Sub-total of cash outflows used in operating activities 1,016,860,067.80 2,258,796,825.10 Net cash flows used in operating activities -366,765,061.59 -903,188,615.86 2. Cash flows from investing activities: Cash received from disposal of investments 4,999,610.00 Cash received from investment income 1,000,000,000.00 1,289,987,375.98 Cash received from disposal of fixed assets, intangible assets and other long-term assets Net cash received from disposal of subsidiaries and other business 404,709,910.00 units Cash received relating to other investing activities Sub-total of cash inflows from investing activities 1,000,000,000.00 1,699,696,895.98 Cash paid for acquisition of fixed assets, intangible assets and other long-term assets Cash paid to acquire investments 8,000,000.00 Net cash paid for the acquisition of subsidiaries and other business units Cash paid relating to other investing activities Sub-total of cash outflows used in investing activities 8,000,000.00 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 53 Net cash flows from investing activities 1,000,000,000.00 1,691,696,895.98 3. Cash flows from financing activities: Cash received from capital contributions Cash received from borrowings Cash received relating to other financing activities Sub-total of cash inflows from financing activities Cash repayments of borrowings 369,000,000.00 Cash paid for interest and dividends 633,675,509.10 8,520,671.25 Cash paid relating to other financing activities 302,007,312.87 Sub-total of cash outflows used in financing activities 633,675,509.10 679,527,984.12 Net cash flows used in financing activities -633,675,509.10 -679,527,984.12 4. Effect of foreign exchange rate changes on cash and cash equivalents 5. Net decrease/increase in cash and cash equivalents -440,570.69 108,980,296.00 Add: Cash and cash equivalents at beginning of the period 765,545.81 4,325,959.18 6. Cash and cash equivalents at end of the period 324,975.12 113,306,255.18 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 54 7. Consolidated Statement of Changes in Shareholders’ Equity H1 2020 Unit: RMB H1 2020 Equity attributable to shareholders of the Company Other equity instruments Less: Speci Gener Total Item Pre Per Non-controlling Other Capital Treasu al Surplus al risk Retained Othe shareholders' fer pet interests Share capital Ot comprehensi Sub-total red ual reserves ry reser reserves reserv earnings rs equity her ve income sh bo shares ves es s are nd s s 1. Balance as at the end of 2,112,251,697.00 73,153,800.49 -94,582,500.13 227,390,965.90 4,711,093,895.82 7,029,307,859.08 264,400,744.45 7,293,708,603.53 prior year Add: Adjustments for changed accounting policies Adjustments for corrections of previous errors Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 55 Adjustments for business combinations under common control Others 2. Balance as at beginning of 2,112,251,697.00 73,153,800.49 -94,582,500.13 227,390,965.90 4,711,093,895.82 7,029,307,859.08 264,400,744.45 7,293,708,603.53 year 3. Increase/ decrease in 83,785,280.26 10,380,760.96 1,066,060,614.36 1,160,226,655.58 66,740,026.93 1,226,966,682.51 the period (“-” for decrease) 3.1 Total comprehensiv 10,380,760.96 1,699,736,123.46 1,710,116,884.42 182,792,601.51 1,892,909,485.93 e income 3.2 Capital contribution and 83,785,280.26 83,785,280.26 3,947,425.42 87,732,705.68 withdrawal by shareholders 3.2.1 Common shares contribution Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 56 and withdrawal by shareholders 3.2.2 Capital contribution and withdrawal by holders of other equity instruments 3.2.3 Share-based payments 83,785,280.26 83,785,280.26 3,947,425.42 87,732,705.68 included in shareholders’ equity 3.2.4 Others 3.3 Profit -633,675,509.10 -633,675,509.10 -120,000,000.00 -753,675,509.10 distribution 3.3.1 Appropriation to surplus reserves 3.3.2 Appropriation to general risk reserves Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 57 3.3.3 Distribution to -633,675,509.10 -633,675,509.10 -120,000,000.00 -753,675,509.10 shareholders 3.3.4 Others 3.4 Internal transfers within shareholders’ equity 3.4.1 Capital reserves transferred into capital (or share capital) 3.4.2 Surplus reserves transferred into capital (or share capital) 3.4.3 Surplus reserves for making up losses 3.4.4 Changes in defined benefit pension Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 58 schemes transferred into retained earnings 3.4.5 Other comprehensiv e income transferred into retained earnings 3.4.6 Others 3.5 Special reserves 3.5.1 Increase in the period 3.5.2 Used in the period 3.6 Others 4. Balance as at the end of 2,112,251,697.00 156,939,080.75 -84,201,739.17 227,390,965.90 5,777,154,510.18 8,189,534,514.66 331,140,771.38 8,520,675,286.04 the period H1 2019 Unit: RMB H1 2019 Item Equity attributable to shareholders of the Company Non-controlling Total Share capital Other equity Capital Less: Treasury Other Spe Surplus Genera Retained Oth Sub-total interests shareholders' Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 59 instruments reserves shares comprehensi cial reserves l risk earnings ers equity ve income res reserve Per O Prefe erv s pet t rred es ual h shar bon e es ds rs 1. Balance as at the end of 2,124,870,253.00 298,739,967.21 46,376,346.58 170,477,835.88 3,332,211,003.19 5,972,675,405.86 141,026,934.06 6,113,702,339.92 prior year Add: Adjustments for changed -26,836,801.80 26,836,801.80 accounting policies Adjustments for corrections of previous errors Adjustments for business combination s under common control Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 60 Others 2. Balance as at beginning 2,124,870,253.00 298,739,967.21 19,539,544.78 170,477,835.88 3,359,047,804.99 5,972,675,405.86 141,026,934.06 6,113,702,339.92 of year 3. Increase/ decrease in the period -12,618,556.00 -106,500,613.64 302,007,311.87 -25,288.71 615,093,573.38 193,941,803.16 11,692,555.24 205,634,358.40 (“-” for decrease) 3.1 Total comprehensi -25,288.71 1,033,074,405.38 1,033,049,116.67 126,181,205.00 1,159,230,321.67 ve income 3.2 Capital contribution and -12,618,556.00 -106,500,613.64 302,007,311.87 -421,126,481.51 7,511,350.24 -413,615,131.27 withdrawal by shareholders 3.2.1 Common shares contribution -12,618,556.00 -106,500,613.64 302,007,311.87 -421,126,481.51 -421,126,481.51 and withdrawal by shareholders Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 61 3.2.2 Capital contribution and withdrawal by holders of other equity instruments 3.2.3 Share-based payments included in shareholders ’ equity 3.2.4 Others 7,511,350.24 7,511,350.24 3.3 Profit -417,980,832.00 -417,980,832.00 -122,000,000.00 -539,980,832.00 distribution 3.3.1 Appropriatio n to surplus reserves 3.3.2 Appropriatio n to general risk reserves 3.3.3 Distribution -417,980,832.00 -417,980,832.00 -122,000,000.00 -539,980,832.00 to Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 62 shareholders 3.3.4 Others 3.4 Internal transfers within shareholders ’ equity 3.4.1 Capital reserves transferred into capital (or share capital) 3.4.2 Surplus reserves transferred into capital (or share capital) 3.4.3 Surplus reserves for making up losses 3.4.4 Changes in defined benefit Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 63 pension schemes transferred into retained earnings 3.4.5 Other comprehensi ve income transferred into retained earnings 3.4.6 Others 3.5 Special reserves 3.5.1 Increase in the period 3.5.2 Used in the period 3.6 Others 4. Balance as at the end of 2,112,251,697.00 192,239,353.57 302,007,311.87 19,514,256.07 170,477,835.88 3,974,141,378.37 6,166,617,209.02 152,719,489.30 6,319,336,698.32 the period 8. Statement of Changes in Shareholders’ Equity of the Company H1 2020 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 64 Unit: RMB H1 2020 Other equity instruments Less: Other Total Item Special Surplus Retained Share capital Preferre Perpetual Capital reserves Treasur comprehensiv Others shareholders' Others reserves reserves earnings d shares bonds y shares e income equity 1. Balance as at the end of 2,112,251,697.00 3,622,063,902.37 -52,759,111.69 340,080,723.42 1,509,926,022.61 7,531,563,233.71 prior year Add: Adjustments for changed accounting policies Adjustments for corrections of previous errors Others 2. Balance as at beginning 2,112,251,697.00 3,622,063,902.37 -52,759,111.69 340,080,723.42 1,509,926,022.61 7,531,563,233.71 of year 3. Increase/ decrease in the period (“-” for 87,732,705.68 -636,693,813.78 -548,961,108.10 decrease) 3.1 Total comprehensive -3,018,304.68 -3,018,304.68 income 3.2 Capital contribution and withdrawal by 87,732,705.68 87,732,705.68 shareholders 3.2.1 Common shares contribution and Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 65 withdrawal by shareholders 3.2.2 Capital contribution and withdrawal by holders of other equity instruments 3.2.3 Share-based payments included in 87,732,705.68 87,732,705.68 shareholders’ equity 3.2.4 Others 3.3 Profit distribution -633,675,509.10 -633,675,509.10 3.3.1 Appropriation to surplus reserves 3.3.2 Distribution to -633,675,509.10 -633,675,509.10 shareholders 3.3.3 Others 3.4 Internal transfers within shareholders’ equity 3.4.1 Capital reserves transferred into capital (or share capital) 3.4.2 Surplus reserves transferred into capital (or share capital) 3.4.3 Surplus reserves for Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 66 making up losses 3.4.4 Changes in defined benefit pension schemes transferred into retained earnings 3.4.5 Other comprehensive income transferred into retained earnings 3.4.6 Others 3.5 Special reserves 3.5.1 Increase in the period 3.5.2 Used in the period 3.6 Others 4. Balance as at the end of 2,112,251,697.00 3,709,796,608.05 -52,759,111.69 340,080,723.42 873,232,208.83 6,982,602,125.61 the period H1 2019 Unit: RMB H1 2019 Other equity instruments Other Less: Total Item Capital compreh Special Surplus Retained Share capital Preferred Perpetual Treasury Others shareholders' Others reserves ensive reserves reserves earnings shares bonds shares equity income 1. Balance as at the end of prior 2,124,870,253.00 3,952,461,239.82 170,477,835.88 612,706,036.45 6,860,515,365.15 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 67 year Add: Adjustments for changed accounting policies Adjustments for corrections of previous errors Others 2. Balance as at beginning of year 2,124,870,253.00 3,952,461,239.82 170,477,835.88 612,706,036.45 6,860,515,365.15 3. Increase/ decrease in the period -12,618,556.00 -106,500,613.64 302,007,311.87 365,352,115.41 -55,774,366.10 (“-” for decrease) 3.1 Total comprehensive income 783,332,947.41 783,332,947.41 3.2 Capital contribution and -12,618,556.00 -106,500,613.64 302,007,311.87 -421,126,481.51 withdrawal by shareholders 3.2.1 Common shares contribution -12,618,556.00 -106,500,613.64 302,007,311.87 -421,126,481.51 and withdrawal by shareholders 3.2.2 Capital contribution and withdrawal by holders of other equity instruments 3.2.3 Share-based payments included in shareholders’ equity 3.2.4 Others 3.3 Profit distribution -417,980,832.00 -417,980,832.00 3.3.1 Appropriation to surplus reserves 3.3.2 Distribution to shareholders -417,980,832.00 -417,980,832.00 3.3.3 Others Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 68 3.4 Internal transfers within shareholders’ equity 3.4.1 Capital reserves transferred into capital (or share capital) 3.4.2 Surplus reserves transferred into capital (or share capital) 3.4.3 Surplus reserves for making up losses 3.4.4 Changes in defined benefit pension schemes transferred into retained earnings 3.4.5 Other comprehensive income transferred into retained earnings 3.4.6 Others 3.5 Special reserves 3.5.1 Increase in the period 3.5.2 Used in the period 3.6 Others 4. Balance as at the end of the 2,112,251,697.00 3,845,960,626.18 302,007,311.87 170,477,835.88 978,058,151.86 6,804,740,999.05 period Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 69 (The End) Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 70