37 Interactive Entertainment Network Technology Group Co., Ltd. 2023 Interim Report August 2023 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 1 Part I Important Notes, Table of Contents and Definitions The Board of Directors (or the “Board”), the Supervisory Committee as well as the directors, supervisors and senior management of 37 Interactive Entertainment Network Technology Group Co., Ltd. (hereinafter referred to as the “Company”) hereby guarantee the truthfulness, accuracy and completeness of the contents of this Report, and shall be jointly and severally liable for any misrepresentations, misleading statements or material omissions therein. Xu Zhigao, the Company’s legal representative, and Ye Wei, the Company’s Chief Financial Officer & Board Secretary, hereby guarantee that the financial statements carried in this Report are truthful, accurate and complete. All the Company’s directors have attended the Board meeting for the review of this Report. Any plans, development strategies and other forward-looking statements in this Report shall not be deemed as earnings forecasts or promises to investors. Investors and other stakeholders shall be fully aware of the risk and understand the difference between plans, forecasts and promises. Possible risks facing the Company and countermeasures have been detailed in “VII Risks Facing the Company and Countermeasures” under “Part III Management Discussion and Analysis” herein, which investors are kindly reminded to pay attention to. The Company is subject to the disclosure requirements for listed companies engaged in software and IT services. The Board has approved an interim dividend plan as follows: based on the total issued share capital (exclusive of shares in the Company’s account for repurchased shares) on the date of record, a cash dividend of RMB 4.5 (tax inclusive) per 10 shares is planned to be distributed to all the shareholders of the Company, with no bonus issue from either profit or capital reserves. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 2 Table of Contents Part I Important Notes, Table of Contents and Definitions................................................................................................ 2 Part II Corporate Information and Key Financial Information............................................................................................5 Part III Management Discussion and Analysis.................................................................................................................... 8 Part IV Corporate Governance...........................................................................................................................................26 Part V Environmental and Social Responsibility............................................................................................................... 29 Part VI Share Changes and Shareholder Information....................................................................................................... 32 Part VII Financial Statements............................................................................................................................................ 37 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 3 Definitions Term Definition CSRC China Securities Regulatory Commission SZSE/the Stock Exchange Shenzhen Stock Exchange Wuhu Shunrong Auto Parts Co., Ltd./Wuhu Shunrong Sanqi Interactive Entertainment Company/ the Company/ the Listed Network Technology Co., Ltd./ Wuhu 37 Interactive Entertainment Network Company/ 37 Interactive Entertainment Technology Group Co., Ltd./ 37 Interactive Entertainment Network Technology Group Co., Ltd. Company Law Company Law of the People's Republic of China Securities Law Securities Law of the People's Republic of China Articles of Association of 37 Interactive Entertainment Network Technology Group Articles of Association Co., Ltd. Expressed in the Chinese currency of Renminbi, expressed in tens of thousands of RMB, RMB’0,000 Renminbi Reporting Period/the Reporting Period The period from 1 January 2023 to 30 June 2023 Period-end/end of the Reporting Period 30 June 2023 Clientless or browser kernel-based micro-client games that are based on web Browser games development technologies and utilize standard protocols as basic transmission modes. Game users can play browser games directly through an Internet browser Games that are downloaded via mobile network and run on mobile phones or other Mobile games mobile terminals EyuGame Shanghai Eyu Network Technology Co., Ltd. and its subsidiaries StarUnion Interactive Entertainment ChengDu StarUnion Interactive Entertainment Technology Co., Ltd. Yanqu Network Xiamen Yanqu Network Technology Co., Ltd. Karma Game Karma Game HK Limited and its business entities Zhenshuo Network Wuhu Zhenshuo Network Technology Co., Ltd. Lihoo Network Guangzhou Lihoo Network Co., Ltd. Dobala Shanghai Dobala Network Technology Co., Ltd. Meng52 Beijing Meng52 Network Technology Co., Ltd. Woowii Games Shanghai Woowii Network Technology Co., Ltd. UEGAME Beijing UE Interactive Software Co., Ltd. and its subsidiaries Chumen Network Guangzhou Chumen Network Technology Co., Ltd. Unknown Matrix Guangzhou Unknown Matrix Network Co., Ltd. 91Act Chengdu Gedou Technology Co., Ltd. RPG Role playing game SLG Strategy game MMORPG Massive multiplayer online role-playing game The abbreviation of "Virtual Reality", which uses computers to simulate and produce VR a three-dimensional virtual space. It provides users with sensory experience such as realistic visual and auditory experience. The abbreviation of "Augmented Reality", which uses computer technology to apply AR virtual information to the real world, where the real environment and virtual objects exist simultaneously in one picture or space through superimposition in real time. The abbreviation of “Extended Reality”, a collective term for AR, VR, MR and other XR technologies that are used to combine the real and the virtual through computers to create a virtual environment that allows human-computer interaction AI Artificial Intelligence The abbreviation of “Artificial Intelligence Generated Content”, including images, AIGC texts, audios, videos, etc. 5G 5th generation mobile communication technology. A mobile application data analytical company that specializes in mobile application Sensor Tower data analytics. It provides global mobile application economy with data at enterprise level. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 4 Part II Corporate Information and Key Financial Information I Corporate Information 37 Interactive Stock name Stock code 002555 Entertainment Place of listing Shenzhen Stock Exchange Company name in Chinese 三七互娱网络科技集团股份有限公司 Abbr. (if any) 三七互娱 Company name in English (if any) 37 INTERACTIVE ENTERTAINMENT NETWORK TECHNOLOGY GROUP CO.,LTD. Legal representative Xu Zhigao II Contact Information Board Secretary Securities Affairs Representative Name Ye Wei Wang Sijie Room 7001, 7/F, Tower B1, Wanjiang Room 7001, 7/F, Tower B1, Wanjiang Office address Fortune Plaza, 88 Ruixiang Road, Wuhu Fortune Plaza, 88 Ruixiang Road, Wuhu City, Anhui Province City, Anhui Province Tel. 0553-7653737 0553-7653737 Fax 0553-7653737 0553-7653737 Email address ir@37.com ir@37.com III Key Financial Information Indicate by tick mark whether there is any retrospectively restated datum in the table below. Yes □ No Reasons for the retrospective restatement: Change to the accounting policies H1 2022 Change (%) H1 2023 Before Restated Restated Operating revenue (RMB) 7,760,573,887.29 8,092,238,684.40 8,092,238,684.40 -4.10% Net profit attributable to the Listed 1,226,061,335.07 1,695,164,644.39 1,695,164,644.39 -27.67% Company’s shareholders (RMB) Net profit attributable to the Listed Company’s shareholders after 1,115,491,118.74 1,643,486,319.50 1,643,486,319.50 -32.13% deducting non-recurring profits and losses (RMB) Net cash flows from operating activities 2,319,957,176.41 1,804,079,584.54 1,804,079,584.54 28.60% (RMB) Basic earnings per share (RMB/share) 0.55 0.77 0.77 -28.57% Diluted earnings per share (RMB/share) 0.55 0.77 0.77 -28.57% Weighted average return on equity (%) 9.54% 14.72% 14.72% -5.18% Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 5 31 December 2022 Change (%) 30 June 2023 Before Restated Restated Total assets (RMB) 19,873,663,212.76 17,094,617,736.46 17,095,183,320.91 16.25% Equity attributable to the Listed 12,543,776,012.49 12,183,346,432.51 12,184,007,604.82 2.95% Company’s shareholders (RMB) Reasons for the change to the accounting policies and the correction of accounting errors: The Ministry of Finance issued Interpretation No. 16 for the Accounting Standards for Business Enterprises (C.K. [2022] No. 31) on 30 November 2022, which stipulates the “accounting treatments for deferred income taxes associated with assets and liabilities arising from a single transaction to which the initial recognition exemption does not apply”. For a single transaction that is not a business combination and does not affect either accounting profit or taxable income (or deductible losses) at the time the transaction occurs, and where the initial recognition of assets and liabilities results in taxable temporary differences and deductible temporary differences in equal amounts (including lease transactions where the lessee initially recognises a lease liability on the commencement date of the lease term and records it in the right-of-use assets, and transactions where a provision is recognised and recorded in the cost of the relevant assets because of the existence of a disposal obligation for a fixed asset, etc., hereinafter referred to as a “single transaction to which this Interpretation applies”), the provisions pertaining to exemption from the initial recognition of deferred income tax liabilities and assets as stipulated in Articles 11.2 and 13 of Accounting Standard No. 18 for Business Enterprises - Income Tax shall not apply. An enterprise shall recognise the corresponding deferred income tax liabilities and deferred income tax assets at the time of the transaction in accordance with the relevant provisions of Accounting Standard No. 18 for Business Enterprises - Income Tax and other relevant regulations for taxable temporary differences and deductible temporary differences arising from the initial recognition of assets and liabilities in respect of the transaction. The Company has implemented the said accounting policy since 1 January 2023, and has adjusted the cumulative effect to the opening retained earnings and other related financial statement items, without adjusting the information in the comparable period. For details of the adjusted items and amounts, please refer to “36. Changes to Significant Accounting Policies and Accounting Estimates” under Item V of Part X herein. IV Accounting Data Differences under China’s Accounting Standards for Business Enterprises (CAS) and International Financial Reporting Standards (IFRS) and Foreign Accounting Standards 1. Net Profit and Equity under CAS and IFRS □ Applicable Not applicable No difference for the Reporting Period. 2. Net Profit and Equity under CAS and Foreign Accounting Standards □ Applicable Not applicable No difference for the Reporting Period. V Non-recurring profits and losses Applicable □ Not applicable Unit: RMB Items Amount Note Gain or loss on disposal of non-current assets (inclusive of 921,886.15 impairment allowance write-offs) Government grants through profit or loss (exclusive of government Mainly due to 38,444,105.33 grants consistently given in the Company’s ordinary course of government grants other Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 6 business at fixed quotas or amounts as per governmental policies than the rebates of or standards) value-added tax Gain or loss on fair-value changes on trading financial assets and liabilities & income from disposal of trading financial assets and liabilities and available-for-sale financial assets (exclusive of the 73,618,264.81 effective portion of hedges that arise in the Company’s ordinary course of business) Non-operating income and expenses other than the above 14,339,446.48 Less: Income tax effects 16,736,793.45 Non-controlling interests effects (net of tax) 16,692.99 Total 110,570,216.33 Particulars about other gains and losses that meet the definition of non-recurring profits and losses: □ Applicable Not applicable No such cases for the Reporting Period. Explanation of why the Company reclassifies as recurrent a non-recurring profits and losses item listed in the Explanatory Announcement No. 1 on Information Disclosure for Companies Offering Their Securities to the Public—Non-recurring Profits and Losses Items: □ Applicable Not applicable No such cases for the Reporting Period. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 7 Part III Management Discussion and Analysis I Principal Operations of the Company in the Reporting Period Focusing on cultural and creative operations based on the development, publishing, and operation of online games, the Company has been steadily advancing with the development strategy of “boutiqueization, diversification and globalization”, adhering to the strategy of “integration of R&D and operation”, as well as driving high-quality development and boutiqueization. (I) Industry review In 2023, the industry actively responded to policy calls, implemented management requirements, and continued to develop towards high-quality and premium games. According to the China's Game Industry Report from January to June 2023 (hereinafter referred to as the "Report") jointly released by Game Publishing Committee of China Audio-video and Digital Publishing Association (CADPA) and China Game Industry Research Institute, the domestic game market showed signs of recovery with user growth reaching a new high in the first half of this year. From January to June 2023, the actual sales revenue of China's game market was RMB144.263 billion, a year-over-year (YoY) decrease of 2.39% and an increase of 22.2% compared with the prior half year, indicating an obvious recovery trend. During the same period, there were 668 million game users in China, with a YoY increase of 0.35%, hitting a new record high. In overseas markets, from January to June 2023, the actual sales revenue of China's self-developed games in overseas markets was USD8.206 billion, down 8.72% YoY. The US, Japan and South Korea remained the major overseas markets for China's mobile games, accounting for 31.77%, 19.65% and 8.50%, respectively. The combined share of Germany, the UK and France markets also approached 10%. Emerging markets in the Middle East, Latin America and Southeast Asia continued to show upward momentum. Against the backdrop of overall stagnation in the global game market, China's game industry is gradually emerging from its low point and showing an upward trend. On the other hand, China's game industry thoroughly implemented the guiding principles of the 20th CPC National Congress, and actively engaged in the high-quality development of the industry, achieving outstanding results in many aspects, including minor protection, user information security, technological innovation and application, traditional culture communication, and overseas market expansion. Against this backdrop, the Company focused on its core business and continued to enhance its premium game development capability and expand its core overseas advantages, steadily promoting high-quality and sustainable business growth to provide premium cultural content to the public. In minor protection, the Company has always taken a proactive and diligent attitude to steadily advance various works on the protection of minors online, paying attention to every aspect throughout the game R&D and operation process. From the perspectives of preventing online addiction and improving online literacy, the Company strives to create a bright and healthy online environment for minors. The Company took a leading role in drafting and issuing the group standard Management System on Minors Online Protection for Internet Companies, and collaborated with industry associations to formulate group standards including the Social Responsibility Management System of Video Game Industry Companies and the Guidelines for Ecological Governance of Network Information Content. Meanwhile, the Company participated in the development of group standards including the Evaluation Criteria for Premium Games, Game Innovation Metrics, Online-game Classification, and Norms for Game Distribution and Promotion, providing guidance for corporate social responsibilities. In addition, the new version of the Company's functional game Star Life Paradise (星星生活乐园) for training children with autism was officially launched during the Reporting Period, breaking geographical and spatial limitations with games and providing assistance to autistic groups nationwide on a larger scale. In terms of user information security, the Company continuously improved and optimised its systems related to entity Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 8 responsibility, data security, and the registration of new technologies and applications, and established relevant systems for account management, network content security, and data security, along with ongoing enhancements and investments in compliance. In terms of information security management and user privacy protection, based on strict management policies and process system, the Company adopts industry-leading technologies and benchmark them against international standards, strictly controls information security risks, and guarantees data security to ensure the security of users' personal information to the maximum extent. In terms of technological innovation and application, the Company adheres to technology-driven innovation, closely follows the latest trends in scientific and technological innovation, actively embraces cutting-edge technologies like generative AI, and explores the potential for deep integration of AI and other emerging technologies with the Company's business, continuously improving creative efficiency. At the same time, focusing on promoting the cross-industry integration of game technologies, the Company launched a series of popular science games with rich themes covering medicine, traditional Chinese medicine, aerospace, intangible cultural heritage, and more to maximise the positive social impact of games by leveraging the unique interactivity and vividness of games. Furthermore, the Company also ventures into the fields of computing power, artificial intelligence, optical displays, XR integrated devices, entertainment content, semiconductors and materials, space computing engines, and the AIGC gaming and social platform, among other entertainment technology domains. By strategically embracing "hard technology" investments and integrating ecological resources, the Company seizes opportunities for business innovation brought by cutting-edge technology, thereby further propelling the high-quality development of its corporate ecosystem. In terms of promoting traditional culture, the Company focuses on youth-oriented expression, continuously excavating historical and cultural resources, hoping to showcase the beauty of Chinese traditional culture in an integrated way through "Games+". For example, the Company incorporated Peking opera facial makeup, Cantonese culture, and the ancient Maritime Silk Road into its globally published game The Road to Be Shopkeeper ( 叫 我 大 掌 柜 ), helping overseas players gain a deeper understanding of Chinese culture; the Company also built a metaverse space integrating intangible cultural heritage displays, digital experiences, and interactive check-ins using techniques like digital modelling and the Unity engine, promoting the digital communication and inheritance of traditional culture in the new era. By harnessing the power of digital technology, the Company enables the realisation of cultural resonance and a more vibrant and multidimensional depiction of China's stories through various means such as producing high-quality content, developing functional games with cultural elements, and integrating new technologies. As a socially responsible public company, 37 Interactive Entertainment thoroughly implements the spirit of the 20th CPC National Congress, actively practicing socialist core values, and persists in using Party building to guide corporate development. We fulfil corporate social responsibilities by assisting with rural talent revitalisation, promoting collaborative industrial poverty alleviation, enabling positive value dissemination through digital empowerment, nurturing young talent through industry- academia collaboration, and participating in charity to build a better society together. (II) The Company’s principal operations and products The Company specializes in the development and publishing of games for global players, with the excellent game development brand “Three Seven Games”, as well as professional game publishing brands “37Mobile”, “37GAMES” and “37Online”. The Company precisely grasped the industry development trends, made continuous improvements in operation, and remained a top performer in the industry, while adhering to the "boutiqueization, diversification and globalization" strategy. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 9 37 Interactive Entertainment Three Seven Games 37Mobile 37GAMES 37Online (game development) (publishing of mobile (overseas publishing) (publishing of mobile & games) browser games) 1. Mobile game business During the Reporting Period, the Company's robust development was solidified by a portfolio of long-period games including The Soul Land: Hun Shi Dui Jue (斗罗大陆:魂师对决), Puzzles & Survival, Song of the Castle in the Sky (云上城之歌), The Road to Be Shopkeeper (叫我大掌柜), Underground Kingdom (小小蚁国), Peerless King (绝世仙王), among others. Newly launched games such as Fan Ren Xiu Xian Zhuan: Ren Jie Pian (凡人修仙传:人界篇) and Zui Hou De Yuan Shi Ren (最后的原始人) performed well, sustaining a strong long-term operational advantage and propelling the Company's business transformation and upgrade. (1) Deeper integration of R&D and operation, as well as enhanced quality and efficiency through AI empowerment During the Reporting Period, the Company's advantage of "integration of R&D and operation" remained steadfast, with a diverse range of high-quality products in its portfolio and a continuous enhancement of long-term operational capabilities. On a global basis, the highest monthly gross billing of the Company’s mobile games exceeded RMB2 billion, the total number of newly registered users surpassed 198 million, and the highest number of monthly active users (MAU) was over 49 million. As many as 7 existing games recorded more than RMB100 million of monthly average gross billing worldwide, and long-period product categories accounted for over 50% of total revenue. As a benchmark for the R&D of innovative games in the industry, the Company's game development brand of “Three Seven Games” established a network of R&D talent spanning multiple regions. A professional layout has been established in multiple market segments like SLG, MMORPG, and card games, forming a continuously evolving next-gen product development system that is inheritable and iterative. On one hand, the Company's R&D team avoids staying within comfort zones and actively expands into various categories, developing products with a global perspective. The Company carefully worked out details regarding gameplay design, art quality, music effects, etc., and continued to invest in product iteration, user experience and other aspects, remaining “Dedicated to Making Premium Games”. On the other hand, the Company consistently explores the deep application of innovative technologies in games, translating advanced digital technologies like big data and AI into productivity, allowing developers to focus on innovative gameplay while refining game development management to be more precise and scientific. The Company has conducted a series of technological research and applications, including AI balance testing, art material translation, AI imitation learning, game Q&A bots, NLP sentiment analysis, and data trend forecasting, enhancing both efficiency and quality in R&D. For instance, the self-developed mobile card game The Soul Land: Hun Shi Dui Jue (斗罗大陆:魂师对决) effectively utilised AI numerical balance testing to improve player experiences and prolong the game's life cycle. Against this backdrop, the company's R&D capabilities continued to strengthen, delving deeper into advantageous tracks and consistently expanding the boundaries of self-development capabilities. It has built a self-developed product portfolio that includes high-quality mobile games such as The Soul Land: Hun Shi Dui Jue (斗罗大陆:魂师对决), Ba Ye (霸业), Fuyao Dream Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 10 (扶摇一梦), Kong Zhi Yong Zhe (空之勇者), Dragon and Alice (龙与爱丽丝) and Shi Luo Zhi Men: Xu Zhang (失落之门:序章), driving further transformation in the Company's product structure. In addition to its homegrown brands, the Company also strengthens its self-development capability with the help of external R&D teams, and cooperates with excellent game developers in a long-term and in-depth manner through its investments, forming a rich external R&D reserve and diversifying the presence on the product supply side. With the strong advantages created by the implementation of the "integration of R&D and operation" strategy over the years, the Company is able to capitalize on its own experience to refine products together with other game developers. Meanwhile, feedback from the operation department can be used to assist the R&D team in improving and refining products, so as to further improve the success rate. Furthermore, the Company actively embraces the technological innovation brought about by digital technology, continuously iterating and optimizing technologies through decision-based AI and generative AI in recent years. It has created a comprehensive product portfolio embedded with AI and big data technologies, spanning the entire research and operation process. This has led to the creation of a mature and complete game industrialisation pipeline, enabling the Company to achieve optimal resource allocation during the game research and operation process, enhance game quality, and improve user experience. For example, the Company actively explores the application of industrialised AI in gaming, integrating AIGC technology into its self-developed art design platform called "Turing". This empowers the generation, storage, and management of design assets such as text, images, audio, and video. Leveraging this system, artists can conveniently explore stylistic creativity and utilise various accumulated art assets to train art models tailored to project needs. This approach gradually finds its way into the production of multiple art scenes, including characters, scenes, UI, and promotional materials, enhancing overall asset reuse efficiency and collaborative design production. (2) Accelerated diversification, and enhanced long-term operational capabilities During the Reporting Period, the Company brought diversified experiences to players through high-quality independently- developed and agency games. Also, it explored innovative marketing with the younger consumers, improving publishing Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 11 efficiency through precise marketing methods such as interesting and sentimental marketing ideas and cross-sector collaboration between games and IPs. Fan Ren Xiu Xian Zhuan: Ren Jie Pian (凡人修仙传:人界篇), Ba Ye (霸业), Zui Hou De Yuan Shi Ren ( 最 后 的 原 始 人 ), and other premium games were launched, delivering differentiated and fresh experiences to players, and accelerating the Company's diversification. Adapted from a novel of the same name, the blockbuster MMORPG mobile game Fan Ren Xiu Xian Zhuan: Ren Jie Pian (凡 人 修 仙 传 : 人 界 篇 ), which is developed by EyuGame under the Company and published by the Company, has garnered attention in the market. Its respect for the original plot, creative and entertaining gameplay, and rich artistic expression have resonated with players, making it a market hit. Additionally, the Company maximises its publishing and operational advantages, strategically spreading the game's unique features and content highlights through targeted promotion and branding efforts. With a combination of high-quality production, innovative gameplay, and comprehensive marketing strategies, the product proved a success in the MMO track and won the hearts of many players. Ba Ye ( 霸 业 ), a self-developed Three Kingdoms-themed strategy mobile game showcasing top-notch artistic quality, has exhibited steady performance since its June launch. Distinguished from other Three Kingdoms SLG mobile games in the industry, it emphasises the true battle scenarios between the ancient Chinese kingdoms of Wei, Shu, and Wu, creating a vivid "Three Kingdoms world" for players. The prehistoric civilisation-themed card game Zui Hou De Yuan Shi Ren (最后的原始人) stands out with its distinctive and engaging gameplay, captivating storyline, and entertaining pet collection and nurturing system. It offers players a thrilling and challenging adventure in a primitive survival setting, immersing them in the unique charm of the primitive world. The Company consistently adheres to long-term operation, providing players with meticulous and comprehensive long-term services. It deeply integrates the highlights of its intellectual property (IP) to continuously innovate in terms of reflow methods and activities, consistently prolonging the product life cycle. Its existing products, including Puzzles & Survival, The Road to Be Shopkeeper (叫我大掌柜), The Soul Land: Hun Shi Dui Jue (斗罗大陆:魂师对决), Peerless King (绝世仙王), Song of the Castle in the Sky (云上城之歌), Underground Kingdom (小小蚁国), and Kong Zhi Yao Sai: Qi Hang (空之要塞:启航), continue to exhibit strong vitality and potential. During the Reporting Period, they have contributed stable performance to the Company's business development. Moreover, in response to industry development, the Company actively explores the small game channel, striving to break the circle and match user preferences with innovative gameplay and themes. The Company refines its existing projects, adhering to a multi-channel marketing approach of “branding + sales effects”. This approach helps expand user groups, tap into new market potential, and cultivate new growth drivers. (3) With a global vision, the Company effectively explored markets and disseminated the essence of the traditional Chinese culture. According to China's Game Industry Report from January to June 2023, the actual sales revenue of China's self-developed games in overseas markets was USD8.206 billion, down 8.72% YoY. The main reasons are that the consumption willingness and capacity of users in major overseas markets have been adversely affected by economic downturn, and the market competition has become increasingly fierce, leading to higher overseas market marketing costs. Against this backdrop, the Company firmly stands among the top tier of Chinese game companies expanding overseas, maintaining a robust trend in its overseas operations. During the Reporting Period, the Company achieved overseas operating revenue of RMB3.027 billion. In the global market, it has established a product portfolio anchored in MMORPG, SLG, card games, and simulation games. Multiple benchmark products for overseas expansion such as Puzzles & Survival, Song of the Castle in the Sky (云上城之歌), The Road to Be Shopkeeper (叫我大掌柜), Peerless King ( M) (绝世仙王( M)), and Ant Legion have shown steady performance. Supported by years of accumulation of experience in publishing games overseas, the Company now adopts the strategy of Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 12 "tailored games" to open up the global market, and deeply integrates the gameplay themes and promotional materials of its products with excellent traditional Chinese culture. This approach creates a communication method that resonates with diverse regional, national, and audience groups, promoting the global expression of Chinese stories. The domestically themed simulation game The Road to Be Shopkeeper (叫我大掌柜), launched by the Company in 2020, adopted a localised distribution strategy in various regions worldwide. The Company collaborated with official cultural institutions in Guangzhou to promote Cantonese culture, authentically representing the prosperity of the ancient Maritime Silk Road. By incorporating elements of traditional Chinese culture such as the lion dance, traditional festivals, Dunhuang Caves, and Peking Opera, players vividly experience the charm of ancient Chinese trade and culture, allowing overseas users to immerse themselves in the beauty of Chinese culture and achieving a historic breakthrough for historical simulation games in the European and American regions. The Company's phenomenal overseas product, Puzzles & Survival, deeply implements the strategy of "tailored games". By continuously exploring local channels, refining creative elements, upgrading advertising creativity, and expanding the user base, the product’s brand influence has grown. It becomes a classic case of SLG fusion game that successfully gains new user groups. This game has won the "Best Gameplay Innovation" award for Asia Pacific by Sensor Tower, maintaining strong vitality since its launch in 2020. From its launch to the end of the Reporting Period, Puzzles & Survival has accumulated approximately RMB8 billion in gross billing, achieving an innovative fusion of gaming categories and the integration of game themes and regional cultures. The different-world adventure theme MMORPG Song of the Castle in the Sky (云上城之歌) achieved remarkable results in the Korean and Japanese markets through its combined marketing and operational strategy of branding + sales effects. It was awarded the "APAC Awards Best Localization Mobile Game in Korea" by Sensor Tower in 2022, becoming the highest grossing overseas game in the Korean market in 2022 and ranking 3rd in Sensor Tower's 2022 Grossing Chart of China Mobile Games on the Japanese Market. Peerless King ( M) (绝世仙王( M)) stood out in the fiercely competitive MMORPG game market in Korea due to its distinctive promotional strategies and differentiated gaming experience, gaining popularity among users. (4) Collaborating with partners for mutual growth, as well as creating a diverse and rich product pipeline The Company focuses on its core gaming business, continuously expanding the boundaries of self-development capabilities, and delving into core genre tracks, with a rich pipeline of self-developed quality mobile games. Furthermore, the Company consistently prioritises high-quality content as its strategic direction. Through multi-dimensional approaches such as financial support, business assistance, and post-investment empowerment, the Company empowers numerous game developers with strong product reputation. This includes in-depth collaborations with reputable game developers such as EyuGame, StarUnion, Yanqu Network, Karma Game, Zhenshuo Network, Lihoo Network, Dobala, Meng52, Woowii Games, UEGAME, Chumen Network, Unknown Matrix, 91Act, and others. These collaborations involve agency and customisation to enrich the Company's supply of high-quality products and deepen the diversification of its product portfolio. Part of the Company's game pipeline is as follows: Intended publishing Developer Name of game Game category, theme and style area Self- Fuyao Dream (扶摇一梦) Ancient style MMORPG Global developed Self- Shi Luo Zhi Men: Xu Zhang (失落之门:序章) Western magic MMORPG Global developed Self- Different-world adventure (Chibi Kong Zhi Yong Zhe (空之勇者) Global developed 3D) MMORPG Self- Chinese comic oriental fantasy Code Soul MMO (代号斗罗 MMO) Global developed MMORPG Self- Code Battle Song M (代号战歌 M) Western magic MMORPG Global developed Self- Code Zheng Qi SLG (代号正奇 SLG) Realistic Three Kingdoms SLG Global Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 13 Intended publishing Developer Name of game Game category, theme and style area developed Self- Code Xiu Xian (代号休闲 SLG) Chibi war SLG Global developed Self- Code G2N (代号 G2N) Realistic European Medieval SLG Global developed Self- Dragon and Alice (龙与爱丽丝) Myth card game Global developed Self- Code RR (代号 RR) Chibi western magic Global developed Self- Code Little Game A (代号小游戏 A) Chibi oriental fantasy Global developed Self- Code Little Game B (代号小游戏 B) Chibi oriental fantasy Global developed Self- Code Little Game C (代号小游戏 C) Realistic western magic Global developed Agency Shu Guang Ji Hua (曙光计划) Future technologies MMORPG Global Zhu Shen Huang Hun: Zheng Fu (诸神黄昏: Agency Western magic MMORPG Global 征服) Agency Code Dragon Knight (代号龙骑士) Japanese-style Chibi MMORPG Domestic Agency Hong Huang Yi Shou Lu (洪荒异兽录) Immortality cultivation MMORPG Domestic Agency Ping Xing Gui Ji (平行轨迹) Future city MMORPG Global Agency Li Huo Zhi Jing (离火之境) Oriental fantasy MMORPG Domestic Agency Puzzles & Chaos Western magic SLG Overseas Agency Mecha Domination Giant beast SLG Overseas Yuan Ye Chuan Shuo: Shi Qian Wan Nian Agency Prehistoric civilisation SLG Global (原野传说:史前万年) Agency Wan Sheng Zhi Guo (万乘之国) Multi-civilisation SLG Domestic Agency Code Three Kingdoms (代号三国 CB) The Three Kingdoms SLG Domestic Agency Bugtopia Insects SLG Overseas Agency Homeland and New World (故土与新世界) Magic chibi SLG Domestic Agency Code Er Ci Yuan ZQ (代号二次元 ZQ) Oriental fantasy card game Domestic Agency Kong Zhi Yao Sai: Qi Hang (空之要塞:启航) Steampunk card game Overseas Agency Lost Star Ring (失落星环) Interstellar card game Global Agency Dreamweaver Forest (织梦森林) Farming simulation game Global Agency Gold Medal Partner (金牌合伙人) Business running simulation game Domestic Agency Yes Your Highness Medieval simulation game Overseas Agency Code Liu Li (代号琉璃) Ancient style simulation game Overseas Agency Code Leisure (代号休闲) Modern resort leisure game Overseas 2. Browser game business According to China's Game Industry Report from January to June 2023, the actual sales revenue of browser games in China decreased by 11.87% YoY to RMB2.385 billion during the period from January to June 2023, continuing the downward trend. During the Reporting Period, the Company’s browser game business achieved operating revenue of RMB253 million, accounting for more than 10% of the total revenue industry-wide, showing stable performance and aligning with the industry's overall trend. (III) The Company’s principal operations and business models The Company is principally engaged in the development, publishing, and operation of online games. The business models of the Company’s online games mainly include independent operation and third-party joint operation. Under the independent operation mode, the Company obtains the licenses of games through independent R&D or being an operator of other games, and publishes and operates these products through its own or third-party channels. The Company is fully responsible for the operation, promotion and maintenance of the games; providing unified management services for online Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 14 promotion, online customer service and top-up payment; and updating games along with game developers based on the real-time feedback of users and games. Under the third-party joint operation mode, the Company cooperates with one or more game operators or game application platforms to jointly operate games. And the aforesaid parties are responsible for the management of their own channels, including operation, promotion, the recharge and charge system, while the Company provides technical support services along with game developers. (IV) The Company’s presence on the market and primary growth drivers Focusing on cultural and creative businesses based on the development, publishing, and operation of online games, the Company is an excellent comprehensive entertainment provider in China’s A-stock market. It is one of the top 20 global public game companies, key cultural export companies of China, companies nominated for “Top 30 Cultural Enterprises of China”, civilized institutions in Guangdong Province, and Top 30 Cultural Enterprises of Guangzhou, and MSCI ESG A-rated Companies, among others. With “bringing joy to the world” as its mission, the Company is dedicated to becoming an excellent and sustainable entertainment provider. During the Reporting Period, the Company steadily advanced with the development strategy of “boutiqueization, diversification and globalization”, adhered to the strategy of "dual engines at home and abroad", as well as continuously promoted high-quality and sustainable development, with no significant changes to its primary growth drivers. II Core Competitiveness Analysis The Company’s core competitiveness remained largely the same during the Reporting Period. 1. Strong and efficient publishing capability——global vision and long-term development strategy The Company keeps exploring innovative ways of publishing, building a solid foundation in terms of publishing, and fully empowering its partners to grow together. During the Reporting Period, the Company remained in the top five of the global revenue ranking of China's mobile game publishers (according to Sensor Tower), with a strong publishing capability. The Company puts forward the publishing idea of “branding + sales effects”, grasps the market changes to carry out high-quality publicity, and attracts target users for better distribution results. It possesses strong capabilities for operation and optimization in numerical management, process optimization, event planning, etc. By continuously improving the quality of games and attracting players with better content, the Company is able to prolong the product life cycle effectively. In addition, various tools, data and algorithms are used to optimise the distribution approaches. With intelligent and automated distribution, as well as high-quality content, the Company is able to effectively control the marketing costs and improve the ability of precise distribution. Meanwhile, based on overseas market insights and years of rich publishing experience, the Company has adopted a strategy of "tailored games" to open up the global market and bring players diversified gaming experience. Moving forward, the Company will further leverage its first-mover advantage in overseas markets and continuously expand its overseas business to make new contributions to promoting the development of China's cultural industry and boosting cultural confidence. 2. Excellent industrywide icon for R&D——strong foundation built through hard work The Company carries on with its strategy of “integration of R&D and operation”, adheres to the strategy of “boutiqueization, diversification and globalization”, as well as emphasizes R&D investments and talent cultivation. Its independently developed products are characterized by high output, a high success rate and a long period, with a professional layout in multiple market segments like MMORPG, card games, and SLG. The Company's R&D team is not confined to their comfort zone. They have been Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 15 actively working on diversified categories and developing products with a global vision. With sophisticated efforts in gameplay, art quality, music and other details, as well as continued investments in product iteration and user experience, the Company remains “Dedicated to Making Premium Games”, making it an icon for the R&D of quality games in the industry. Upholding the philosophy of long-term development, the Company has put in place a diversified talent system through internal training and external recruitment, focuses on employee diversity, and opens up development channels for professionals. Moreover, it focuses on the development of talent in innovation to achieve effective results and build an excellent team. The Company vigorously refines the mechanism for R&D project approval, shortens the evaluation cycle and establishes diversified indicators, so as to stimulate employees’ innovative vitality. At the same time, the Company has established a tiered incentive system with diverse incentives for different categories of products to encourage employees to be creative and step out of their comfort zone. The Company has also established a project lifecycle management process for game development, which runs through many links, such as idea creation, project approval, process and review, to achieve the risk control of the entire R&D process. On top of effectively controlling the costs, this process enables finer and more scientific game development and management, greatly improves the success rate of product development, and helps lay a foundation for creating diverse, fine games. Additionally, the personnel allocation approach of “specific producers for specific game categories” enables a producer to focus more on the game category he or she is good at, which can help further pool resources and improve R&D efficiency. 3. Stable, enterprising and practical team —— aiming high while being down-to-earth The Company has been deeply engaged in the cultural and creative industry for many years. Its core management team is deeply involved in the front line of business, working hard together with all the employees. Always upholding the spirit of marathon-like perseverance, the Company has been forging ahead with breakthroughs, as well as pursuing better financial results and faster growth while maintaining sound operation. In the process of development, the Company constantly upgrades and improves its talent development system. The scientific promotion mechanism, remuneration management system and incentive mechanism enable clearer, more open and more transparent growth paths for employees, as well as motivate their enthusiasm and creativity in a better way. The Company lays emphasis on the sharing of development achievements and is committed to improving the career development level of employees. During the Reporting Period, the Company steadily carried on with the “Social Value Co-creation Plan” for a further investment of RMB500 million in six directions, including the employee development plan before 2025, so as to encourage employees to better strive and create value, as well as to achieve joint creation, responsibility sharing, growth sharing and common prosperity between the Company and its employees. With “bringing joy to the world” as its mission, the Company is advancing towards the vision of “becoming an excellent and sustainable entertainment provider”. III Analysis of Principal Operations Overview See contents under the heading “I Principal Operations of the Company in the Reporting Period”. Year-over-year changes in key financial data: Unit: RMB H1 2023 H1 2022 Change (%) Main reason for change This is primarily driven by the game Operating revenue 7,760,573,887.29 8,092,238,684.40 -4.10% products in operation being at different stages of their life cycle. The games in Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 16 operation during the Reporting Period were mainly new games at an introduction stage, while those during the same period last year were mainly existing games at a mature stage, with a relatively stable gross billing. Increased cost of royalties as a result of Cost of sales 1,664,617,407.90 1,260,101,099.90 32.10% increased revenue from agency games during the Reporting Period Distribution and 4,279,408,761.57 4,340,050,646.56 -1.40% selling expenses General and Increased remunerations and share-based administrative 257,073,397.84 209,169,882.37 22.90% payments for the management expenses Increased interest income from deposits Financial expenses -111,641,061.71 -15,752,742.70 -608.71% during the Reporting Period compared with the same period last year Expiry of tax preferences for certain Income tax expenses 205,127,044.68 176,029,935.00 16.53% subsidiaries during the Reporting Period In the second half of 2022, the Company optimised the structure of game categories Research and under development, reducing investment development 388,284,125.67 496,920,352.58 -21.86% in some non-strategic categories and investments increasing investment in strategic categories. Decreased payments for information Net cash flows from service charges during the Reporting 2,319,957,176.41 1,804,079,584.54 28.60% operating activities Period compared with the same period last year Increased net cash flows used in the Net cash flows used purchase and recovery of wealth in/from investing -1,303,177,463.32 -1,200,993,676.79 -8.51% management products and term deposits activities during the Reporting Period compared with the same period last year Combined effects of increased cash Net cash flows used received from borrowings, increased in/from financing -340,841,192.32 -631,142,239.07 46.00% dividend payout and increased financings activities received with term deposits in pledge during the Reporting Period Increased net cash flows from operating Net increase in cash and financing activities during the 681,497,084.43 -7,427,387.19 9,275.46% and cash equivalents Reporting Period compared with the same period last year Significant changes to the profit structure or sources of the Company in the Reporting Period: □Applicable Not applicable No such changes in the Reporting Period. Breakdown of operating revenue: Unit: RMB H1 2023 H1 2022 As % of operating As % of operating Change (%) Amount Amount revenue (%) revenue (%) Total operating revenue 7,760,573,887.29 100.00% 8,092,238,684.40 100.00% -4.10% By operating division Online games 7,760,573,887.29 100.00% 8,092,238,684.40 100.00% -4.10% Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 17 By product category Mobile games 7,476,618,498.58 96.34% 7,738,933,571.90 95.63% -3.39% Browser games 253,306,881.77 3.26% 340,738,772.48 4.21% -25.66% Others 30,648,506.94 0.39% 12,566,340.02 0.16% 143.89% By operating segment Domestic 4,733,223,812.70 60.99% 5,059,634,965.68 62.52% -6.45% Overseas 3,027,350,074.59 39.01% 3,032,603,718.72 37.48% -0.17% Operating division, product category or operating segment contributing over 10% of operating revenue or operating profit: Applicable □ Not applicable Unit: RMB Gross YoY change in YoY change in YoY change in Operating revenue Cost of sales profit operating cost of sales gross profit margin revenue (%) (%) margin (%) By operating division Online games 7,760,573,887.29 1,664,617,407.90 78.55% -4.10% 32.10% -5.88% By product category Mobile games 7,476,618,498.58 1,582,779,524.07 78.83% -3.39% 37.29% -6.27% Browser games 253,306,881.77 72,102,493.75 71.54% -25.66% -26.70% 0.41% By operating segment Domestic 4,733,223,812.70 841,381,684.12 82.22% -6.45% 14.81% -3.30% Overseas 3,027,350,074.59 823,235,723.78 72.81% -0.17% 56.14% -9.80% Core business data restated according to the changed methods of measurement that occurred in the Reporting Period: □Applicable Not applicable The Company is subject to the disclosure requirements for listed companies engaged in software and IT services as stated in Guideline No. 3 of the Shenzhen Stock Exchange for Self-regulation of Listed Companies—Industry-specific Information Disclosure. Operating division contributing over 10% of operating revenue or operating profit: Applicable □ Not applicable Unit: RMB Gross YoY change in YoY change in YoY change in Operating revenue Cost of sales profit operating cost of sales gross profit margin revenue (%) (%) margin (%) By operating division of customers Online games 7,760,573,887.29 1,664,617,407.90 78.55% -4.10% 32.10% -5.88% By product category Mobile games 7,476,618,498.58 1,582,779,524.07 78.83% -3.39% 37.29% -6.27% Browser games 253,306,881.77 72,102,493.75 71.54% -25.66% -26.70% 0.41% By operating segment Domestic 4,733,223,812.70 841,381,684.12 82.22% -6.45% 14.81% -3.30% Overseas 3,027,350,074.59 823,235,723.78 72.81% -0.17% 56.14% -9.80% Breakdown of the cost of sales for principal operations: Unit: RMB H1 2023 H1 2022 Breakdown of cost Change (%) Amount As % of cost of sales Amount As % of cost of sales Royalties 1,495,733,421.12 89.86% 1,141,980,274.76 90.63% 30.98% Cost of servers 97,763,750.37 5.87% 94,340,256.68 7.49% 3.63% Amortization of 45,617,203.76 2.74% 13,850,699.29 1.10% 229.35% copyright money Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 18 Other costs 25,503,032.65 1.53% 9,929,869.17 0.78% 156.83% Total 1,664,617,407.90 100.00% 1,260,101,099.90 100.00% 32.10% Any over 30% YoY movements in the data above and why: Applicable □ Not applicable 1. Cost of sales in the business of online games increased by 32.10% YoY, primarily driven by a 37.29% YoY increase in the cost of sales of mobile games. Royalties, in particular, increased by 30.98% YoY, mainly because the revenue from agency games such as Fan Ren Xiu Xian Zhuan: Ren Jie Pian ( 凡 人 修 仙 传 : 人 界 篇 ), Puzzles & Survival, and Underground Kingdom ( 小 小 蚁 国 ) increased as a percentage of the total revenues during the Reporting Period. 2. Overseas cost of sales increased by 56.14% YoY, primarily driven by the increased royalties. 3. The amortizatized cost of copyright money increased by 229.35% YoY, primarily driven by the increased games with copyrights that were launched during the Reporting Period. 4. Other costs, mainly labour cost and technical service cost, increased by 156.83% YoY, primarily driven by the increased labour cost. IV Analysis of Non-principal Operations Applicable □ Not applicable Unit: RMB As % of profit Amount before income tax Reason/source Recurrent or not expenses Mainly due to gains on investments from disposal of equity investments, dividends Investment income -3,937,725.83 -0.28% during the period of holding equity No investments, and wealth management products Gain/loss on Mainly due to changes in fair value of 66,445,566.71 4.70% No changes in fair value equity investments Impairment loss on 350,866.28 0.02% Mainly due to impairment loss on credit Yes assets Non-operating Mainly due to the write-off of inactive 17,988,142.97 1.27% No income payables and compensation income Non-operating Mainly due to expenditure on donations 3,648,696.49 0.26% No expenses and loss of security deposits Refund VAT is Mainly due to refund of VAT and other recurrent while Other income 67,310,526.91 4.77% government grants given in the other government Company’s ordinary course of business grants are not. V Analysis of Assets and Liabilities 1. Significant Changes in Asset Composition Unit: RMB 30 June 2023 31 December 2022 Change in As % of As % of total percentage Reason for any significant change Amount Amount total assets assets (%) The ending balance was higher than the beginning balance Monetary funds 8,232,496,377.64 41.42% 5,129,481,882.65 30.01% 11.41% mainly due to net cash flows from operating activities. For Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 19 further information, see “II 5. Consolidated Cash Flow Statement”, “53. Cash flow statement items” and “54. Supplementary information for the cash flow statement” under Note VII, in “Part X Financial Statements”. Accounts 1,432,993,006.78 7.21% 1,433,563,842.43 8.39% -1.18% No significant change receivable Long-term equity 606,075,958.69 3.05% 621,794,374.74 3.64% -0.59% No significant change investments Fixed assets 834,923,391.50 4.20% 850,030,034.92 4.97% -0.77% No significant change No significant change occurred to this item as a percentage of total assets, while the ending balance was higher than the beginning Construction in 326,705,519.85 1.64% 242,508,087.97 1.42% 0.22% balance mainly due to the progress investments in the Guangzhou Headquarters Building construction project during the Reporting Period. No significant change occurred to this item as a percentage of total assets, while the ending balance was lower than the Right-of-use 26,401,292.25 0.13% 31,967,946.49 0.19% -0.06% beginning balance mainly due to assets the depreciation provisions and the termination of certain lease contracts during the Reporting Period. Mainly due to the increased note Short-term loans 1,929,285,500.00 9.71% 901,046,888.89 5.27% 4.44% financings and bank loans during the Reporting Period Contract 240,892,166.88 1.21% 259,519,734.14 1.52% -0.31% No significant change liabilities Mainly due to additional three- Long-term loans 468,500,000.00 2.36% 323,000,000.00 1.89% 0.47% year bank loan during the Reporting Period No significant change occurred to this item as a percentage of total assets, while the ending balance was lower than the beginning Lease liabilities 9,251,557.84 0.05% 16,786,536.53 0.10% -0.05% balance mainly due to the decreased lease payables as a result of rental payments made during the Reporting Period. Mainly because the Company recovered mature bank’s wealth Trading financial 1,881,228,387.25 9.47% 2,792,984,819.12 16.34% -6.87% management instruments and assets structured deposits during the Reporting Period No significant change occurred to this item as a percentage of total assets, while the ending balance Prepayments 961,831,277.89 4.84% 855,193,135.12 5.00% -0.16% was higher than the beginning balance mainly due to the increased prepayments for Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 20 advertising as a result of new game launches during the Reporting Period. Mainly due to the provisions for Intangible assets 1,056,362,674.08 5.32% 1,059,676,921.41 6.20% -0.88% amortizations of land use rights and office software, etc. Goodwill 1,589,065,048.53 8.00% 1,589,065,048.53 9.30% -1.30% No significant change Mainly due to the increased Other non- balance of over-one-year 1,291,742,516.94 6.50% 1,024,113,999.86 5.99% 0.51% current assets deposits purchased to increase return on capital Mainly due to the increased Accounts internet traffic costs payable as a 2,133,387,322.93 10.73% 1,648,560,259.52 9.64% 1.09% payable result of new game launches during the Reporting Period 2. Major Assets Overseas Applicable □ Not applicable Material Manag Control measures Return As % of the impairm Asset Source Asset value (RMB) Location ement to protect asset generated Company’s ent risk model safety (RMB) equity or not A sound business Hong supervision Other Investments in Kong in mechanism and a equity overseas 374,763,431.10 China, 26,116,193.19 2.99% No sound risk control assets companies Canada, mechanism have etc. been put in place A sound business Hong supervision Income from Monetary Kong in mechanism and a investments 1,533,603,734.57 12.23% No funds China, the sound risk control and operations US, etc. mechanism have been put in place 3. Assets and Liabilities at Fair Value Applicable □ Not applicable Unit: RMB Gain/loss on Impairment fair-value allowance Cumulative fair- Purchased in Sold in the Beginning changes in made in Other Ending Item value changes the Reporting Reporting amount the the changes amount through equity Period Period Reporting Reporting Period Period Financial assets 1. Trading financial assets (exclusive of 2,792,984,819. 66,445,566. 4,584,374,135. 5,565,650,000 3,073,865. 1,881,228,387 derivative 12 71 98 .40 84 .25 financial assets) 2. Other equity - 1,579,940. 271,570,153.4 269,990,212.51 investments 209,106,263.84 94 5 3. Other non- 685,698,473.75 60,000,000.00 24,171,912.50 3,010,574. 724,537,135.8 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 21 current 63 8 financial assets Total of the 3,748,673,505. 66,445,566. - 4,644,374,135. 5,589,821,912 7,664,381. 2,877,335,676 above 38 71 209,106,263.84 98 .90 41 .58 Financial -84,380.59 -85,962.89 -1,582.30 0.00 liabilities Contents of other changes: Other changes were incurred by exchange rate fluctuations, etc. Significant changes to the measurement attributes of the major assets in the Reporting Period: □ Yes No 4. Restricted Asset Rights as at the End of the Reporting Period Item Ending carrying amount(RMB) Reason for restriction Monetary funds 39,766,271.81 Money frozen by bank and security deposits Principals and interest of term deposits with a maturity Monetary funds 828,731,432.35 within one year as pledges Principals and interest of term deposits with a maturity Non-current assets due within one year 176,927,777.97 of over one year (due before 30 June 2024) as pledges Principals and interest of term deposits with a maturity Other non-current assets 1,098,749,010.30 of over one year as pledges Fixed assets-buildings and constructions 667,241,110.72 As collateral for bank loan to the Company Total 2,811,415,603.15 VI Principal Subsidiaries and Joint Stock Companies Applicable □ Not applicable Principal subsidiaries and joint stock companies with an over 10% effect on the Company’s net profit: Unit: RMB Relationsh ip with Principal activity Registered Operating Operating Name Total assets Net assets Net profit the capital revenue profit Company Anhui 37 Jiyu Development of Network 6,250,000. 2,341,245,041. 1,590,134,312 741,525,914. 395,759,642. 366,664,988. Subsidiary mobile and Technology Co., 00 82 .66 59 54 93 browser games Ltd. 37 Interactive Entertainment Publishing and 10,000,000 15,366,065,51 5,476,585,393 7,758,505,95 991,252,080. 833,840,460. (Shanghai) Subsidiary operation of .00 8.99 .20 8.33 34 52 Technology Co., mobile games Ltd. Subsidiaries obtained or disposed of in the Reporting Period: √ Applicable □ Not applicable Name of subsidiary How it was obtained or disposed of Effects on the overall operations and performance No material effects on the overall operations and Chengdu Shouyin Technology Co., Ltd. Transfer performance of the Company Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 22 Other information on principal subsidiaries and joint stock companies: N/A VII Risks Facing the Company and Countermeasures 1. Changes in industry policies, risks of violation and countermeasures In recent years, the authority in charge has attached great importance to the development of game industry, made a series of major decisions and arrangements and issued a series of policies and measures to guide the industry to develop in a standardized and healthy way. For example, clear new standards and requirements have been put forward for protection of minors and anti- addiction of online games. Further strict management measures have been taken to promote standardized management of game industry. At the same time, information security and protection of users' privacy have drawn much attention from the society. In the long term, the regulation of the online game industry is becoming more and more standardized, which is conducive to the healthy development of the industry. The enterprises with standardized operation will benefit from it. However, in the future, if the Company fails to make corresponding adjustments timely in accordance with changes in industry policies or has a deviation in understanding management regulations in its operation, there may be a risk that the Company will be punished by relevant departments or the works will not go online as planned, which will have a significant negative impact on the Company's business development and brand image. In this regard, the Company will strictly abide by various industry policies, rules and regulations, actively implement relevant requirements for industry development, establish an internal sound quality management and control mechanism, strengthen industry policy risk management capability, and fully reduce and avoid the business risks caused by changes in industry policies. 2. Market competition risks and countermeasures The online game industry is facing increasingly fierce competition as it gradually matures. At the same time, online game users are maturing with higher quality demand for game products. The industry is characteristic of fast product transition, limited product life cycle and volatile player preferences, among others. Intense market competition will challenge the Company’s development in terms of products and market channels. In response, the Company will continue to implement the strategy of "boutiqueization, diversification and globalization". On the one hand, it will strengthen its core competitiveness of its own business, pay continuous attention to self-research investment, carry out R&D and innovation in product creativity, gameplay, theme, art and technology, and keep up with industry technology development trend; at the same time, it will maintain close cooperation with excellent developers to guarantee the supply of quality products, and continue to expand game categories through independently-developed and agency games to deepen the competitive edge of "integration of R&D and operation". Meanwhile, the Company will speed up the pace of exporting, give full play to the edges of it in overseas markets, face diversified operations of overseas markets, deepen the cultivation of key markets, and broaden the categories of games and increase market share. In addition, the Company will dig deeper into operational data, and timely adjust operational and R&D strategies, to meet the core demands of users, further play the role of new ideas of digital marketing operation, deepen the business strategy of multi-channel marketing and long-term service, and continuously enhance core competitiveness in the market. Facing the current industrial competition pattern, the top-performing enterprise has obvious edges in technology R&D ability, channel operation ability, product promotion ability, user scale and market share. The Company will continue to consolidate and cement its competitive edges, actively respond to changes in the industry, reduce market competition risks and seize market opportunities. 3. Risks of core personnel turnover and countermeasures Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 23 A stable and high-quality talent team is an important guarantee for the Company to maintain its core competitive advantage. If the Company fails to effectively build a core talent team, give reasonable incentives and manages the core personnel, the employees’ enthusiasm and creativity will be affected, which will have an adverse impact on the Company’s core competitiveness. In response, much attention has been attached to cultivation and acquisition of professional talents. The Company creatively builds a platform-based talent management mechanism, according to which excellent game producers are rewarded with high project bonus, and given discretion of research and creation. In order to attract and retain outstanding management talents and business elites, the Company has vigorously reformed the project mechanism, shortened the review cycle and established diversified objectives, so as to stimulate the innovative vitality of employees. In terms of employee performance management, the Company has set up diversified KPIs based on employees' contribution and ability, as well as reasonable team objectives to encourage employees’ creativity. Through refining the remuneration system with diversified incentives such as employee stock ownership plans, the Company increases the attractiveness to core staffs and R&D personnel. During the Reporting Period, the Company continuously promoted the reform of rank system, ability system and development system, optimized talent structure, differentiated talent management and activated talents. In addition, the Company cares about the long-term development of employees. The Company has established “37 Interactive Entertainment Learning and Development Center” to provide sufficient training and learning opportunities for employees and help them grow rapidly. The Company actively carried out training for newcomers and professional abilities such as "Marathon Leadership Training Camp", "Huangpu New Army", "X+ Plan" and "37TALK", promoted talent upgrading to meet the needs of business upgrading, paid attention to internal sharing, established a team of internal professional lecturers among employees, spread culture of sharing, built a talent echelon and upgraded talent development system. Centering on the cultural concept of "health, happiness and sustainability", the Company upgraded colorful welfare system, strengthened humanistic care and promoted retention of talents. The colorful welfare system encompasses interest-free loan, love fund, commercial insurance and employee health management. In addition, seasonal activities on holidays, annual physical examination, singles' fellowship, "Family Day", "Boss Face-to-Face", "37 Battle Talk", "Carnival", “Healthy 37ers” and other thematic activities were regularly held. Inter-departments' team building promoted the connection between employees and their friends, relatives and colleagues. In addition, the Company has established recreational clubs for employees, covering e-sports, table games, dancing, badminton, footfall and yoga, created cultural atmosphere that meets the characteristics of the younger generation, strengthened employees' sense of belonging, balanced employees' work and life, and took care of employees' physical and mental health in various forms. 4. Technology iteration and innovation risk and countermeasures The game industry has seen rapid technology iteration and faster changes in cutting-edge technologies, and demand for new types of products has emerged among young users. Against this backdrop, if a game company fails to grasp the industry development trend in a forward-looking manner and promptly innovate its technology and products, its R&D and application of key technologies will be outdated, resulting in the risk of products falling behind the market. In response, the Company continued to focus on changes in the industry's cutting-edge technologies. First, it closely followed industry changes and probed into cutting-edge technologies through investment layout to maintain sensitive to leading technologies. Second, it intensified the incubation of internal technologies, valued investment in self-developed games, improved self-development system, established an effective R&D system framework, and introduced diversified incentives to encourage employees to explore new technologies. By taking these actions, the Company has reserved technologies and products for the industry development trend. 5. Risk associated with being investigated by the China Securities Regulatory Commission with no clear conclusion yet Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 24 On 27 June 2023, the Company, Mr. Li Weiwei (the actual controller and Chairman of the Board of the Company), and Mr. Zeng Kaitian (the Vice Chairman of the Board of the Company) received the "Notification of the China Securities Regulatory Commission on Case Filing" (CSRC Case No. 03720230061, No. 03720230062, No. 03720230063) from the said commission (hereinafter referred to as the "CSRC") respectively. For suspected information disclosure violations, according to the Securities Law of the People's Republic of China, the Law of the People's Republic of China on Administrative Penalties and other applicable laws and regulations, the CSRC decided to file a case against the Company, Li Weiwei and Zeng Kaitian. During the period of investigation, the Company will actively cooperate with the CSRC’s investigation and fulfil its information disclosure obligations in strict accordance with applicable laws, regulations and regulatory requirements. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 25 Part IV Corporate Governance I Annual and Extraordinary General Meetings of Shareholders Convened during the Reporting Period 1. General Meetings of Shareholders Convened during the Reporting Period Investor Date of the Date of Meeting Type participation Resolutions of the meeting meeting disclosure ratio 1. The 2022 Work Report of the Board of Directors was approved; 2. The 2022 Work Report of the Supervisory Committee was approved; 3. The full 2022 Annual Report and its Summary were approved; 4. The 2022 Final Account Report was approved; 5. The 2022 Final Dividend Plan was approved; 6. The Proposal on Appointment of Independent Auditor for Annual Financial Statements and Internal Control for 2023 was The 2022 Annual Annual General 23 May 24 May approved; General Meeting Meeting of 50.25% of Shareholders Shareholders 2023 2023 7. The Proposal on the Expected Guarantee Line for Subsidiaries in 2023 was approved; 8. The Proposal on the Remuneration Plan for Directors was approved item by item. (1) The Sub-proposal on the Remunerations for Non- independent Directors; and (2) The Sub-proposal on the Remunerations for Independent Directors. 9. The Proposal on the Amendments to the Management Rules for External Investments was approved. 2. Extraordinary General Meetings of Shareholders Convened at the Request of Preferred Shareholders with Resumed Voting Rights □ Applicable Not applicable II Changes of Directors, Supervisors and Senior Management Applicable □ Not applicable Name Office title Type of change Date of change Reason for change Xu Zhigao General Manger Appointed 24 May 2023 Job arrangements Li Weiwei General Manger Resigned 24 May 2023 Job arrangements II Interim Dividend Plan Applicable □ Not applicable Bonus issue from profit (share/10 shares) 0 Cash dividend/10 shares (RMB) (tax inclusive) 4.5 Share base (share) 2,217,864,281 Cash dividends (RMB) (tax inclusive) 998,038,926.45 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 26 Cash dividends in other forms (such as share repurchase) (RMB) 0.00 Total cash dividends (including those in other forms) (RMB) 998,038,926.45 Distributable profit (RMB) 4,138,773,875.47 Total cash dividends (including those in other forms) as % of total 100% profit to be distributed Applicable cash dividend policy If it is difficult to identify the development stage of the Company but it has a significant capital expenditure arrangement, when making profit distribution, cash dividends shall account for no less than 20% in the profit distribution. Details of the cash and/or stock dividend plan Upon approval by the Board of Directors, the Company’s 2023 interim dividend plan is as follows: With a fixed dividend payout ratio, based on the total issued share capital (exclusive of shares in the Company’s account for repurchased shares) on the date of record, a cash dividend of RMB 4.5 (tax inclusive) per 10 shares is planned to be distributed to all the shareholders of the Company, with the remaining undistributed profit carried forward to the next year; and there will be no bonus issue from either profit or capital reserves. The above interim dividend plan is consistent with the Company’s performance growth, and also in line with relevant provisions of the Company Law, the Securities Law, the Articles of Association and the Company’s shareholder return plan. Therefore, it is legal, valid and reasonable. IV Equity Incentive Plans, Employee Stock Ownership Plans or Other Incentive Measures for Employees Applicable □ Not applicable 1. Equity Incentives N/A 2. Implementation of Employee Stock Ownership Plans Applicable □ Not applicable Outstanding employee stock ownership plans during the Reporting Period: Number of Total number As % of the total Awardee coverage Change Funding source awardees of shares held share capital The Third Employee Stock The Proposal on Extending the Ownership Plan: the leadership Shares under the Duration of the Third Employee team of the Company (directors, employee stock Stock Ownership Plan was supervisors and senior ownership plan approved at the Eighth Meeting management); chief officers and No more th were transferred 1,279,486 of the Sixth Board of Directors 0.06% deputy chief officers; key an 400 from on 27 April 2023. As such, it has repurchased management and technological been approved to extend the shares for no staff (mid-level employees); and duration of the said plan by 36 compensation. other employees approved by months to 26 July 2026. the Company The Fourth Employee Stock Ownership Plan: the directors Shares under the (exclusive of independent employee stock ownership plan directors), supervisors, senior No more th were transferred management, key management 16,301,534 N/A 0.74% an 650 from and staff who have direct and repurchased substantial impact on and shares for no contribution to the Company’s compensation. future operations and growth Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 27 Shares held by directors, supervisors and senior management under employee stock ownership plans during the Reporting Period: Number of shares held Number of shares held As % of the total share Name Office title at the period-begin at the period-end capital Xu Zhigao, Yang Jun, Liu Jun, He Directors, supervisors, Yang, Cheng Lin, Liu Fengyong, Ye and senior 1,485,000 1,585,000 0.07% Wei, and Zhu Huaimin management Change of the asset management institution during the Reporting Period: □ Applicable Not applicable Share ownership changes due to share disposal by holders and other reasons during the Reporting Period: Applicable □ Not applicable As at the end of the Reporting Period, 1,279,486 shares were held under the Third Employee Stock Ownership Plan, accounting for 0.06% of the total share capital. Exercise of shareholder rights during the Reporting Period: N/A Other information about employee stock ownership plans during the Reporting Period: Applicable □ Not applicable (1) The Proposal on Extending the Duration of the Third Employee Stock Ownership Plan was approved at the Eighth Meeting of the Sixth Board of Directors on 27 April 2023. As such, it has been approved to extend the duration of the said plan by 36 months to 26 July 2026. (2) The first lock-up period of the Fourth Employee Stock Ownership Plan ended on 30 June 2023. As the 2022 annual operating results failed to reach the target, the unlockable shares of all the awardees in the first lock-up period of the Employee Stock Ownership Plan should not be unlocked. Changes in the members of the employee stock ownership plan management committee: □ Applicable Not applicable Impact of employee stock ownership plans on the finance of the Company during the Reporting Period and the relevant accounting treatments: Applicable □ Not applicable As per the Accounting Standard No. 11 for Business Enterprises—Share-based Payments, the amortized share-based payments were approximately RMB76.0793 million for H1 2023. Termination of employee stock ownership plans during the Reporting Period: □ Applicable Not applicable Other information: N/A 3. Other Incentive Measures for Employees □ Applicable Not applicable Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 28 Part V Environmental and Social Responsibility I Material Environmental Issues Indicate whether the Company or any of its subsidiaries falls into major pollutant-discharge entities published by environmental protection authorities. □ Yes No Administrative punishments received during the Reporting Period due to environmental issues: Name of the Reason for Impact on the Company or Regulation violated Punishment Rectification punishment Company subsidiary N/A N/A N/A N/A N/A N/A Other environmental information in relation to major pollutant-discharge entities: N/A Actions taken during the Reporting Period to reduce carbon emissions and the results: Applicable □ Not applicable 37 Interactive Entertainment has incorporated sustainable development into its corporate vision and actively practiced corporate citizenship responsibility in recent years. Collaborating with the industry, the company has taken proactive actions to address climate change and promote zero-carbon transformation in line with its business ambitions. In June 2023, the company released its first TCFD Progress Report on Climate Risk Management, detailing its climate risk management efforts in governance, strategy, risk management, performance metrics, and more. Through specific practices such as refined operational management, green building design promotion, green power certificates, carbon market transactions, and environmental protection-themed month initiatives, the Company demonstrated its interim achievements in advancing carbon neutrality. Reasons for the non-disclosure of other environmental information: The Company is not a major pollutant-discharge entity published by environmental protection authorities. During the Reporting Period, the Company received no punishments due to violation of environmental protection laws and regulations. II Corporate Social Responsibility (CSR) 1. Continued support for rural talent revitalisation In 2014, 37 Interactive Entertainment initiated the establishment of the Guangdong Youxin Foundation, which continuously focuses on promoting high-quality and balanced development of high school education in underdeveloped areas, as well as nurturing young talent. The Company provides support to high school students in terms of financial resources, teaching materials, and information resources, collaborating with teachers, schools, educational administrative departments, non-profit organisations, and volunteers to create a diverse talent cultivation system. Through the Guangdong Youxin Foundation, the Company has carried out various programs, such as the "Youxin Peers" high school education assistance program, the high school enrolment guarantee program for ethnic minority girls, the county high school free reading program, the "Vocational Wisdom Calling" career program, and digital empowerment public courses. To further cultivate high school students' interest in cutting-edge technology and enhance their scientific literacy, the Company's employee volunteers have organised multiple sharing activities around themes like innovative technology and better living. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 29 During the Reporting Period, 37 Interactive Entertainment spent RMB3,278 thousand in rural education support through the Guangdong Youxin Foundation, helping 2,557 outstanding high school students. 2. Collaboratively promoting special industry assistance In 2023, 37 Interactive Entertainment signed a Rural Revitalization Cooperation Memorandum with the Guangzhou Municipal Commerce Bureau and formulated a special assistance plan for Huangjin Town, Fengshun County, Meizhou City, where the Company is providing support, to collaborative advance the development of local characteristic industries. During the Reporting Period, 37 Interactive Entertainment conducted multiple visits to Huangjin Town and leveraged its expertise in creative content expression to launch a cultural and creative gift box featuring the local representative intangible cultural heritage agricultural product "Huangjin Ginger Candy". To better showcase the rich opportunities for rural women's employment and income increase brought about by the upgraded rural industry in the new era and help local town enterprises comprehensively demonstrate the iterative process of the intangible heritage craftsmanship -- ginger candy-making, from traditional methods to large-scale production, the Company created a special cultural promotional video titled Sweet "Ginger" Love, showcasing the phase achievements of rural revitalisation and targeted assistance efforts. Under the guidance of relevant government departments, on the day of the video's release conference, the Huangjin Ginger Candy production enterprises also reached cooperation intentions with several participating companies, successfully expanding its sales channels. During the Reporting Period, 37 Interactive Entertainment spent RMB730 thousand to support the development of characteristic industries such as tea and ginger in Anhui, Guizhou, Guangdong, and other regions. 3. Digitally empowering positive value spreading 37 Interactive Entertainment actively responds to policy requirements such as the Overall Plan for the Construction of Digital China and the Opinions on Promoting the Implementation of the National Digital Cultural Strategy by creating high-quality digital cultural products to facilitate the innovative dissemination of outstanding traditional Chinese culture and positive social values. During the Reporting Period, 37 Interactive Entertainment introduced the concept of "Responsibility Aesthetics" and launched a series of cultural and artistic games that integrate the essence of traditional Chinese culture, national treasure-level cultural symbols, and modern corporate social responsibility concepts; the Company also collaborated with the Guangdong Provincial Hospital of Chinese Medicine to develop Xiao Shen Nong Xun Bai Cao ( 小 神 农 寻 百 草 ), a functional game that promotes traditional Chinese medicine culture and knowledge to community residents; additionally, the Company released a new version of the functional game Star Life Paradise ( 星 星 生 活 乐 园 ) to provide digital tool support for social interaction training for children with autism; the Company also carried out the research and optimisation of the aerospace popular science functional game Fly to the Sky: Dream of Soaring (飞天:梦想启航), aiming to provide a new channel for teenagers to revisit high school physics knowledge and enhance their scientific literacy. 4. Collaborative cultivation of young talents through industry-research cooperation 37 Interactive Entertainment continues to deepen cooperation with more than ten renowned domestic universities, including Sun Yat-sen University, Sichuan University, Lanzhou University, and Jinan University, to achieve resource sharing and complementary advantages in the fields of industry-research integration skills training courses, innovation challenge competitions, specialised research topics, and campus thematic sharing, providing comprehensive empowerment for outstanding university students. To foster the sustainable development capabilities and innovative practical abilities of young talents, the Company organised the second "SDG Sustainable Development Innovation Challenge", supporting students to express their understanding of topics such as rural revitalisation, cultural heritage and promotion, carbon neutrality, and more through animation, public service videos, and digital collections. A total of 344 students from 81 universities participated. Ultimately, three works from teams representing Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 30 Guangzhou Academy of Fine Arts, Guangdong University of Foreign Studies, China Academy of Art, and Zhongnan University of Economics and Law stood out. The Company also collaborated with six universities including Sun Yat-sen University, South China University of Technology, and South China Normal University to launch the University Student Empowerment Program, providing scholarships, support for social practice, and innovative and entrepreneurial activities for 281 outstanding students. 5. Charitable participation in building a better society During the Reporting Period, under the leadership of the Party Committee of 37 Interactive Entertainment, employees from various business units actively participated in services related to companionship for children with special needs, condolences to groups in difficulties, operation of charity supermarkets, and donation of outdoor worker supplies. A total of 2,266 volunteer hours were contributed, actively conveying positive and benevolent forces to society. To further expand support for the cultivation of outstanding talents in society and promote the sustainable development of clinical medical reserve talents and the national medical and health industry, 37 Interactive Entertainment intends to donate RMB50 million to the First Affiliated Hospital, Sun Yat-sen University. The second-phase donation of RMB20 million was completed during the Reporting Period. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 31 Part VI Share Changes and Shareholder Information I Share Changes 1. Share Changes Unit: share Before Increase/decrease in the Reporting Period (+/-) After Shares as Shares as dividend Percenta New dividend Percentage Number converted Other Subtotal Number ge (%) issues converted (%) from capital from profit reserves 1. Restricted shares 582,338,908 26.26% 27,340,427 27,340,427 609,679,335 27.49% 1.1 Shares held by the government 1.2 Shares held by state-owned corporations 1.3 Shares held by other domestic 582,338,908 26.26% 27,340,427 27,340,427 609,679,335 27.49% investors Including: Shares held by domestic corporations Shares held by domestic 582,338,908 26.26% 27,340,427 27,340,427 609,679,335 27.49% natural persons 1.4 Shares held by overseas investors Including: Shares held by overseas corporations Shares held by overseas natural persons 2. Un-restricted 1,635,525,373 73.74% -27,340,427 -27,340,427 1,608,184,946 72.51% shares 2.1 RMB- denominated 1,635,525,373 73.74% -27,340,427 -27,340,427 1,608,184,946 72.51% common shares 2.2 Domestically listed foreign shares 2.3 Overseas listed foreign shares 2.4 Others 3. Total shares 2,217,864,281 100.00% 0 0 2,217,864,281 100.00% Reasons for share changes: Applicable □ Not applicable During the Reporting Period, the shares held by the newly appointed general manager in the Company were locked up according to applicable laws, regulations and regulatory documents. Approval of share changes: □ Applicable Not applicable Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 32 Transfer of share ownership: □ Applicable Not applicable Progress on share repurchases: Applicable □ Not applicable As of 30 June 2023, the Company had cumulatively repurchased 4,962,434 shares (or 0.22% of the total share capital) with its securities account for repurchased shares by the way of centralized bidding. With the highest trading price being RMB16.94/share and the lowest being RMB16.53/share, the total amount used was RMB83,094,240.93 (exclusive of transaction costs). And the total payment inclusive of the transaction costs stood at RMB83,105,950.55. The Proposal on the Adjusted Upper Price Limit for the Share Repurchase was approved at the 11th Meeting of the Sixth Board of Directors on 3 July 2023. As such, it was approved to adjust the upper price limit for the share repurchase from no more than RMB22.55/share to no more than RMB47/share. As of 31 July 2023, the Company had cumulatively repurchased 9,426,747 shares (or 0.43% of the total share capital) with its securities account for repurchased shares by the way of centralized bidding. With the highest trading price being RMB33.22/share and the lowest being RMB16.53/share, the total amount used was RMB223,137,102.94 (exclusive of transaction costs). Progress on reducing the repurchased shares by way of centralized bidding: □ Applicable Not applicable Effects of share changes on the basic earnings per share, diluted earnings per share, equity per share attributable to the Company’s common shareholders and other financial indicators of the prior year and the prior accounting period, respectively: Applicable □ Not applicable During the Reporting Period, the Company implemented share repurchases with its securities account for repurchased shares by the way of centralized bidding. For details of the repurchases, see the announcements on repurchase progress. As per the Accounting Standards for Business Enterprises, the aforesaid repurchased shares were excluded in the calculation of basic earnings per share. Other information that the Company considers necessary or is required by the securities regulator to be disclosed: □ Applicable Not applicable 2. Changes in Restricted Shares Applicable □ Not applicable Unit: share Shares with Increase in Beginning Name of restriction lifted restricted shares Ending restricted Reason for restricted Lifting date shareholder in the Reporting in the Reporting shares restriction shares Period Period Subject to regulations in respect Locked-up of changes in shareholdings of shares of Li Weiwei 241,584,764 0 0 241,584,764 directors, supervisors and senior senior management in the Company management Law, etc. Locked-up Subject to regulations in respect shares of of changes in shareholdings of Zeng Kaitian 184,008,280 0 0 184,008,280 senior directors, supervisors and senior management management in the Company Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 33 Law, etc. Subject to regulations in respect Locked-up of changes in shareholdings of shares of Hu Yuhang 151,198,263 0 0 151,198,263 directors, supervisors and senior senior management in the Company management Law, etc. Subject to regulations in respect Locked-up of changes in shareholdings of shares of Xu Zhigao 0 0 27,340,427 27,340,427 directors, supervisors and senior senior management in the Company management Law, etc. Subject to regulations in respect Locked-up of changes in shareholdings of shares of Yang Jun 1,575,000 0 0 1,575,000 directors, supervisors and senior senior management in the Company management Law, etc. Subject to regulations in respect Locked-up of changes in shareholdings of shares of Liu Jun 3,972,601 0 0 3,972,601 directors, supervisors and senior senior management in the Company management Law, etc. Total 582,338,908 0 27,340,427 609,679,335 -- -- II Issuance and Listing of Securities □ Applicable Not applicable III Shareholders and Their Holdings as at the Period-End Unit: share Number of preferred shareholders with Number of common shareholders 78,778 0 resumed voting rights (if any) (see note 8) 5% or greater common shareholders or the top 10 common shareholders Increase/decr Un- Pledged, marked or Shareholdin Restricted Name of Nature of Common ease in the restricted frozen status g common shareholder shareholder shares held Reporting common percentage shares held Status Shares Period shares held Domestic Li Weiwei natural 14.52% 322,113,019 0 241,584,764 80,528,255 person Domestic Zeng Kaitian natural 11.06% 245,344,374 0 184,008,280 61,336,094 person Domestic Hu Yuhang natural 9.09% 201,597,684 0 151,198,263 50,399,421 Pledged 19,650,000 person Hong Kong Overseas Securities Clearing 8.01% 177,721,241 15,310,515 0 177,721,241 corporation Company Ltd. Domestic Xu Zhigao natural 1.64% 36,453,903 0 27,340,427 9,113,476 person Domestic Wu Weihong natural 1.59% 35,253,178 -36,314,684 0 35,253,178 person China Minsheng Other 1.17% 25,872,061 21,630,461 0 25,872,061 Banking Corp., Ltd. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 34 -China Securities Cartoon Games Trading Open- ended Index Securities Investment Fund Domestic Wu Weidong natural 1.01% 22,431,357 -38,165,200 0 22,431,357 person Shanghai Dongyonghong Domestic Business non-state- Management 0.90% 20,000,000 20,000,000 0 20,000,000 owned Partnership corporation (Limited Partnership) 37 Interactive Entertainment Network Technology Group Other 0.74% 16,301,534 0 0 16,301,534 Co., Ltd.-The Fourth Employee Stock Ownership Plan Strategic investor or general corporation becoming a top-10 N/A common shareholder in a rights issue (if any) (see note 3) 1. Among the top 10 shareholders of the Company, Wu Weihong, Wu Weidong and Shanghai Dongyonghong Business Management Partnership (Limited Partnership) are shareholders acting in Related or acting-in-concert parties concert. among the shareholders above 2. The Company is not aware of whether there is, among the other top 10 shareholders, any related parties or acting-in-concert parties. Explain if any of the shareholders above was involved in entrusting/being entrusted with N/A voting rights or waiving voting rights Special account for share repurchases (if any) among the top N/A 10 shareholders (see note 11) Top 10 un-restricted common shareholders Shares by class Name of shareholder Un-restricted common shares held Class Shares Hong Kong Securities Clearing RMB-denominated 177,721,241 177,721,241 Company Ltd. common shares RMB-denominated Li Weiwei 80,528,255 80,528,255 common shares RMB-denominated Zeng Kaitian 61,336,094 61,336,094 common shares RMB-denominated Hu Yuhang 50,399,421 50,399,421 common shares RMB-denominated Wu Weihong 35,253,178 35,253,178 common shares China Minsheng Banking Corp., Ltd. -China Securities Cartoon Games RMB-denominated 25,872,061 25,872,061 Trading Open-ended Index common shares Securities Investment Fund RMB-denominated Wu Weidong 22,431,357 22,431,357 common shares Shanghai Dongyonghong Business 20,000,000 RMB-denominated 20,000,000 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 35 Management Partnership (Limited common shares Partnership) 37 Interactive Entertainment Network Technology Group Co., RMB-denominated 16,301,534 16,301,534 Ltd.-The Fourth Employee Stock common shares Ownership Plan China Construction Bank Corporation-Dongfanghong RMB-denominated 13,274,100 13,274,100 Qidong Three-year Mixed Securities common shares Investment Fund Related or acting-in-concert parties 1. Among the top 10 un-restricted common shareholders of the Company, Wu Weihong, Wu Weidong among the top 10 un-restricted and Shanghai Dongyonghong Business Management Partnership (Limited Partnership) are shareholders common shareholders, as well as acting in concert. between the top 10 un-restricted 2. The Company is not aware of whether there is, among the other top 10 un-restricted common common shareholders and the top 10 common shareholders shareholders and top 10 common shareholders, any related parties or acting-in-concert parties. Top 10 common shareholders engaged in securities margin None trading (if any) (see note 4) Indicate whether any of the top 10 common shareholders or the top 10 un-restricted common shareholders of the Company conducted any promissory repo during the Reporting Period. □ Yes No No such cases in the Reporting Period. IV Changes in the Shareholdings of Directors, Supervisors and Senior Management □ Applicable Not applicable No such changes in the Reporting Period. For the relevant information, see the 2022 Annual Report. V Change of the Controlling Shareholder or Actual Controller Change of the controlling shareholder in the Reporting Period: □ Applicable Not applicable No such cases in the Reporting Period. Change of the actual controller in the Reporting Period: □ Applicable Not applicable No such cases in the Reporting Period. Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 36 Part VII Financial Statements I Independent Auditor’s Report Are these interim financial statements audited by an independent auditor? □ Yes No They are unaudited by such an auditor. II Financial Statements Currency unit for the financial statements and the notes thereto: RMB 1. Consolidated Balance Sheet Prepared by 37 Interactive Entertainment Network Technology Group Co., Ltd. 30 June 2023 Unit: RMB Item 30 June 2023 1 January 2023 Current assets: Monetary funds 8,232,496,377.64 5,129,481,882.65 Transaction settlement funds Loans to other banks Trading financial assets 1,881,228,387.25 2,792,984,819.12 Derivative financial assets Notes receivable Accounts receivable 1,432,993,006.78 1,433,563,842.43 Accounts receivable financing Prepayments 961,831,277.89 855,193,135.12 Premiums receivable Reinsurance receivables Receivable reinsurance contract reserve Other receivables 52,707,980.09 87,419,373.81 Including: Interest receivable Dividends receivable Redemptory monetary capital for sale Inventories Contract assets Assets held for sale Non-current assets due within one year 279,376,846.42 225,739,517.70 Other current assets 78,075,017.09 62,124,622.63 Total current assets 12,918,708,893.16 10,586,507,193.46 Non-current assets: Loans and advances to customers Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 37 Debt investments Other debt investments Long-term receivables Long-term equity investments 606,075,958.69 621,794,374.74 Other equity investments 271,570,153.45 269,990,212.51 Other non-current financial assets 724,537,135.88 685,698,473.75 Investment properties Fixed assets 834,923,391.50 850,030,034.92 Construction in progress 326,705,519.85 242,508,087.97 Productive living assets Oil and gas assets Right-of-use assets 26,401,292.25 31,967,946.49 Intangible assets 1,056,362,674.08 1,059,676,921.41 Development expenditure Goodwill 1,589,065,048.53 1,589,065,048.53 Long-term deferred expenses 128,031,967.87 99,473,412.05 Deferred income tax assets 99,538,660.56 34,357,615.22 Other non-current assets 1,291,742,516.94 1,024,113,999.86 Total non-current assets 6,954,954,319.60 6,508,676,127.45 Total assets 19,873,663,212.76 17,095,183,320.91 Current liabilities: Short-term loans 1,929,285,500.00 901,046,888.89 Loans from the central bank Loans from other banks Trading financial liabilities 84,380.59 Derivative financial liabilities Notes payable 1,503,000,000.00 555,000,000.00 Accounts payable 2,133,387,322.93 1,648,560,259.52 Advances from customers Contract liabilities 240,892,166.88 259,519,734.14 Financial assets sold under repurchase agreements Customer deposits and interbank deposits Payables for acting trading of securities Payables for underwriting of securities Employee benefits payable 217,860,624.83 374,469,366.73 Taxes payable 247,166,060.59 294,163,918.06 Other payables 212,905,566.26 210,926,206.25 Including: Interest payable Dividends payable Handling charges and commissions payable Reinsurance payables Liabilities held for sale Non-current liabilities due within one year 79,258,772.61 45,909,085.65 Other current liabilities 71,118,462.53 51,763,224.36 Total current liabilities 6,634,874,476.63 4,341,443,064.19 Non-current liabilities: Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 38 Insurance contract reserve Long-term loans 468,500,000.00 323,000,000.00 Bonds payable Including: Preferred shares Perpetual bonds Lease liabilities 9,251,557.84 16,786,536.53 Long-term payables Long-term employee benefits payable Provisions Deferred income Deferred income tax liabilities 105,831,047.90 101,348,616.16 Other non-current liabilities Total non-current liabilities 583,582,605.74 441,135,152.69 Total liabilities 7,218,457,082.37 4,782,578,216.88 Shareholders' equity: Share capital 2,217,864,281.00 2,217,864,281.00 Other equity instruments Including: Preferred shares Perpetual bonds Capital reserves 2,852,169,276.30 2,776,585,669.95 Less: Treasury shares 83,105,950.55 83,105,950.55 Other comprehensive income -99,115,449.05 -153,044,746.45 Special reserves Surplus reserves 666,869,940.33 666,869,940.33 General risk reserves Retained earnings 6,989,093,914.46 6,758,838,410.54 Total equity attributable to shareholders of the 12,543,776,012.49 12,184,007,604.82 Company Non-controlling interests 111,430,117.90 128,597,499.21 Total shareholders' equity 12,655,206,130.39 12,312,605,104.03 Total liabilities and shareholders’ equity 19,873,663,212.76 17,095,183,320.91 Legal representative: Xu Zhigao Chief Financial Officer: Ye Wei Board Secretary: Ye Wei 2. Balance Sheet of the Company Unit: RMB Item 30 June 2023 1 January 2023 Current assets: Monetary funds 781,432,619.92 808,790,749.20 Trading financial assets 801,350,136.99 802,418,630.14 Derivative financial assets Notes receivable Accounts receivable Accounts receivable financing Prepayments 464,932.07 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 39 Other receivables 3,338,597,150.51 3,829,192,595.78 Including: Interest receivable Dividends receivable Inventories Contract assets Assets held for sale Non-current assets due within one year Other current assets 6,192,380.98 5,937,414.70 Total current assets 4,928,037,220.47 5,446,339,389.82 Non-current assets: Debt investments Other debt investments Long-term receivables Long-term equity investments 9,688,222,755.95 9,614,010,297.65 Other equity investments Other non-current financial assets 76,589,599.00 76,589,599.00 Investment properties Fixed assets Construction in progress Productive living assets Oil and gas assets Right-of-use assets 5,667,802.45 6,730,515.43 Intangible assets Development expenditure Goodwill Long-term deferred expenses Deferred income tax assets Other non-current assets Total non-current assets 9,770,480,157.40 9,697,330,412.08 Total assets 14,698,517,377.87 15,143,669,801.90 Current liabilities: Short-term loans 300,250,000.00 Trading financial liabilities Derivative financial liabilities Notes payable Accounts payable Advances from customers Contract liabilities Employee benefits payable 68,000.00 922,157.55 Taxes payable 2,637,642.12 9,115,058.72 Other payables 40,843,776.85 40,786,313.26 Including: Interest payable Dividends payable Liabilities held for sale Non-current liabilities due within one year 63,124,584.48 30,122,770.55 Other current liabilities Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 40 Total current liabilities 406,924,003.45 80,946,300.08 Non-current liabilities: Long-term loans 468,500,000.00 323,000,000.00 Bonds payable Including: Preferred shares Perpetual bonds Lease liabilities 2,490,966.44 4,983,409.97 Long-term payables Long-term employee benefits payable Provisions Deferred income Deferred income tax liabilities 288,849.68 803,191.39 Other non-current liabilities Total non-current liabilities 471,279,816.12 328,786,601.36 Total liabilities 878,203,819.57 409,732,901.44 Shareholders' equity: Share capital 2,217,864,281.00 2,217,864,281.00 Other equity instruments Including: Preferred shares Perpetual bonds Capital reserves 6,497,849,211.88 6,421,769,953.60 Less: Treasury shares 83,105,950.55 83,105,950.55 Other comprehensive income -60,000,000.00 -60,000,000.00 Special reserves Surplus reserves 1,108,932,140.50 1,108,932,140.50 Retained earnings 4,138,773,875.47 5,128,476,475.91 Total shareholders' equity 13,820,313,558.30 14,733,936,900.46 Total liabilities and shareholders’ equity 14,698,517,377.87 15,143,669,801.90 3. Consolidated Income Statement Unit: RMB Item H1 2023 H1 2022 1. Total operating revenue 7,760,573,887.29 8,092,238,684.40 Including: Operating revenue 7,760,573,887.29 8,092,238,684.40 Interest income Premium income Handling charge and commission income 2. Total operating costs and expenses 6,492,830,653.62 6,306,032,404.23 Including: Cost of sales 1,664,617,407.90 1,260,101,099.90 Interest expense Handling charge and commission expenses Surrenders Net claims paid Net amount provided as policy reserve Expenditure on policy dividends Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 41 Reinsurance premium expenses Taxes and surcharges 15,088,022.35 15,543,165.52 Distribution and selling expenses 4,279,408,761.57 4,340,050,646.56 General and administrative expenses 257,073,397.84 209,169,882.37 Research and development expenses 388,284,125.67 496,920,352.58 Financial expenses -111,641,061.71 -15,752,742.70 Including: Interest expense 33,953,476.02 14,221,315.74 Interest income 147,092,025.34 54,966,479.25 Add: Other income 67,310,526.91 60,426,373.93 Investment income (“-” for loss) -3,937,725.83 52,339,291.74 Including: Share of profits and losses of joint -12,257,097.35 -23,711,051.21 ventures and associates Gain on derecognition of financial assets measured at amortised cost (“-” for loss) Gain on exchange (“-” for loss) Net gain on exposure hedges (“-” for loss) Gain on changes in fair value (“-” for loss) 66,445,566.71 -34,650,521.66 Impairment loss on credit (“-” for loss) 350,866.28 -2,933,013.92 Impairment loss on assets (“-” for loss) -10,791,188.33 Gain on disposal of assets (“-” for loss) 128,077.35 328,439.88 3. Operating profit (“-” for loss) 1,398,040,545.09 1,850,925,661.81 Add: Non-operating income 17,988,142.97 5,246,517.14 Less: Non-operating expenses 3,648,696.49 2,771,389.41 4. Profit before income tax expenses (“-” for loss) 1,412,379,991.57 1,853,400,789.54 Less: Income tax expenses 205,127,044.68 176,029,935.00 5. Net profit (“-” for net loss) 1,207,252,946.89 1,677,370,854.54 5.1 Classified by continuity of operations 5.1.1 Net profit from continuing operations (“-” for 1,207,252,946.89 1,677,370,854.54 net loss) 5.1.2 Net profit from discontinued operations (“-” for net loss) 5.2 Classified by ownership of the equity 5.2.1 Net profit attributable to shareholders of the 1,226,061,335.07 1,695,164,644.39 Company (“-” for net loss) 5.2.2 Net profit attributable to non-controlling -18,808,388.18 -17,793,789.85 interests (“-” for net loss) 6. Other comprehensive income, net of tax 53,929,297.40 48,589,829.86 Other comprehensive income attributable to 53,929,297.40 48,589,829.86 shareholders of the Company, net of tax 6.1 Other comprehensive income that will not be -3,000,000.00 reclassified subsequently to profit or loss 6.1.1 Changes caused by remeasurement of defined benefit pension schemes 6.1.2 Share of the other comprehensive income of the investee accounted for using equity method that will not be reclassified subsequently to profit or loss 6.1.3 Changes in fair value of other equity -3,000,000.00 investments 6.1.4 Changes in the fair value of the company's own credit risk 6.1.5 Others 6.2 Other comprehensive income that will be 53,929,297.40 51,589,829.86 reclassified subsequently to profit or loss Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 42 6.2.1 Share of the other comprehensive income of the investee accounted for using equity method -524,693.70 296,531.34 that will be reclassified subsequently to profit or loss 6.2.2 Changes in fair value of other equity investments 6.2.3 Other comprehensive income arising from the reclassification of financial assets 6.2.4 Allowance for credit impairments in other debt investments 6.2.5 Cash flow hedge reserve 6.2.6 Exchange differences on translation of 54,453,991.10 51,293,298.52 foreign currency financial statements 6.2.7 Others Other comprehensive income attributable to non- controlling interests, net of tax 7. Total comprehensive income 1,261,182,244.29 1,725,960,684.40 Total comprehensive income attributable to 1,279,990,632.47 1,743,754,474.25 shareholders of the Company Total comprehensive income attributable to non- -18,808,388.18 -17,793,789.85 controlling interests 8. Earnings per share: 8.1 Basic earnings per share 0.55 0.77 8.2 Diluted earnings per share 0.55 0.77 Where business combinations under common control occurred in the current period, the net profit achieved by the acquirees before the combinations was RMB 0.00 with the amount for the same period of last year being RMB 0.00. Legal representative: Xu Zhigao Chief Financial Officer: Ye Wei Board Secretary: Ye Wei 4. Income Statement of the Company Unit: RMB Item H1 2023 H1 2022 1. Operating revenue 9,433.96 Less: Cost of sales Taxes and surcharges 40,349.85 21,018.70 Distribution and selling expenses General and administrative expenses 7,355,482.54 4,287,012.24 Research and development expenses Financial expenses -1,188,161.14 -9,337,655.96 Including: Interest expense 11,116,569.01 3,935,106.31 Interest income 12,897,500.79 13,798,152.46 Add: Other income 4,454,284.28 1,896,774.41 Investments income (“-” for loss) 1,212,602.75 3,199,148,357.25 Including: Share of profits and losses of joint ventures and associates Gain on derecognition of financial assets measured at amortised cost (“-” for loss) Net gain on exposure hedges (“-” for loss) Gain on changes in fair value (“-” for loss) 9,087,945.21 5,867,726.04 Impairment loss on credit (“-” for loss) -5,000.00 Impairment loss on assets (“-” for loss) Gain on disposal of assets (“-” for loss) 2. Operating profit (“-” for loss) 8,556,594.95 3,211,937,482.72 Add: Non-operating income 1,478.73 2.59 Less: Non-operating expenses 31,234.89 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 43 3. Profit before income tax expenses (“-” for loss) 8,558,073.68 3,211,906,250.42 Less: Income tax expenses 2,454,842.97 4,389,906.11 4. Net profit (“-” for net loss) 6,103,230.71 3,207,516,344.31 4.1 Net profit from continuing operations (“-” for net 6,103,230.71 3,207,516,344.31 loss) 4.2 Net profit from discontinued operations (“-” for net loss) 5. Other comprehensive income, net of tax 5.1 Other comprehensive income that will not be reclassified subsequently to profit or loss 5.1.1 Changes caused by remeasurement of defined benefit pension schemes 5.1.2 Share of the other comprehensive income of the investee accounted for using equity method that will not be reclassified subsequently to profit or loss 5.1.3 Changes in fair value of other equity investments 5.1.4 Changes in the fair value of the company's own credit risk 5.1.5 Others 5.2 Other comprehensive income that will be reclassified subsequently to profit or loss 5.2.1 Share of the other comprehensive income of the investee accounted for using equity method that will be reclassified subsequently to profit or loss 5.2.2 Changes in fair value of other equity investments 5.2.3 Other comprehensive income arising from the reclassification of financial assets 5.2.4 Allowance for credit impairments in other debt investments 5.2.5 Cash flow hedge reserve 5.2.6 Exchange differences on translation of foreign currency financial statements 5.2.7 Others 6. Total comprehensive income 6,103,230.71 3,207,516,344.31 7. Earnings per share: 7.1 Basic earnings per share 7.2 Diluted earnings per share 5. Consolidated Cash Flow Statement Unit: RMB Item H1 2023 H1 2022 1. Cash flows from operating activities: Cash received from the sales of goods or rendering 8,013,861,147.65 8,191,423,031.24 services Net increase in customer deposits and interbank deposits Net increase in loans from the central bank Net increase in loans from other financial institutions Premiums received on original insurance contracts Net proceeds from reinsurance Net increase in deposits and investments of policy holders Interest, handling charges and commissions received Net increase in loans from other banks Net increase in proceeds from repurchase transactions Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 44 Net proceeds from acting trading of securities Refunds of taxes and levies 1,719,882.70 13,071,839.40 Cash received relating to other operating activities 148,031,300.57 102,190,719.08 Sub-total of cash inflows from operating activities 8,163,612,330.92 8,306,685,589.72 Cash paid for purchases of goods and services 1,473,884,579.03 1,248,044,739.23 Net increase in loans and advances to customers Net increase in deposits in the central bank and other banks and financial institutions Payments for claims on original insurance contracts Net increase in loans to other banks Interest, handling charges and commissions paid Policy dividends paid Cash paid to and on behalf of employees 887,376,046.67 952,696,588.30 Payments of taxes and levies 379,073,806.45 245,557,026.85 Cash paid relating to other operating activities 3,103,320,722.36 4,056,307,650.80 Sub-total of cash outflows used in operating activities 5,843,655,154.51 6,502,606,005.18 Net cash flows from operating activities 2,319,957,176.41 1,804,079,584.54 2. Cash flows from investing activities: Cash received from disposal of investments 127,010,330.31 174,210,882.65 Cash received from investment income 78,491,745.68 36,747,137.98 Cash received from disposal of fixed assets, intangible 1,499,959.98 515,224.24 assets and other long-term assets Net cash received from disposal of subsidiaries and other business units Cash received relating to other investing activities 7,872,668,719.59 5,576,074,659.14 Sub-total of cash inflows from investing activities 8,079,670,755.56 5,787,547,904.01 Cash paid for acquisition of fixed assets, intangible 139,259,591.32 55,905,510.45 assets and other long-term assets Cash paid to acquire investments 117,602,305.30 163,561,411.21 Net increase in pledged loans granted Net cash paid for the acquisition of subsidiaries and 26,589.40 other business units Cash paid relating to other investing activities 9,125,959,732.86 6,769,074,659.14 Sub-total of cash outflows used in investing activities 9,382,848,218.88 6,988,541,580.80 Net cash flows from/used in investing activities -1,303,177,463.32 -1,200,993,676.79 3. Cash flows from financing activities: Cash received from capital contributions 320,000.00 92,000,000.00 Including: Cash received from capital contributions by 320,000.00 92,000,000.00 non-controlling interests of subsidiaries Cash received from borrowings 1,426,000,000.00 947,450,000.00 Cash received relating to other financing activities 65,000,000.00 Sub-total of cash inflows from financing activities 1,491,320,000.00 1,039,450,000.00 Cash repayments of borrowings 222,250,000.00 448,653,250.00 Cash paid for interest and dividends 1,028,631,589.17 827,115,684.90 Including: Dividends paid by subsidiaries to non- 405,402.09 controlling interests Cash paid relating to other financing activities 581,279,603.15 394,823,304.17 Sub-total of cash outflows used in financing activities 1,832,161,192.32 1,670,592,239.07 Net cash flows from/used in financing activities -340,841,192.32 -631,142,239.07 4. Effect of foreign exchange rate changes on cash and 5,558,563.66 20,628,944.13 cash equivalents 5. Net increase/decrease in cash and cash equivalents 681,497,084.43 -7,427,387.19 Add: Cash and cash equivalents at beginning of the 3,320,472,098.94 4,618,393,735.38 period 6. Cash and cash equivalents at end of the period 4,001,969,183.37 4,610,966,348.19 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 45 6. Cash Flow Statement of the Company Unit: RMB Item H1 2023 H1 2022 1. Cash flows from operating activities: Cash received from the sales of goods or rendering 10,000.00 services Refunds of taxes and levies Cash received relating to other operating activities 1,117,210,020.74 1,218,682,414.28 Sub-total of cash inflows from operating activities 1,117,220,020.74 1,218,682,414.28 Cash paid for purchases of goods and services Cash paid to and on behalf of employees 1,501,203.60 3,493,659.49 Payments of taxes and levies 3,912,982.44 3,399,378.83 Cash paid relating to other operating activities 627,828,879.40 3,633,945,952.16 Sub-total of cash outflows used in operating activities 633,243,065.44 3,640,838,990.48 Net cash flows from/used in operating activities 483,976,955.30 -2,422,156,576.20 2. Cash flows from investing activities: Cash received from disposal of investments Cash received from investment income 17,239,041.11 3,208,188,686.02 Cash received from disposal of fixed assets, intangible assets and other long-term assets Net cash received from disposal of subsidiaries and other business units Cash received relating to other investing activities 2,400,000,000.00 2,750,000,000.00 Sub-total of cash inflows from investing activities 2,417,239,041.11 5,958,188,686.02 Cash paid for acquisition of fixed assets, intangible assets and other long-term assets Cash paid to acquire investments Net cash paid for the acquisition of subsidiaries and other business units Cash paid relating to other investing activities 2,380,000,000.00 2,690,000,000.00 Sub-total of cash outflows used in investing activities 2,380,000,000.00 2,690,000,000.00 Net cash flows from/used in investing activities 37,239,041.11 3,268,188,686.02 3. Cash flows from financing activities: Cash received from capital contributions Cash received from borrowings 490,000,000.00 640,000,000.00 Cash received relating to other financing activities Sub-total of cash inflows from financing activities 490,000,000.00 640,000,000.00 Cash repayments of borrowings 14,250,000.00 350,500,000.00 Cash paid for interest and dividends 1,006,413,029.76 817,906,910.83 Cash paid relating to other financing activities 2,816,160.00 Sub-total of cash outflows used in financing activities 1,020,663,029.76 1,171,223,070.83 Net cash flows from/used in financing activities -530,663,029.76 -531,223,070.83 4. Effect of foreign exchange rate changes on cash and cash equivalents 5. Net increase/decrease in cash and cash equivalents -9,447,033.35 314,809,038.99 Add: Cash and cash equivalents at beginning of the 205,561,434.10 998,498,059.53 period 6. Cash and cash equivalents at end of the period 196,114,400.75 1,313,307,098.52 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 46 7. Consolidated Statement of Changes in Shareholders’ Equity H1 2023 Unit: RMB H1 2023 Equity attributable to shareholders of the Company Other equity Spec Gener Non- Total Item instruments Less: Other Capital ial Surplus al risk Retained Othe controlling shareholders' Share capital Prefer Perpe Ot Treasury comprehensive Sub-total reserves rese reserves reserv earnings rs interests equity red tual he shares income rves es shares bonds rs 1. Balance as at the 2,217,864,281 2,776,585,669 83,105,950. - 666,869,940. 6,758,177,238. 12,183,346,432 128,583,656 12,311,930,089. end of prior .00 .95 55 153,044,746.45 33 23 .51 .71 22 year Add: Adjustments for changed 661,172.31 661,172.31 13,842.50 675,014.81 accounting policies Adjustments for corrections of previous errors Adjustments for business combination s under common control Others 2. Balance as at 2,217,864,281 2,776,585,669 83,105,950. - 666,869,940. 6,758,838,410. 12,184,007,604 128,597,499 12,312,605,104. beginning of .00 .95 55 153,044,746.45 33 54 .82 .21 03 year Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 47 3. Increase/ decrease in - 230,255,503.9 the period 75,583,606.35 53,929,297.40 359,768,407.67 17,167,381. 342,601,026.36 2 (“-” for 31 decrease) 3.1 Total - 1,226,061,335. 1,279,990,632. 1,261,182,244.2 comprehens 53,929,297.40 18,808,388. 07 47 9 ive income 18 3.2 Capital contribution and 1,641,006.8 withdrawal 75,857,731.35 75,857,731.35 77,498,738.22 7 by shareholder s 3.2.1 Common shares contribution 1,419,479.9 and 1,419,479.94 4 withdrawal by shareholder s 3.2.2 Capital contribution and withdrawal by holders of other equity instruments 3.2.3 Share- based payments 75,857,731.35 75,857,731.35 221,526.93 76,079,258.28 included in shareholder s’ equity 3.2.4 Others - 3.3 Profit - 995,805,831.1 -995,805,831.15 distribution 995,805,831.15 5 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 48 3.3.1 Appropriati on to 0.00 surplus reserves 3.3.2 Appropriati on to general risk reserves 3.3.3 Distribution - - to 995,805,831.1 -995,805,831.15 995,805,831.15 shareholder 5 s 3.3.4 Others 3.4 Internal transfers within shareholder s’ equity 3.4.1 Capital reserves transferred into capital (or share capital) 3.4.2 Surplus reserves transferred into capital (or share capital) 3.4.3 Surplus reserves for making up losses 3.4.4 Changes in defined Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 49 benefit pension schemes transferred into retained earnings 3.4.5 Other comprehens ive income transferred into retained earnings 3.4.6 Others 3.5 Special reserves 3.5.1 Increase in the period 3.5.2 Used in the period 3.6 Others -274,125.00 -274,125.00 -274,125.00 4. Balance as at the 2,217,864,281 2,852,169,276 83,105,950. 666,869,940. 6,989,093,914. 12,543,776,012 111,430,117 12,655,206,130. -99,115,449.05 end of the .00 .30 55 33 46 .49 .90 39 period H1 2022 Unit: RMB H1 2022 Equity attributable to shareholders of the Company Other equity Gene Speci Non- Total Item instruments Less: Other ral Capital al Surplus Retained Othe controlling shareholders' Share capital Prefer Perpe Ot Treasury comprehensive risk Sub-total reserves reser reserves earnings rs interests equity red tual her shares income reser ves shares bonds s ves 1. Balance 2,217,864,28 2,978,593,891 299,999,56 - 166,559,856. 5,894,941,180. 10,773,716,314 83,619,695. 10,857,336,009. as at the end of prior 1.00 .37 3.27 184,243,331.38 09 68 .49 37 86 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 50 year Add: Adjustments for changed accounting policies Adjustments for corrections of previous errors Adjustments for business combination s under common control Others 2. Balance as at 2,217,864,28 2,978,593,891 299,999,56 - 166,559,856. 5,894,941,180. 10,773,716,314 83,619,695. 10,857,336,009. beginning of 1.00 .37 3.27 184,243,331.38 09 68 .49 37 86 year 3. Increase/ decrease in - - 880,586,428.0 70,506,687. 1,018,249,485.0 the period 281,433,023.5 299,999,56 48,589,829.86 947,742,797.60 (“-” for 0 41 1 3 3.27 decrease) 3.1 Total - 1,695,164,644. 1,743,754,474. 1,725,960,684.4 comprehens 48,589,829.86 17,793,789. ive income 39 25 0 85 3.2 Capital contribution and 88,705,879. withdrawal 20,053,189.87 20,053,189.87 108,759,069.22 by 35 shareholder s 3.2.1 88,705,879. 88,705,879.35 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 51 Common 35 shares contribution and withdrawal by shareholder s 3.2.2 Capital contribution and withdrawal by holders of other equity instruments 3.2.3 Share- based payments 20,053,189.87 20,053,189.87 20,053,189.87 included in shareholder s’ equity 3.2.4 Others - 3.3 Profit - 814,578,216.3 -405,402.09 -814,983,618.48 distribution 814,578,216.39 9 3.3.1 Appropriatio n to surplus reserves 3.3.2 Appropriatio n to general risk reserves 3.3.3 Distribution - - to 814,578,216.3 -405,402.09 -814,983,618.48 shareholder 814,578,216.39 9 s 3.3.4 Others 3.4 Internal - - Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 52 transfers 299,999,563.2 299,999,56 within 7 3.27 shareholder s’ equity 3.4.1 Capital reserves transferred into capital (or share capital) 3.4.2 Surplus reserves transferred into capital (or share capital) 3.4.3 Surplus reserves for making up losses 3.4.4 Changes in defined benefit pension schemes transferred into retained earnings 3.4.5 Other comprehens ive income transferred into retained earnings - - 3.4.6 Others 299,999,563.2 299,999,56 7 3.27 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 53 3.5 Special reserves 3.5.1 Increase in the period 3.5.2 Used in the period 3.6 Others -1,486,650.13 -1,486,650.13 -1,486,650.13 4. Balance as at the 2,217,864,28 2,697,160,867 - 166,559,856. 6,775,527,608. 11,721,459,112 154,126,382 11,875,585,494. end of the 1.00 .84 135,653,501.52 09 68 .09 .78 87 period 8. Statement of Changes in Shareholders’ Equity of the Company H1 2023 Unit: RMB H1 2023 Item Other equity instruments Other Less: Treasury Special Total shareholders' Share capital Preferred Perpetual Oth Capital reserves comprehensive Surplus reserves Retained earnings Others shares reserves equity shares bonds ers income 1. Balance as at the 2,217,864,281.00 6,421,769,953.60 83,105,950.55 -60,000,000.00 1,108,932,140.50 5,128,334,381.00 14,733,794,805.55 end of prior year Add: Adjustments for 142,094.91 142,094.91 changed accounting policies Adjustments for corrections of previous errors Others 2. Balance as at 2,217,864,281.00 6,421,769,953.60 83,105,950.55 -60,000,000.00 1,108,932,140.50 5,128,476,475.91 14,733,936,900.46 beginning of year 3. Increase/ decrease in the 76,079,258.28 -989,702,600.44 -913,623,342.16 period (“-” for decrease) Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 54 3.1 Total comprehensive 6,103,230.71 6,103,230.71 income 3.2 Capital contribution and 76,079,258.28 76,079,258.28 withdrawal by shareholders 3.2.1 Common shares contribution and withdrawal by shareholders 3.2.2 Capital contribution and withdrawal by holders of other equity instruments 3.2.3 Share-based payments included 76,079,258.28 76,079,258.28 in shareholders’ equity 3.2.4 Others 3.3 Profit -995,805,831.15 -995,805,831.15 distribution 3.3.1 Appropriation to surplus reserves 3.3.2 Distribution -995,805,831.15 -995,805,831.15 to shareholders 3.3.3 Others 3.4 Internal transfers within shareholders’ equity 3.4.1 Capital reserves transferred into capital (or share capital) 3.4.2 Surplus reserves transferred into capital (or share capital) Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 55 3.4.3 Surplus reserves for making up losses 3.4.4 Changes in defined benefit pension schemes transferred into retained earnings 3.4.5 Other comprehensive income transferred into retained earnings 3.4.6 Others 3.5 Special reserves 3.5.1 Increase in the period 3.5.2 Used in the period 3.6 Others 4. Balance as at the 2,217,864,281.00 6,497,849,211.88 83,105,950.55 -60,000,000.00 1,108,932,140.50 4,138,773,875.47 13,820,313,558.30 end of the period H1 2022 Unit: RMB H1 2022 Other equity instruments Other Item Less: Treasury Special Total shareholders' Share capital Preferred Perpetual Capital reserves comprehensive Surplus reserves Retained earnings Others Others shares reserves equity shares bonds income 1. Balance as at the end of prior 2,217,864,281.00 6,622,294,870.41 299,999,563.27 -60,000,000.00 608,622,056.26 1,888,900,038.53 10,977,681,682.93 year Add: Adjustments for changed accounting policies Adjustments for corrections of Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 56 previous errors Others 2. Balance as at 2,217,864,281.00 6,622,294,870.41 299,999,563.27 -60,000,000.00 608,622,056.26 1,888,900,038.53 10,977,681,682.93 beginning of year 3. Increase/ decrease in the -279,946,373.40 -299,999,563.27 2,392,938,127.92 2,412,991,317.79 period (“-” for decrease) 3.1 Total comprehensive 3,207,516,344.31 3,207,516,344.31 income 3.2 Capital contribution and 20,053,189.87 20,053,189.87 withdrawal by shareholders 3.2.1 Common shares contribution and withdrawal by shareholders 3.2.2 Capital contribution and withdrawal by holders of other equity instruments 3.2.3 Share-based payments included in 20,053,189.87 20,053,189.87 shareholders’ equity 3.2.4 Others 3.3 Profit -814,578,216.39 -814,578,216.39 distribution 3.3.1 Appropriation to surplus reserves 3.3.2 Distribution -814,578,216.39 -814,578,216.39 to shareholders 3.3.3 Others 3.4 Internal -299,999,563.27 -299,999,563.27 Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 57 transfers within shareholders’ equity 3.4.1 Capital reserves transferred into capital (or share capital) 3.4.2 Surplus reserves transferred into capital (or share capital) 3.4.3 Surplus reserves for making up losses 3.4.4 Changes in defined benefit pension schemes transferred into retained earnings 3.4.5 Other comprehensive income transferred into retained earnings 3.4.6 Others -299,999,563.27 -299,999,563.27 3.5 Special reserves 3.5.1 Increase in the period 3.5.2 Used in the period 3.6 Others 4. Balance as at the end of the 2,217,864,281.00 6,342,348,497.01 -60,000,000.00 608,622,056.26 4,281,838,166.45 13,390,673,000.72 period Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail. 58